Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (55/100) (+2 Tailclaw)
I run over a Skeleton with a car, which immediately explodes.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (9/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (9/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (42/125) (+1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (27/420)
SLOT 2: Tenebrite (9/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Well... So, I shoot the first with Killer arrow, then Eevee damages second one... The back... is like my self from mask...

??? (13/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (75/80) (93.75%) (+4 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (63/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (48/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (99/500) (13%)
Referi Jerator the Almighty Ice Wizard (99/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|(+8 each turn)
MP: 120

ATT: [427(616)/479(701){854(1232)/958(1402)}]
DEF: [195]
CRIT: [57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 8 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (55/100) (+2 Tailclaw)
I run over a Skeleton with a car, which immediately explodes.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (9/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (9/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (42/125) (+1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (27/420)
SLOT 2: Tenebrite (9/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
562 damage on the other one.
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Well... So, I shoot the first with Killer arrow, then Eevee damages second one... The back... is like my self from mask...

??? (13/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (75/80) (93.75%) (+4 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (63/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (48/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (99/500) (13%)
Referi Jerator the Almighty Ice Wizard (99/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|(+8 each turn)
MP: 120

ATT: [427(616)/479(701){854(1232)/958(1402)}]
DEF: [195]
CRIT: [57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 8 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You critted the first one for 1376 damage while Eevee crits for 626 damage on the other

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 47/1000

also, I have Flufftail 46/1000

A Super Project 230/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 53/77

Unknown Tinker Project 45/150

S Class Tinker Project 45/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Prophet and the CET defeats both of these gaining 700 (+70) gold.

Enemy Action: ...

3 more Skeletons popped up.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 8 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 7

Balance Scale:

Player/Ally =====O=== Enemy

Money: 35,405 Gold

Enemies:

Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 3/4

Dorito Drone HP 220/220 (x16) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Then left leg... is similar to zard ones... I shoot one skelly while eevee damages second...

??? (16/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
DONE: Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (80/80) (100%) (+2 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?' It might give long-term edge over Everybody, so it's shared item.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (66/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (51/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (102/500) (20.4%)
Referi Jerator the Almighty Ice Wizard (102/500) (20.4%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 7 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Then left leg... is similar to zard ones... I shoot one skelly while eevee damages second...

??? (16/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
DONE: Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (80/80) (100%) (+2 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?' It might give long-term edge over Everybody, so it's shared item.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (66/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (51/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (102/500) (20.4%)
Referi Jerator the Almighty Ice Wizard (102/500) (20.4%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 7 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You double crit slay the skeleton gaining 350 (+35) gold while Eevee crits for 626 damage on the other (again) and Where we go. The Quo Vadis Crafting Table is complete now we get Tinker items faster.

I wait. I +2 Thartler and +1 Cyan.

I have something... 48/1000

also, I have Flufftail 47/1000

A Super Project 232/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 55/77

Unknown Tinker Project 47/150

S Class Tinker Project 47/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything. She also gives an extra +2 to Thartler for everything for creating a Tinker booster.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Assassin crits the weaker one for 1568 damage taking it out. The Prophet and the Dank Meme defeats a last one gaining 700 (+70) gold.

Enemy Action: ...

3 more Skeletons popped up.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 8 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 6

Balance Scale:

Player/Ally =====O=== Enemy

Money: 36,560 Gold

Enemies:

Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x20) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+4 Tailclaw)

Right leg... Suffered similar change... But I still shot skeletons and shot...

??? (21/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (10/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (80/160) (50%) (+2*2 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (61/120) (50%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (107/500) (21%)
Referi Jerator the Almighty Ice Wizard (107/500) (21%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 6 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
Last edited:
ALCHEMY SPEED X2 COMBOB!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (60/100) (+4 Tailclaw)
I cherry-tap a Skeleton with an actual cherry. I then do this again to another Skeleton.
~~Alchemies (Double Speed)~~
+4 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (19/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (19/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (62/125) (+5 various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+4 to everything from Tailclaw.
SLOT 1: Blaze It (32/420)
SLOT 2: Tenebrite (14/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+4 Tailclaw)

Right leg... Suffered similar change... But I still shot skeletons and shot...

??? (21/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (10/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (80/160) (50%) (+2*2 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (61/120) (50%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (107/500) (21%)
Referi Jerator the Almighty Ice Wizard (107/500) (21%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 6 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You double crit and crit slay 2 skeletons gaining a total of 700 (+70) gold
ALCHEMY SPEED X2 COMBOB!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (60/100) (+4 Tailclaw)
I cherry-tap a Skeleton with an actual cherry. I then do this again to another Skeleton.
~~Alchemies (Double Speed)~~
+4 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (19/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (19/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (62/125) (+5 various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+4 to everything from Tailclaw.
SLOT 1: Blaze It (32/420)
SLOT 2: Tenebrite (14/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
You critted a Skeleton for 1,894 damage and defeating it gaining 350 (+35) gold

I wait. I +2 Thartler and +1 Cyan.

I have something... 49/1000

also, I have Flufftail 48/1000

A Super Project 235/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 57/77

Unknown Tinker Project 49/150

S Class Tinker Project 49/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler (and it's ready to collect) and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

An Crimson Skeleton popped up.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 6 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 5

Balance Scale:

Player/Ally =====O=== Enemy

Money: 37,715 Gold

Enemies:

Crimson Skeleton [Tier 2] HP 4,250/4,250 Attack 525 Defense 350

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x24) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [5/5] (READY TO COLLECT)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect ALL!

Yup... That's right... I will kill those skeletons out of universe! Atleast one of them. I quickly load two arrows and shoot them... While eevee tackles the Skelly.


??? (24/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (16/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (86/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (85/120) (50%) (+18 (!) various
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (110/500) (22%)
Referi Jerator the Almighty Ice Wizard (110/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 5 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (63/100) (+2 Tailclaw)
I whack the Crimson Skeleton with a large trout. Twice.
~~Alchemies (Double Speed)~~
+2 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (24/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (24/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (74/125) (+3 (x2) various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (35/420)
SLOT 2: Tenebrite (17/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect ALL!

Yup... That's right... I will kill those skeletons out of universe! Atleast one of them. I quickly load two arrows and shoot them... While eevee tackles the Skelly.


??? (24/500) (oversight)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (16/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (86/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (85/120) (50%) (+18 (!) various
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (110/500) (22%)
Referi Jerator the Almighty Ice Wizard (110/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 5 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You critted 1854 + 1802 (total 3604) damage to the Crimson Skeleton while Eevee deals 33 damage. You collected the charges and Something happens after 5 turns...
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (63/100) (+2 Tailclaw)
I whack the Crimson Skeleton with a large trout. Twice.
~~Alchemies (Double Speed)~~
+2 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (24/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (24/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (74/125) (+3 (x2) various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (35/420)
SLOT 2: Tenebrite (17/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
You deal 319 + 305 (total 624) damage to the same thing

I wait. I +2 Thartler and +1 Cyan.

I have something... 50/1000

also, I have Flufftail 49/1000

A Super Project 238/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 59/77

Unknown Tinker Project 51/150

S Class Tinker Project 51/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and the Dorito Drones finished it off gaining 1,750 (+175) gold.

Enemy Action: ...

A Chesterson appeared.

Story/Lore: Sp00pinat0r: HEY, WHAT ARE Y0U D0ING IN MY CAVE SLEEPING LIKE THAT.

?????: Uhh... I was sleeping in that part of this cave while yo- ACK!

Sp00pinat0r: AND N0W, Y0U WILL BE 0NE 0F MY SERVANTS IN MY CAVE N0W.

????? (Getting Controlled): AHH! HELP ME TAILCLAW! SAVE ME!

Tailclaw: I heard that cry of one of my children, let's go save her!

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 5 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 5

Balance Scale:

Player/Ally =====O=== Enemy

Money: 39,640 Gold

Enemies:

Chesterson HP 1,950/1,950 Attack 0 Defense 0

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x28) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Is that happening? Anyways, die CHESTERSON!

After this, I'll save Tailclaw children... "I'll not let this happen, that someone gets hurt!"

??? (27/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (22/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (92/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (101/120) (50%) (+10 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (113/500) (22%)
Referi Jerator the Almighty Ice Wizard (113/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 4 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Is that happening? Anyways, die CHESTERSON!

After this, I'll save Tailclaw children... "I'll not let this happen, that someone gets hurt!"

??? (27/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (22/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (92/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (101/120) (50%) (+10 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (113/500) (22%)
Referi Jerator the Almighty Ice Wizard (113/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 4 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You unload 2 crits on a chesterson destroying it instantly gaining 4,000 (+400) gold.

I wait. I +2 Thartler and +1 Cyan.

I have something... 51/1000

also, I have Flufftail 50/1000

A Super Project 240/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 61/77

Unknown Tinker Project 53/150

S Class Tinker Project 53/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

2 Skeletons and a Skeleton Archer appears.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 4 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 4

Balance Scale:

Player/Ally =====O=== Enemy

Money: 44,040 Gold

Enemies:

Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x32) Attack: 105 (+23) (Total: 4,096 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I shoot both normals, Eevee scratches the Archer.

??? (30/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (28/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (98/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (113/120) (50%) (+6 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (116/500) (22%)
Referi Jerator the Almighty Ice Wizard (116/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 3 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I shoot both normals, Eevee scratches the Archer.

??? (30/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (28/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (98/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (113/120) (50%) (+6 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (116/500) (22%)
Referi Jerator the Almighty Ice Wizard (116/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 3 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You deal 1960 and 1988 damage to the skeletons taking them out gaining 850 (+85) gold and Eevee deals 233 damage to the Archer

I wait. I +2 Thartler and +1 Cyan.

I have something... 52/1000

also, I have Flufftail 51/1000

A Super Project 242/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 63/77

Unknown Tinker Project 55/150

S Class Tinker Project 55/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Assassin crits the skeleton archer for 1161 damage and the Dank Meme memes this thing down gaining 425 (+42) gold.

Enemy Action: ...

2 Skeletons and a Skeleton Archer appears.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 3 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 3

Balance Scale:

Player/Ally =====O=== Enemy

Money: 45,442 Gold

Enemies:

Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x36) Attack: 105 (+23) (Total: 4,608 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I still shoot both normals, Eevee scratches the Archer.

??? (33/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (34/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (108/160) (50%) (+4 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

DONE: Scale armor of Dragons of Azoth (120/120) (50%) (+2 Booster (1 wasted))
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (119/500) (22%)
Referi Jerator the Almighty Ice Wizard (119/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 2 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I still shoot both normals, Eevee scratches the Archer.

??? (33/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (34/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (108/160) (50%) (+4 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

DONE: Scale armor of Dragons of Azoth (120/120) (50%) (+2 Booster (1 wasted))
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (119/500) (22%)
Referi Jerator the Almighty Ice Wizard (119/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 2 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You deal a critical 1946 and 1768 for both of the skeletons and Eevee deals 233 damage to the skeleton archer. You create the
Scale armour of Dragons of Azoth with some nerfs

I cherry tap the weakest normal skeleton and a strongest defeating both of them with a crit gaining 850 (+85) gold. I +2 Thartler and +1 Cyan.

I have something... 52/1000

also, I have Flufftail 51/1000

A Super Project 242/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 63/77

Unknown Tinker Project 55/150

S Class Tinker Project 55/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones rest (except Lunai) takes out the archer gaining 425 (+42) gold.

Enemy Action: ...

2 Skeletons and a Skeleton Archer appears.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 892/892 (714/714) (Regens 17 HP per turn) MP 135/135 Min-Attack 457 (+411) Max-Attack 492 (+526) (+254 NKA) Defence 215 (+123) (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 2 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 2

Balance Scale:

Player/Ally =====O=== Enemy

Money: 46,844 Gold

Enemies:

Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x40) Attack: 105 (+23) (Total: 5,120 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) COLLECT CHARGES!

I still shoot both normals, Eevee scratches the Archer.

??? (36/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (40/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (128/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (6/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (122/500) (22%)
Referi Jerator the Almighty Ice Wizard (122/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 1 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) COLLECT CHARGES!

I still shoot both normals, Eevee scratches the Archer.

??? (36/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (40/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (128/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (6/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (122/500) (22%)
Referi Jerator the Almighty Ice Wizard (122/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 464(+9 each turn)
MP: 135

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 1 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You collected charges. also you double crit slay the first skeleton while you deal a critical 2170 defeating the other gaining a total of 850 (+85) gold

I wait. I +2 Thartler and +1 Cyan.

I have something... 53/1000

also, I have Flufftail 52/1000

A Super Project 244/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 65/77

Unknown Tinker Project 57/150

S Class Tinker Project 57/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones rest (except Lunai) takes out the archer gaining 425 (+42) gold.

Enemy Action: ...

2 Skeletons Brutes appears.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 892/892 (714/714) (Regens 17 HP per turn) MP 135/135 Min-Attack 457 (+411) Max-Attack 492 (+526) (+25% NKA) Defence 215 (+123) (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in ONE TURN

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 1

Balance Scale:

Player/Ally =====O=== Enemy

Money: 48,246 Gold

Enemies:

Skeleton Brute [Tier 3] HP 3,300/3,300 Attack 280 Defense 240
Skeleton Brute [Tier 3] HP 3,300/3,300 Attack 280 Defense 240

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x44) Attack: 105 (+23) (Total: 5,632 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) (Your link to inventory seems to be broken, sir.)

I decided to barrage the first brute and shoot the second noob... After this...

"I don't feel right... I think I'm gonna once and for all transform..." A wave of flames suddenly came... But that was weird wave... The wave where I seen my mother from past... I touched her hand... Then looked and hand and at my inventory. The mask fully merged. And quickly seen...

I'M NOW TRULY A CHARIZARD.

Uhh... I guess it wouldn't happen if not Fella... But the new troubles arise... While I'm my evolved fully original self, I still need to rescue Tailclaw's child... Who knows we rescue it from control of Sp00pinat0r?

??? (39/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (46/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (140/160) (75%) (+6 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (12/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (125/500) (22%)
Referi Jerator the Almighty Ice Wizard (125/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Back
Top Bottom