The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (55/100) (+2 Tailclaw)
I run over a Skeleton with a car, which immediately explodes.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (9/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (9/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (42/125) (+1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (27/420)
SLOT 2: Tenebrite (9/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Well... So, I shoot the first with Killer arrow, then Eevee damages second one... The back... is like my self from mask...
??? (13/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (75/80) (93.75%) (+4 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (63/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (48/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (99/500) (13%)
Referi Jerator the Almighty Ice Wizard (99/500) (13%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (55/100) (+2 Tailclaw)
I run over a Skeleton with a car, which immediately explodes.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (9/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (9/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (42/125) (+1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (27/420)
SLOT 2: Tenebrite (9/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Well... So, I shoot the first with Killer arrow, then Eevee damages second one... The back... is like my self from mask...
??? (13/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (75/80) (93.75%) (+4 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (63/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (48/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (99/500) (13%)
Referi Jerator the Almighty Ice Wizard (99/500) (13%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You critted the first one for 1376 damage while Eevee crits for 626 damage on the other
I wait. I +1 Cyan, John Egbert and Thartler.
I have something... 47/1000
also, I have Flufftail 46/1000
A Super Project 230/250 +1 from Thartler and Cyan
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 53/77
Unknown Tinker Project 45/150
S Class Tinker Project 45/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Prophet and the CET defeats both of these gaining 700 (+70) gold.
Enemy Action: ...
3 more Skeletons popped up.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 8 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Then left leg... is similar to zard ones... I shoot one skelly while eevee damages second...
??? (16/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
DONE: Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (80/80) (100%) (+2 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?' It might give long-term edge over Everybody, so it's shared item.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (66/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (51/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (102/500) (20.4%)
Referi Jerator the Almighty Ice Wizard (102/500) (20.4%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
Then left leg... is similar to zard ones... I shoot one skelly while eevee damages second...
??? (16/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
DONE: Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (80/80) (100%) (+2 various)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?' It might give long-term edge over Everybody, so it's shared item.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (66/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (51/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (102/500) (20.4%)
Referi Jerator the Almighty Ice Wizard (102/500) (20.4%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You double crit slay the skeleton gaining 350 (+35) gold while Eevee crits for 626 damage on the other (again) and Where we go. The Quo Vadis Crafting Table is complete now we get Tinker items faster.
I wait. I +2 Thartler and +1 Cyan.
I have something... 48/1000
also, I have Flufftail 47/1000
A Super Project 232/250 +1 from Thartler
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 55/77
Unknown Tinker Project 47/150
S Class Tinker Project 47/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything. She also gives an extra +2 to Thartler for everything for creating a Tinker booster.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Assassin crits the weaker one for 1568 damage taking it out. The Prophet and the Dank Meme defeats a last one gaining 700 (+70) gold.
Enemy Action: ...
3 more Skeletons popped up.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 8 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Right leg... Suffered similar change... But I still shot skeletons and shot...
??? (21/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (10/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (80/160) (50%) (+2*2 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (61/120) (50%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (107/500) (21%)
Referi Jerator the Almighty Ice Wizard (107/500) (21%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
ALCHEMY SPEED X2 COMBOB!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (60/100) (+4 Tailclaw)
I cherry-tap a Skeleton with an actual cherry. I then do this again to another Skeleton.
~~Alchemies (Double Speed)~~
+4 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (19/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (19/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (62/125) (+5 various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+4 to everything from Tailclaw.
SLOT 1: Blaze It (32/420)
SLOT 2: Tenebrite (14/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Right leg... Suffered similar change... But I still shot skeletons and shot...
??? (21/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (10/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (80/160) (50%) (+2*2 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (61/120) (50%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (107/500) (21%)
Referi Jerator the Almighty Ice Wizard (107/500) (21%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
ALCHEMY SPEED X2 COMBOB!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (60/100) (+4 Tailclaw)
I cherry-tap a Skeleton with an actual cherry. I then do this again to another Skeleton.
~~Alchemies (Double Speed)~~
+4 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (19/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (19/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (62/125) (+5 various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+4 to everything from Tailclaw.
SLOT 1: Blaze It (32/420)
SLOT 2: Tenebrite (14/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
You critted a Skeleton for 1,894 damage and defeating it gaining 350 (+35) gold
I wait. I +2 Thartler and +1 Cyan.
I have something... 49/1000
also, I have Flufftail 48/1000
A Super Project 235/250 +1 from Thartler and Cyan
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 57/77
Unknown Tinker Project 49/150
S Class Tinker Project 49/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler (and it's ready to collect) and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones.
Enemy Action: ...
An Crimson Skeleton popped up.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 6 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Crimson Skeleton [Tier 2] HP 4,250/4,250 Attack 525 Defense 350
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [5/5] (READY TO COLLECT)
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Yup... That's right... I will kill those skeletons out of universe! Atleast one of them. I quickly load two arrows and shoot them... While eevee tackles the Skelly.
??? (24/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (16/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (86/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (85/120) (50%) (+18 (!) various
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (110/500) (22%)
Referi Jerator the Almighty Ice Wizard (110/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (63/100) (+2 Tailclaw)
I whack the Crimson Skeleton with a large trout. Twice.
~~Alchemies (Double Speed)~~
+2 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (24/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (24/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (74/125) (+3 (x2) various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (35/420)
SLOT 2: Tenebrite (17/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Yup... That's right... I will kill those skeletons out of universe! Atleast one of them. I quickly load two arrows and shoot them... While eevee tackles the Skelly.
??? (24/500) (oversight)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (16/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (86/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (85/120) (50%) (+18 (!) various
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (110/500) (22%)
Referi Jerator the Almighty Ice Wizard (110/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You critted 1854 + 1802 (total 3604) damage to the Crimson Skeleton while Eevee deals 33 damage. You collected the charges and Something happens after 5 turns...
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (63/100) (+2 Tailclaw)
I whack the Crimson Skeleton with a large trout. Twice.
~~Alchemies (Double Speed)~~
+2 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (24/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (24/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (74/125) (+3 (x2) various)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (35/420)
SLOT 2: Tenebrite (17/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic. Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
You deal 319 + 305 (total 624) damage to the same thing
I wait. I +2 Thartler and +1 Cyan.
I have something... 50/1000
also, I have Flufftail 49/1000
A Super Project 238/250 +1 from Thartler and Cyan
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 59/77
Unknown Tinker Project 51/150
S Class Tinker Project 51/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones and the Dorito Drones finished it off gaining 1,750 (+175) gold.
Enemy Action: ...
A Chesterson appeared.
Story/Lore: Sp00pinat0r: HEY, WHAT ARE Y0U D0ING IN MY CAVE SLEEPING LIKE THAT.
?????: Uhh... I was sleeping in that part of this cave while yo- ACK!
Sp00pinat0r: AND N0W, Y0U WILL BE 0NE 0F MY SERVANTS IN MY CAVE N0W.
????? (Getting Controlled): AHH! HELP ME TAILCLAW! SAVE ME!
Tailclaw: I heard that cry of one of my children, let's go save her!
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 5 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
After this, I'll save Tailclaw children... "I'll not let this happen, that someone gets hurt!"
??? (27/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (22/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (92/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (101/120) (50%) (+10 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (113/500) (22%)
Referi Jerator the Almighty Ice Wizard (113/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
After this, I'll save Tailclaw children... "I'll not let this happen, that someone gets hurt!"
??? (27/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (22/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (92/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (101/120) (50%) (+10 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (113/500) (22%)
Referi Jerator the Almighty Ice Wizard (113/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You unload 2 crits on a chesterson destroying it instantly gaining 4,000 (+400) gold.
I wait. I +2 Thartler and +1 Cyan.
I have something... 51/1000
also, I have Flufftail 50/1000
A Super Project 240/250 +1 from Thartler
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 61/77
Unknown Tinker Project 53/150
S Class Tinker Project 53/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones.
Enemy Action: ...
2 Skeletons and a Skeleton Archer appears.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 4 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (28/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (98/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (113/120) (50%) (+6 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (116/500) (22%)
Referi Jerator the Almighty Ice Wizard (116/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (28/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (98/160) (50%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (113/120) (50%) (+6 (!) various)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (116/500) (22%)
Referi Jerator the Almighty Ice Wizard (116/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You deal 1960 and 1988 damage to the skeletons taking them out gaining 850 (+85) gold and Eevee deals 233 damage to the Archer
I wait. I +2 Thartler and +1 Cyan.
I have something... 52/1000
also, I have Flufftail 51/1000
A Super Project 242/250 +1 from Thartler
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 63/77
Unknown Tinker Project 55/150
S Class Tinker Project 55/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones while the Assassin crits the skeleton archer for 1161 damage and the Dank Meme memes this thing down gaining 425 (+42) gold.
Enemy Action: ...
2 Skeletons and a Skeleton Archer appears.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 3 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
I still shoot both normals, Eevee scratches the Archer.
??? (33/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (34/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (108/160) (50%) (+4 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
DONE: Scale armor of Dragons of Azoth (120/120) (50%) (+2 Booster (1 wasted))
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (119/500) (22%)
Referi Jerator the Almighty Ice Wizard (119/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
I still shoot both normals, Eevee scratches the Archer.
??? (33/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (34/200) (5%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (108/160) (50%) (+4 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
DONE: Scale armor of Dragons of Azoth (120/120) (50%) (+2 Booster (1 wasted))
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (119/500) (22%)
Referi Jerator the Almighty Ice Wizard (119/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You deal a critical 1946 and 1768 for both of the skeletons and Eevee deals 233 damage to the skeleton archer. You create the
Scale armour of Dragons of Azoth with some nerfs
I cherry tap the weakest normal skeleton and a strongest defeating both of them with a crit gaining 850 (+85) gold. I +2 Thartler and +1 Cyan.
I have something... 52/1000
also, I have Flufftail 51/1000
A Super Project 242/250 +1 from Thartler
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 63/77
Unknown Tinker Project 55/150
S Class Tinker Project 55/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones rest (except Lunai) takes out the archer gaining 425 (+42) gold.
Enemy Action: ...
2 Skeletons and a Skeleton Archer appears.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 892/892 (714/714) (Regens 17 HP per turn) MP 135/135 Min-Attack 457 (+411) Max-Attack 492 (+526) (+254 NKA) Defence 215 (+123) (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 2 turns
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Skeleton Archer [Tier 2] HP 1,850/1,850 Attack 250 Defense 150
Skeleton [Tier 2] HP 1,950/1,950 Attack 230 Defense 160
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
I still shoot both normals, Eevee scratches the Archer.
??? (36/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (40/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (128/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (6/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (122/500) (22%)
Referi Jerator the Almighty Ice Wizard (122/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
I still shoot both normals, Eevee scratches the Archer.
??? (36/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (40/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (128/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (6/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (122/500) (22%)
Referi Jerator the Almighty Ice Wizard (122/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
You collected charges. also you double crit slay the first skeleton while you deal a critical 2170 defeating the other gaining a total of 850 (+85) gold
I wait. I +2 Thartler and +1 Cyan.
I have something... 53/1000
also, I have Flufftail 52/1000
A Super Project 244/250 +1 from Thartler
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 65/77
Unknown Tinker Project 57/150
S Class Tinker Project 57/666
Message of the Update: ...
Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.
Ally Action: The Fallen Overlord spawns 4 Dorito Drones rest (except Lunai) takes out the archer gaining 425 (+42) gold.
Enemy Action: ...
2 Skeletons Brutes appears.
[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Thartler Level 18 HP 892/892 (714/714) (Regens 17 HP per turn) MP 135/135 Min-Attack 457 (+411) Max-Attack 492 (+526) (+25% NKA) Defence 215 (+123) (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 3/3 READY.Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in ONE TURN
Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY.Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Skeleton Brute [Tier 3] HP 3,300/3,300 Attack 280 Defense 240
Skeleton Brute [Tier 3] HP 3,300/3,300 Attack 280 Defense 240
Allies: (Members 11/12)
Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5
Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We fighting stuff.
Tailclaw Whitefluff (Helping her friends and children.)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)
Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY
Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
(+2 Tailclaw) (Your link to inventory seems to be broken, sir.)
I decided to barrage the first brute and shoot the second noob... After this...
"I don't feel right... I think I'm gonna once and for all transform..." A wave of flames suddenly came... But that was weird wave... The wave where I seen my mother from past... I touched her hand... Then looked and hand and at my inventory. The mask fully merged. And quickly seen...
I'M NOW TRULYA CHARIZARD.
Uhh... I guess it wouldn't happen if not Fella... But the new troubles arise... While I'm my evolved fully original self, I still need to rescue Tailclaw's child... Who knows we rescue it from control of Sp00pinat0r?
??? (39/500)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (46/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (140/160) (75%) (+6 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (12/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (125/500) (22%)
Referi Jerator the Almighty Ice Wizard (125/500) (22%)
CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
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