Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) (Your link to inventory seems to be broken, sir.)

I decided to barrage the first brute and shoot the second noob... After this...

"I don't feel right... I think I'm gonna once and for all transform..." A wave of flames suddenly came... But that was weird wave... The wave where I seen my mother from past... I touched her hand... Then looked and hand and at my inventory. The mask fully merged. And quickly seen...

I'M NOW TRULY A CHARIZARD.

Uhh... I guess it wouldn't happen if not Fella... But the new troubles arise... While I'm my evolved fully original self, I still need to rescue Tailclaw's child... Who knows we rescue it from control of Sp00pinat0r?

??? (39/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (46/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (140/160) (75%) (+6 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (12/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (125/500) (22%)
Referi Jerator the Almighty Ice Wizard (125/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You used Rocket Barrage to destroy 2 Skeleton Brutes gaining 1,600 (+160) gold and... You turn into the Charizard version of yourself and however the Charizard Mask became transparent due to the permanent transformation also I put it up for you.
+ Totaled to 3x MIN and MAX ATT.
= Totaled to 0.5x MP and replaced with PP, which is Power Point...
= Nullify DEF penalty.
+ +10% CRIT.
+ +40% Fire DMG
+ Can absorb flames to heal self
+ Regenerates 5% HP per turn
+ Strong to (Fire/Flying): Fighting, Steel, Fairy (x2 damage against them, takes 1/2)|Bug, Grass(x4 damage against them, takes 1/4), completely resistant to Ground type attacks (Still gives normal damage).
- Weak to: Rock (4x damage taken, gives 1/4 of damage), Water, Electric (2x damage taken, gives 1/2 damage)
+ Special Form strong to: Bug Steel Electric (2x damage given, 1/2x taken) Fire Grass (1/4× taken (both), normal damage given if Fire, 4x if Grass damage given)
- Special form weak to: Ground, Rock (2× damage taken, 1/2x damage given) Dragon (2× damage taken AND given), Fairy (Can't affect unless used fire-type attack, takes normal Damage...)
- Voltazer can't appear as mega-evolution.
= Can't talk to humans(Dragons like Tailclaw or Druids in Animal Form still can understand Thartler)/Increased talk ability to Animals/Can talk to Pokemon once again.

And then, the PP is also used for empowering moves like in Pokemon as well and the Pokemon Type system will be going to be updated right after Stage 9.

I wait. I +2 Thartler and +1 Cyan.

I have something... 54/1000

also, I have Flufftail 53/1000

A Super Project 246/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 67/77

Unknown Tinker Project 59/150

S Class Tinker Project 59/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

Story/Lore: As we get to the room with a area covered with half of the webs, there is a mysterious dragon with some powers of the arachnid but her head twisted and looked at us.

Tailclaw: My child, are you alright? I was trying to save but I-

?????: It's too late, Sp00pinat0r has finally taken control of me but I have some stuff to do with my master.

Sp00pinat0r: AS Y0U TRIED T0 SAVE 0NE 0F HER CHILDREN, I AM 0PENING A P0RTAL FR0M AN0THER REALM

Meanwhile a portal opened revealing to be a Forsaken Undead with a class of Mage which used fire before the mysterious dragon hatched lots of spider eggs to try to swarm you

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Pokemon Type: Fire/Flying (Follows the Pokemon Type chart) Level 18 HP 892/892 (714/714) (Regens 62 HP per turn) PP 67/67 (MP 135/135) Min-Attack 457 (+411) Max-Attack 492 (+526) (+25% NKA) (Min/Max ATK is 3x) Defence 215 (+123) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 0/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None.

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves Miniboss time

Balance Scale:

Player/Ally =====O=== Enemy

Money: 50,166 Gold

Enemies:

Mysterious dragon with some powers of the arachnid (Miniboss) HP ??? Attack ??? Defence ???

Forsaken Undead Fire Mage HP 3,500/3,500 Attack 320 Defence 200 Pyroblast 0/3

Spider Swarm HP 5/5 (x500) Attack 1 each Defence 2 each

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x48) Attack: 105 (+23) (Total: 5,632 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
#7grandsad
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (76/100) (+12 Tailclaw)
I make my Edge of the World 0.2 Crystal mode, then I slice through the Spider Swarm.

The Dank Meme uses Memetic Flare, and the Fallen Overlord uses Repel.
~~Alchemies (Double Speed)~~
+12 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (50/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (50/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (125/125) (+15 (x2) various) (Done!)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+12 to everything from Tailclaw.
SLOT 1: Blaze It (48/420)
SLOT 2: Tenebrite (30/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +200 min damage, +300 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect all

"What have that monster... done..." I was feeling sad for that dragon... I decided to try to destroy Mage Skeleton first... "Anything we can do to stop the control?"

If force is needed, I would need to hurt the arachna-dragon... I also decide to do it... I burn 35 PP into Heat Wave "If we want to remove the curse, sacrifices must be made..." Either this or well... "We should weaken dragon enough to it to bond to break, but not too much for it to not die... "If it breaks bond, we atleast can save it."


??? (42/500)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (52/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

DONE: Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (160/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (12/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (128/500) (22%)
Referi Jerator the Almighty Ice Wizard (128/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
#7grandsad
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (76/100) (+12 Tailclaw)
I make my Edge of the World 0.2 Crystal mode, then I slice through the Spider Swarm.

The Dank Meme uses Memetic Flare, and the Fallen Overlord uses Repel.
~~Alchemies (Double Speed)~~
+12 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (50/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (50/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (125/125) (+15 (x2) various) (Done!)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+12 to everything from Tailclaw.
SLOT 1: Blaze It (48/420)
SLOT 2: Tenebrite (30/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +200 min damage, +300 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
You upgrade your Edge of the World with 2 nerfs (Both Min/Max Damage reduction) while you kill 82 Spiders gaining a 10% Defence for 2 turns
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect all

"What have that monster... done..." I was feeling sad for that dragon... I decided to try to destroy Mage Skeleton first... "Anything we can do to stop the control?"

If force is needed, I would need to hurt the arachna-dragon... I also decide to do it... I burn 35 PP into Heat Wave "If we want to remove the curse, sacrifices must be made..." Either this or well... "We should weaken dragon enough to it to bond to break, but not too much for it to not die... "If it breaks bond, we atleast can save it."


??? (42/500)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (52/200) (20%)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

DONE: Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (160/160) (75%) (+14 various)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (12/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (128/500) (22%)
Referi Jerator the Almighty Ice Wizard (128/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
Sadly the curse only be broken if you defeat her after the enemies however You collect charges while you use up 35 PP to use Heat Wave on the Forsaken Fire Mage critting 7866 damage killing it instantly and you created the Universe Shard unfortunately it pushes a Balance Scale by 1 again

I wait. I +2 Thartler and +1 Cyan.

I have something... 55/1000

also, I have Flufftail 54/1000

A Super Project 249/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 69/77

Unknown Tinker Project 61/150

S Class Tinker Project 61/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw does not gives assists to others because she looks like that the Balance Scale is becoming Unbalanced.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones while it used Trace to kill all the Spiders.

Enemy Action: ...

Story/Lore: Sp00pinat0r: AUGH, Y0U STUPID CHARIZARD! I AM G0ING T0 MAKE THAT BEAST M0RE FEARS0ME THAN WHAT Y0U EXPECT.

Sp00pinat0r's power electrocuted the mysterious dragon not only injured her, but made her more stronger and bigger but she jumps right into the middle of the area

?????: You tried to save me but you will never defeat me but I am the incarnate of arachnids and even...
Arachy: My name is Arachy the Spider-Dragon so, let's dance!

Sp00pinat0r: PREPARE T0 BE CRUSHED AND WEBBED BY THAT THING.

Due to the Balance scale, She turned from Miniboss into one of the 2 Zone 2 Bosses which she spawns stronger spiders every turn but she spawns a extra when she loses 25% HP (Max 7 when she is at 25% HP) also she attacks while has a 25% of Poison II (Loses 2% of HP per turn) while she will get angry (Doubles Spiders and 50% ATT/DEF increase) if you did not spend 1,000 Gold after 3 turns (Spending 1,000 gold will calm her down + she loses 50% ATT/DEF and she spawns less spiders) however she has 3 abilities

The Swarm: She spawns 100 spiders from normal, large and giant ones.
Bite of Death: She bites on a ally/player for 2x damage a instant Poison V (Loses 5% of HP per turn).
PAY UP! (Only activated she is mad) She throws a safe at a ally/player deals 5x damage.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 18 HP 1,785/1,785 (1,428/1,428) (Regens 62 HP per turn) PP 32/135 (MP 270/270) Min-Attack 914 (+822) Max-Attack 984 (+1,052) (+25% NKA) (Min/Max ATK is 3x) Defence 430 (+246) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 1/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 999/999 Attack 688 (+92) Defence 301 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 427 (+226)/854 (+452) Max-Attack 551 (+314)/1,102 (+628) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 10% Defence up for 2 turns, 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves Miniboss time

Balance Scale:

Player/Ally ======O== Enemy

Money: 50,166 Gold

Enemies:

Arachy the Spider-Dragon (Boss) HP: 9,500/9,500 Attack 525 Defence 350 Spawns 3 Large Spiders and a Giant Spider every turn and more every 25% of her HP she loses Attacks that she do have 25% of suffering Poison II. The Swarm 0/4 Bite of Death 0/2 PAY UP! (LOCKED)

Giant Spider HP 500/500 (x1) Attack 50 each Defence 25 each

Large Spider HP 150/150 (x3) Attack 15 each Defence 5 each

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 4/4

Dorito Drone HP 220/220 (x48) Attack: 105 (+23) (Total: 5,632 ATK (Scaled by defence and damage resistance)) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping her friends and children.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"I DIDN'T PERMIT YOU TO SAY! Uhh... Anyways." I yelled at Sp00pinator while Flare Blitzing and spending remaining PP into it against Arachy. "What did you expect?" Then finish those pesky spiders off.

"We have chance to destroy Arachy before she gets angry."

(Ingerency with Universe Shard might've angered Thartler the Expert Ranger, who is in his base (who changed me from Past), who might've be my choice boss to try to reduce Balance Scale... NOTE: Might make sidequest featuring showdown of Thartlers)


??? (43/500) (After that, I'll vote on difficulty up.)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (60/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (2/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (14/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (129/500) (22%)
Referi Jerator the Almighty Ice Wizard (129/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345

OOC: Had to fix current charges. Rushed. Also... I think I can carry the team on harder difficulty.
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"I DIDN'T PERMIT YOU TO SAY! Uhh... Anyways." I yelled at Sp00pinator while Flare Blitzing and spending remaining PP into it against Arachy. "What did you expect?" Then finish those pesky spiders off.

"We have chance to destroy Arachy before she gets angry."

Wait... Who's that?

Ah welp...

(Ingerency with Universe Shard might've angered Thartler the Expert Ranger (who changed me from Past), who might've be my choice boss to try to reduce Balance Scale...)


??? (43/500) (After that, I'll vote on difficulty up.)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (60/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (2/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (14/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (129/500) (22%)
Referi Jerator the Almighty Ice Wizard (129/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345

OOC: Had to fix current charges. Rushed. Also... I think I can carry the team on harder difficulty.
You expend all PP to powerup and preform Flare Blitz to deal 15,270 damage to Arachy before she sent rushing against the wall breaking her curse and defeating her instantly and you kill all the spiders gaining 12,500 (+1,250) gold, 2 Dried Level up Gems and the Relic + collecting the Charm of Spiders.

You vote for difficulty increase.

I wait. I +2 Thartler and +1 Cyan.

I have something... 56/1000

also, I have Flufftail 55/1000

Neo Squad 250/250

I open the portal that shows a half robot/humanoid pirate captain from one of the mysterious lands.

Captain Buster: Ahoy me mateys, my name is Captain Buster but I will show you my friends.

He opens another portal that came with 3 dragons and a humanoid

Captain Buster: Aye I am telling these friends, one is a humanoid with a good sight that shoots bad guys while a friendly dragon that came from the northern/southern continent which uses the powers of light and darkness. I see a flaming hot dragon fuelled with flames to keep that thing alive and the last one is another friendly dragon that came from the Emerald Dream which support her mateys. so Let's destroy them.

Stuff for the Neo Squad

Captain Buster
250 HP
100 Attack
100 Defence
Buster Cannon: Deals 2x damage to one enemy. Cooldown of 3 turns.
Cyber Cutter: Deals 3x damage to one enemy. Damage in increased to 5x if the target is metallic/robotic. Cooldown of 5 turns. (Unlocked at Level 25)
Let's Blow That Thing Up! (ULTIMATE): Deal 7x damage to one enemy Cooldown of 7 turns. (Unlocked at Level 40)
Pumped Up: The Neo Squad deals minicrits while a boss is on the field (Aye, good for raiding.).
Ragequit/Just Pure Rage/Shiver Me Timbers: Captain Buster deals 25% more damage for every Neo Squad member that is dead.
Captain's Awesomeness: Captain Buster takes only 25% from AoE and takes 10% damage from unavoidable attacks. (Unlocked at Level 30)

Sniper Guy
100 HP
300 Attack (always multiplied by 10x when it hits via Cheap Scope hit)
50 Defence
Cheap Scope: Sniper Guy starts with 10% Accuracy. This goes up by 5% everytime he misses a shot. If he lands a shot, his accuracy is reset to 10%. Maximum of 100% accuracy, in case that wasn't obvious.
Nested: Sniper Guy is far from the battlefield, so attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this. (just in case)

Night-Lighty, the Equinox Dragon
250 HP
100 Attack/Defence
Balance: Night-Lighty has a dark/light meter. Using skills leaning to one element boosts one element's percentage and lowers another by the same percentage.. The percentages must be equal to 100% when added up. If any of the elements are at 100%, she can use an ultimate related to the element.
Dark 50% ====O==== 50% Light
Light:
Life Light: Heals an ally for HP based on ATK. Increases Light affinity by 10%.
Sun Spirit: Heals an ally for 1.5x HP based on ATK and gives it 20% HP (based on attack) regen for 3 turns. Increases Light Affinity by 20%. Unusable at 90% Light affinity.
Sun Beam: Heals an ally for 3x HP based on ATK. Increases Light affinity by 50%. Unusable at 60% Light affinity.
Dark:
Dark Magic Missile: Deals 1x damage based on ATK. Increases Dark affinity by 10%.
Moon Spirit: Deals 1x damage based on ATK and inflicts it with Shadowflame (20% damage based on attack per turn) for 3 turns. Increases Dark affinity by 20%. Unusable at 90% Dark affinity.
Moon Blast: Deals 3x damage based on ATK. Increases Dark affinity by 50%. Unusable at 60% Dark affinity.

Ultimates: (When used, resets Light and Dark affinity to 50%)
Light: Prayer of Light: Restores 3.5x HP based on ATK to 3 allies.
Dark: Black Hole: 3.5x damage based on ATK to 3 enemies.

Balance: Night-Lighty takes only 50% damage from light/dark attacks. (Unlocked at Level 20)
Neo Wings: Night-Lighty is 50% resistant to AoE. (Unlocked at Level 30)

Red Flare
50 HP
Heat: 250% (maximum of 1,000% but raises higher via level ups)
75 Attack/Defence
Through the Fire and the Flames: Red Flare's actual HP is his Heat bar. 1% of heat is equal to 1 HP. Damage decreases it, while healing increases it. If it reaches 0%, he dies for real. His "HP" cannot be healed (Except Wave Clears/Boss Defeats) and takes damage for the Heat bar until it is depleted.

Skills:
Heat Up: Increases Heat by 50%.
Bite: Deals 1x damage (based on attack) to an enemy and increases Heat by 25%.
Flare Missile: Deals 2x damage (based on attack) to an enemy and decreases Heat by 25%.
Fire Breath: Deals 5x damage (based on attack) to an enemy and decreases Heat by 75%. (Unlocked at Level 25)
Fire Burst: Deals 3x damage (based on attack) to 4 enemies and decreases Heat by 150%. (Unlocked at Level 40)

All skills that used and gaining heat are scaled with Levels

Makes a Dragon Wanna Retire: Red Flare takes no damage from fire-based attacks/enemies.
Smokey's Bane: Red Flare deals double damage to nature and ice-element entities and takes half damage from nature/ice-element enemies and attacks.
Waning Flame: Red Flare takes double damage from water/wind-element entities/attacks and deals half damage to water/wind-element enemies.

Celestial Dreamwing (Yeah she became a tank/healer hybrid instead from a healing role)
100 HP
50 Healing
300 Defence
Dream Magic: 3x HP (based on Healing) to an ally. 4 turn cooldown.
Dream Watch: 5x HP (based on Healing) to an ally 7 turn cooldown.
Dream Spirits: Summons two Dream Spirits (10% HP and 20% Healing). Cooldown of 9 turns.
World of Dreams: Gives two allies various buffs for the cost of Celestial Dreamwing's current HP. Cooldown of 11 turns.
Making Dreams Come True (ULTIMATE): Gives three allies 4 random buffs with random durations. Cooldown of 13 turns. (Unlocked at Level 30)
Dream Shield: Celestial Dreamwing has 25% AoE resistance.

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 75/77 +1 from Thartler (Boosted by 1)

Unknown Tinker Project 63/150

S Class Tinker Project 63/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw does not gives assists to others because she looks like that the Balance Scale is becoming Unbalanced.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

Story/Lore: Arachy fells on the floor before she was turned back to normal but, she was so upset about her loss but Tailclaw rushes to Arachy before she starts crying about the incident with Sp00pinat0r

Tailclaw: My child, I was about to bash you for doing that incident but, sorry about the injuries you
received


But then I saw another room after this room but it is filled with nothing but a message that says...

DEAR STUPID TAPPERS, AS Y0U READ THIS MESSAGE, THIS IS N0T THE REAL CAVE Y0U ARE L00KING F0R.

We returned back to the tavern while Tailclaw puts Arachy on the bed with lots of bandages on her.

John Egbert was kicked for inactivity.

BUFFING/NERFING IN PROGRESS...

Here are the base stats for the items pre-buffed/nerfed.

Thartler's Equipment: Cthulhu's Launcher (Tier 2 Weapon: +12 ATT, +16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT) (Same after Buff/Nerf Update)
Visor Helmet (Tier 2 Helmet +4 DEF +5% CRIT) (Same after Buff/Nerf Update)
Bronze Reinforced Suit (Tier 1 Armour suit: +3 DEF, +7 HP) (Same after Buff/Nerf Update)
Eeveeized Medigun (Tier 2.5 Medigun: can revive before time, but everything he heals from death become one of nine Eeveelutions. Those have same stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP. Otherwise heals 10% of HP and gives "Agile" buff, which increass ATT by 1.2x, CRIT by 5% and dodge by 10% He can use it every 5 turns and can target self 5/5 (Same after Buff/Nerf Update)
The Cursed Charizard Mask (When Thartler wears this, he changes into Charizard, which buffs ATT and HP, but reduces MP and DEF. Charizard: ATT 2x MIN and MAX Def 0.66x HP 1.25x MP 0.5x CRIT +5%) (Same after Buff/Nerf Update)
Predator Bow (Base: 100 ATT, +20% ATT, +5% CRIT. Current Arrows: Normal Killer: +66% CRIT, +25% ATT) (Reduced to 80 ATK after Buff/Nerf Update)
Bloody Cape (Unlike Tap Cloak, Bloody Cape greatly benefits Attack and Crit chances. 10% CRIT, +25% Min ATT, +33% MAX ATT) (Same after Buff/Nerf Update)

Items: Band Of Regeneration (Tier 1 Band: regens 2% of HP per turn (at the rate of 8 HP every turn) (Same after Buff/Nerf Update)
Targeting Computer (T1 Trinket: +7% MIN and MAX) (Same after Buff/Nerf Update)
Rocket Emblem I (T1 Emblem: Rockets and Explosives deal 20% more damage) (Same after Buff/Nerf Update)
Philosopher's Stone (T1 Trinket +25% Potion Efficiency) (Same after Buff/Nerf Update)
Spiky Heavy Hermes Boots (Allows Decent level Mario Stomping enemy and faster actions) (Same after Buff/Nerf Update)

Crystal of Eater's 'Curse' (Filled with mysterious curse... Status: ACTIVATED (2 Relics, 1 progress. +10 HP per relic and +3 HP per progress +5 min-ATK per relic and +2 min-ATK per progress +10 MAX-ATK per relic and +4 MAX-ATK per progress +1 CRIT every 2 relics and +1 CRIT every 5 progresses) CURRENT: 30 HP, 22 MIN ATT, 34 MAX ATT, 6% CRIT, %3 DODGE BASE: 7 HP, 10 MIN ATT, 20 MAX ATT, 5% CRIT, 3% DODGE. However, user takes 1.5x as much damage) (Same after Buff/Nerf Update)

Thartlerite (Whenever Thartler hits 25% of HP, he changes into Voltazer(Mega Thartler), which buffs many stats. Thartlerite works on him when he's Charizard, too, though using it changes him to Mega Charizard X instead, which nullifies MP and DEF penalty and further buffs ATT:
Voltazer:
ATT - 1.5x MIN, 2x MAX
DEF - 2.5x
MP: 1.2x
CRIT: +15%
Mega Charizard X:
ATT: 4x MIN and MAX
HP: 1.25x
DEF: 1.1x
CRIT: +20%) (Same after Buff/Nerf Update)
Corrupted Ankh Shield (Has haste, permanently attacking two times in a row. Grants 25% chance to dodge) (Same after Buff/Nerf Update)

Cyanogynist's Equipment: Dubstep Railgun MK1 (T1 Weapon: +6 ATK, +10 MAX ATK, +5% CRIT.) (Same after Buff/Nerf Update)
Black Hole Helmet (T1 Helmet +2 DEF, +5% MIN/MAX ATK) (Same after Buff/Nerf Update)
Crawlipede Scale Shield (T2 Shield: +8 HP +5 DEF) (Same after Buff/Nerf Update)
The Great Axe (T2 Axe: +15 ATK, 20 MAX ATK, 5% CRIT and 7% MIN/MAX ATK) (Same after Buff/Nerf Update)

Edge of the World forms
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage. (Same after Buff/Nerf Update)
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses). (Maximum 100% Dodge)
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats. (Same after Buff/Nerf Update)
Light: Blinds a random 1-3 enemies, along with the actual attack. (Less targets if there is less than 5 enemies but same after Buff/Nerf Update)
Dark: Lower the target's stats by 10% for 2 turns. (Same after Buff/Nerf Update)
Electric: The wielder is able to hit one extra enemy without damage reduction. (Same after Buff/Nerf Update)
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage. (Same after Buff/Nerf Update)

Reactive Frost Chestplate (+8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses)). (Same after Buff/Nerf Update)
High-Quality Avenger Headphones (Music and meme-based attacks deal 20% more damage (stacks)). (Same after Buff/Nerf Update)
Broken Scale Necklace (-1% HP per turn, but causes a generally-positive effect every turn.) (That's the reason why it is weak because that some buffs are nerfed.)
Magic Soda Hat (+25 max MP and +5% MP per turn) (Same after Buff/Nerf Update)

Shop Items section: Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) (Price will be 125 Gold)

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold (Same after Buff/Nerf Update)

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold (Same after Buff/Nerf Update)

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold (Same after Buff/Nerf Update)

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100 (Same after Buff/Nerf Update)

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 (Same after Buff/Nerf Update)

Magic Berry (Restores 10 MP when used) Price: 10 Gold (Same after Buff/Nerf Update)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) (Price will be 200 Gold)

Dodge will be capped at 50%

Train Nerfs: +50 HP (-152 HP), +24 ATK (-72 ATK (92 if it's Thartler)) and +24 DEF (-72 DEF) with a refund of 5,500 Gold

PROGRESS THARTLER BUFF/NERF [X] CYAN BUFF/NERF [X]
TRAIN: HP [X] ATK [X] DEF [X]
SHOP [X]

Of course, There will be enemy buffs as well.

And then the "Dryer" Dried Level Up Gem has become Dried Level Up Gem and Intensity has scaled from 1 to 2.

[MCF] [1] Pricey12345 Level 18 HP 373/373 MP 262/262 (Normal MP: 210/210) Min-Attack 278 (+22)/347 (+27) Max-Attack 293 (+43)/366 (+43) Defence 180 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 18 HP 1,595/1,595 (1,276/1,276) (Regens 62 HP per turn) PP 135/135 (MP 270/270) Min-Attack 822 (+739) Max-Attack 892 (+954) (+25% NKA) (Min/Max ATK is 3x) Defence 358 (+223) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 2/3 UNREADY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 893/893 Attack 624 (+74) Defence 250 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 223/223 MP 215/215 (+9 MP per turn) Min-Attack 355 (+188)/710 (+376) Max-Attack 479 (+273)/958 (+546) Defence 103 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 10% Defence up for 1 turn, 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Intermission

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 69,416 Gold

Enemies:

None until after the Intermission

Allies: (Members 12/12 MAX)

Non Alliance Allies:

Weak Knight Level 17 HP 408/408 Attack 345 (+41) Defence 146 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 288/288 MP 295/295 Attack 298 (+35) Defence 153 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 323/323 MP 190/190 Attack 238 (+28) Defence 168 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 308/308 Attack 248 (+29) Defence 163 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 328/328 Attack 278 (+33) Defence 176 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 478/478 Attack 383 (+180) Defence 238 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 653/653 Mana: 12/12 (Regens one part per two turns) ATT: 398 (+47) DEF: 228 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 888/888 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 658 (+375) Defence: 393 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,198/1,198 Attack: 703 (+84) Defense: 378 Memetic Flare 3/3

Lunai Level 17 HP 598/598 Healing Power: 288 (+34) Defense: 173 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,078/1,078 Attack: 0 Defense: 93 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 1/4

Dorito Drone HP 170/170 (x52 MAX) Attack: 75 (+19) (Total: 4,368 ATK (Scaled by defence and damage resistance)) Defence: 50

Neo Squad:

Captain Buster Level 17 HP 588/588 Attack 428 (+51) Defence 178 Buster Cannon: 0/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 17 HP 348/348 Attack 528 (+63) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 128 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 17 HP 648/648 Attack 278 (+33) Defence 200
Balance: Dark 50% ====O==== 50% Light

Balance: Locked (Unlocked at Level 20)
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 17 HP 75/75 Heat: 250% (maximum of 2,600% but raises higher via level ups) Attack 303 (+36) Defence 128 (How it's work: Red Flare's actual HP is his Heat bar. 1% of heat is equal to 1 HP. Damage decreases it, while healing increases it. If it reaches 0%, he get's KO'd and unable to recover until the wave ends. His "HP" cannot be healed (Except Wave Clears/Boss Defeats) and takes damage for the Heat bar until it is depleted)

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5 damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5 to water/wind-element enemies.

Celestial Dreamwing Level 17 HP 948/948 Healing 178 (+21) Defence 268 Dream Magic 0/4 Dream Watch 0/7 Dream Spirits 0/9 World of Dreams 0/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 (-152 HP), ATK +24 (-72 ATK) DEF +24 (-72 DEF)

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Caring Arachy but you can talk to her if you want)

Arachy (Was resting on her bed with a lot of pain but you can talk to her if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

Dried Level up Gem (x3): Activates after the Intermission

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"Well... my next goal is quite personal... But... I think, I should go on journey to avenge.." I decide to go into next sidequest...

Sidequest: Vive la Revolution.
Enemies: Terra Sciencists.
Miniboss: Plantera (You know Plantera, won't you?).
then Enemies: Royal Archers.
Boss: Thartler the Expert Ranger who was commanding those sciencists (Yup... He'll be antagonist and doppleganger of Thartler the Charizard.)
Duration: 8 (3 normal, 1 miniboss, 3 normal, 1 boss).

Flash came back... It WAS the Expert Ranger! How he didn't seen it? Well... It was 38 years ago... But his hatred grew...


??? (44/500)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (68/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (4/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (16/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (130/500) (22%)
Referi Jerator the Almighty Ice Wizard (130/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
The Buffs/Nerfs and the new allies have come to this game and it also took me hours to do it but I might even update tomorrow when if I have lots of time

+3 compensation to everyone for everything (This is nearly a Update Delay but it's an announcement for this game).
 
DIFFICULTY UP. HAVE A NICE DAY.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (80/100) (+3 Pricey)
I decide to join the Sidequest.
~~Alchemies (Double Speed)~~
+3 (x2) to everything from Pricey.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (58/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (58/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (8/200)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+3 to everything from Pricey.
SLOT 1: Blaze It (52/420)
SLOT 2: Tenebrite (34/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"So, there is the plan... Tranger probably has some sciencists... (Yep, Chartler uses Tranger to say about bad Thartler) But do not ever be manipulated by this, as Jungle room will be after Jungle Laboratory... We would need to fight the Guardian to access Tranger's lair, where will be archers... At the end... I need to fight the Ranger... Let's see who will laugh last..." I shared the map. (The Plantera will fit the HP to her own HP/2, so 15000, then Thartler the Expert Ranger will be one of three bosses in that progress... His HP: 25000, harder fight than Aracha/Sp00pinat0r)

"I need to leave you in first group... Hope you'll be fine..." I said to my pet...


??? (49/500) (+3 recomp.)

The group of Prophet and Cet with eevee stays...


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (80/200) (20%) (+10)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (12/400) (+6)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (24/150) (+6)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
(+3 recompensation)
Nick (134/500) (22%)
Referi Jerator the Almighty Ice Wizard (134/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"Well... my next goal is quite personal... But... I think, I should go on journey to avenge.." I decide to go into next sidequest...

Sidequest: Vive la Revolution.
Enemies: Terra Sciencists.
Miniboss: Plantera (You know Plantera, won't you?).
then Enemies: Royal Archers.
Boss: Thartler the Expert Ranger who was commanding those sciencists (Yup... He'll be antagonist and doppleganger of Thartler the Charizard.)
Duration: 8 (3 normal, 1 miniboss, 3 normal, 1 boss).

Flash came back... It WAS the Expert Ranger! How he didn't seen it? Well... It was 38 years ago... But his hatred grew...


??? (44/500)


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (68/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (4/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (16/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (130/500) (22%)
Referi Jerator the Almighty Ice Wizard (130/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
Sidequest has been kicked up, Vive la Revolution has chosen.
DIFFICULTY UP. HAVE A NICE DAY.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (80/100) (+3 Pricey)
I decide to join the Sidequest.
~~Alchemies (Double Speed)~~
+3 (x2) to everything from Pricey.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (58/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (58/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (8/200)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+3 to everything from Pricey.
SLOT 1: Blaze It (52/420)
SLOT 2: Tenebrite (34/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
You join the Vive la Revolution.
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>

"So, there is the plan... Tranger probably has some sciencists... (Yep, Chartler uses Tranger to say about bad Thartler) But do not ever be manipulated by this, as Jungle room will be after Jungle Laboratory... We would need to fight the Guardian to access Tranger's lair, where will be archers... At the end... I need to fight the Ranger... Let's see who will laugh last..." I shared the map. (The Plantera will fit the HP to her own HP/2, so 15000, then Thartler the Expert Ranger will be one of three bosses in that progress... His HP: 25000, harder fight than Aracha/Sp00pinat0r)

"I need to leave you in first group... Hope you'll be fine..." I said to my pet...


??? (49/500) (+3 recomp.)

The group with eevee stays...


<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (80/200) (20%) (+10)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (12/400) (+6)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (24/150) (+6)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
(+3 recompensation)
Nick (134/500) (22%)
Referi Jerator the Almighty Ice Wizard (134/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
OK, Eevee, Link, the CET and the Prophet stays.

I feed Arachy 5 potions to keep her healthy and she was fully recovered also she is really happy. I +2 Thartler and +1 Cyan.

I have something... 57/1000

also, I have Flufftail 56/1000

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 77/77

New: Half Diamondized Crystal Axe +120 ATK and Max-ATK (+84 to my ATK power) and a 20% chance of Burning I/Frostburn I

Old: Flaming Iron Axeblade +36 ATK and Max-ATK and a 10% chance of Burning I

Unknown Tinker Project 71/150 +2 from Thartler and +1 from Cyan (x2)

S Class Tinker Project 65/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Ally Action: ...

Enemy Action: ...

Story/Lore: Arachy jumps out of her bed while she shakes her entire body to remove all the bandages then she looks at me

Arachy: Thanks for saving my life to all of you but I have 3 stuff on sale.

She rushes to the shop where she makes her own bake sale

Arachy: Right now, I am start selling you PP Ether which restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty) also the price scales with your PP.

Next is a Magic Berry Dragon Spider Cider. This restores 100% MP/PP when used but it costs scales with MP/PP (Like I say if you want to restore 200 MP, It costs 400 Gold).

Lastly a Dragon Spider Donut, This restores 50% HP when used but it costs scales with HP (Same as the Spider Cider but Costs for restoring HP exists)


After she sets up the prices, She then sits on the seat behind the Bake Sale before I go out with the companions and however, we are finding Sp00pinat0r and now... 3 Level up Gems explodes with magic and gaining 3 level ups.

The Weak Army has been put to storage.

I encounter 3 Skeletons while You and Cyan see 2 Royal Archers.

[MCF] [1] Pricey12345 Level 21 HP 373/373 MP 362/362 (Normal MP: 290/290) Min-Attack 447 (+35)/558 (+44) Max-Attack 462 (+55)/577 (+69) Defence 240 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 365/365 MP 260/260 Min-Attack 285 Max-Attack 300 Defence 200 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 21 HP 1,932/1,932 (1,546/1,546) (Regens 62 HP per turn) PP 170/170 (MP 340/340) Min-Attack 962 (+865) Max-Attack 1,042 (+1,114) (+25% NKA) (Min/Max ATK is 3x) Defence 468 (+260) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 1/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 290/290 MP 170/170 Min-Attack 280 Max-Attack 300 Defence 160 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,082/1,082 Attack 729 (+87) Defence 327 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 21 HP 263/263 MP 285/285 (+14 MP per turn) Min-Attack 432 (+228)/864 (+456) Max-Attack 549 (+290)/1,098 (+580) Defence 163 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 250/210 MP 260/260 Min-Attack 262 Max-Attack 280 Defence 155 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 9

Vive la Revolution Waves until Boss 7

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 69,416 Gold

Enemies:

Main:

Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220

Vive la Revolution:

Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260
Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 20 HP 400/400 Attack 380 (+45) Defence 240 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 20 HP 565/565 Attack 460 (+216) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 20 HP 780/780 Mana: 12/15 (Regens one part per two turns) ATT: 470 (+56) DEF: 280
Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 20 HP 1,020/1,020 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 750 (+427) Defence: 460 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 20 HP 1,333/1,333 Attack: 810 (+97) Defense: 426 Memetic Flare 3/3

Lunai Level 20 HP 665/665 Healing Power: 336 (+40) Defense: 220 Skills Healing Fire: 3/3 Regen Bunny: 0/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 20 HP 1,180/1,180 Attack: 0 Defense: 160 Summons 4 Dorito Drones per turn (Up to 64 of those for balance). Repel 1/4

Dorito Drone HP 230/230 (x52) Attack: 90 (+10) (Total: 5,200 ATK (Scaled by defence and damage resistance)) Defence: 60

Neo Squad:

Captain Buster Level 20 HP 700/700 Attack 500 (+60) Defence 225 Buster Cannon: 1/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 20 HP 422/422 Attack 622 (+74) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 165 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 20 HP 760/760 Attack 350 (+42) Defence 270
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 20 HP 80/80 Heat: 250% (maximum of 2,900% but raises higher via level ups) Attack 373 (+44) Defence 165 (How it's work: Red Flare's actual HP is his Heat bar. 1% of heat is equal to 1 HP. Damage decreases it, while healing increases it. If it reaches 0%, he get's KO'd and unable to recover until the wave ends. His "HP" cannot be healed (Except Wave Clears/Boss Defeats) and takes damage for the Heat bar until it is depleted)

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 20 HP 1,076/1,076 Healing 254 (+30) Defence 300 Dream Magic 1/4 Dream Watch 1/7 Dream Spirits 1/9 World of Dreams 1/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Caring Arachy but you can talk to her if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"Let it ballet!" I smash one Royal Archer with second one.

??? (52/500)

Meanwhile... Eevee is alone yet it attacks skeleton...

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (92/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (18/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (30/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (137/500) (22%)
Referi Jerator the Almighty Ice Wizard (137/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"Let it ballet!" I smash one Royal Archer with second one.

??? (52/500)

Meanwhile... Eevee is alone yet it attacks skeleton...

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (92/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (18/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (30/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (137/500) (22%)
Referi Jerator the Almighty Ice Wizard (137/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You double crit slay 2 Royal Archers gaining 2,400 (+240) gold and Eevee deals 596 damage to one of the skeletons

I wait. I +2 Thartler and +1 Cyan.

I have something... 58/1000

also, I have Flufftail 57/1000

Unknown Tinker Project 75/150 +1 from Thartler (x2)

S Class Tinker Project 67/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons gaining 2,200 (+220) gold.

Enemy Action: ...

I encounter 3 Skeletons

Vive la Events

Enemy Action: ...

You and Cyan see 2 Royal Archers.

[MCF] [1] Pricey12345 Level 21 HP 373/373 MP 362/362 (Normal MP: 290/290) Min-Attack 447 (+35)/558 (+44) Max-Attack 462 (+55)/577 (+69) Defence 240 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 365/365 MP 260/260 Min-Attack 285 Max-Attack 300 Defence 200 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 21 HP 1,932/1,932 (1,546/1,546) (Regens 62 HP per turn) PP 170/170 (MP 340/340) Min-Attack 962 (+865) Max-Attack 1,042 (+1,114) (+25% NKA) (Min/Max ATK is 3x) Defence 468 (+260) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 1/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 290/290 MP 170/170 Min-Attack 280 Max-Attack 300 Defence 160 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,082/1,082 Attack 729 (+87) Defence 327 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 21 HP 263/263 MP 285/285 (+14 MP per turn) Min-Attack 432 (+228)/864 (+456) Max-Attack 549 (+290)/1,098 (+580) Defence 163 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 250/250 MP 260/260 Min-Attack 262 Max-Attack 280 Defence 155 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 8

Vive la Revolution Waves until Boss 6

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 74,476 Gold

Enemies:

Main:

Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220

Vive la Revolution:

Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260
Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 20 HP 400/400 Attack 380 (+45) Defence 240 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 20 HP 565/565 Attack 460 (+216) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 20 HP 780/780 Mana: 12/15 (Regens one part per two turns) ATT: 470 (+56) DEF: 280
Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 20 HP 1,020/1,020 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 750 (+427) Defence: 460 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 20 HP 1,333/1,333 Attack: 810 (+97) Defense: 426 Memetic Flare 3/3

Lunai Level 20 HP 665/665 Healing Power: 336 (+40) Defense: 220 Skills Healing Fire: 3/3 Regen Bunny: 0/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 20 HP 1,180/1,180 Attack: 0 Defense: 160 Summons 4 Dorito Drones per turn (Up to 64 of those for balance). Repel 1/4

Dorito Drone HP 230/230 (x56) Attack: 90 (+10) (Total: 5,600 ATK (Scaled by defence and damage resistance)) Defence: 60

Neo Squad:

Captain Buster Level 20 HP 700/700 Attack 500 (+60) Defence 225 Buster Cannon: 1/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 20 HP 422/422 Attack 622 (+74) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 165 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 20 HP 760/760 Attack 350 (+42) Defence 270
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 20 HP 80/80 Heat: 250% (maximum of 2,900% but raises higher via level ups) Attack 373 (+44) Defence 165 (How it's work: Red Flare's actual HP is his Heat bar. 1% of heat is equal to 1 HP. Damage decreases it, while healing increases it. If it reaches 0%, he get's KO'd and unable to recover until the wave ends. His "HP" cannot be healed (Except Wave Clears/Boss Defeats) and takes damage for the Heat bar until it is depleted)

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 20 HP 1,076/1,076 Healing 254 (+30) Defence 300 Dream Magic 1/4 Dream Watch 1/7 Dream Spirits 1/9 World of Dreams 1/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Caring Arachy but you can talk to her if you want)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"They're weak..." I take down another two Archers

??? (55/500)

Meanwhile... Eevee attacks skeleton...

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (104/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (24/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (36/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (140/500) (22%)
Referi Jerator the Almighty Ice Wizard (140/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"They're weak..." I take down another two Archers

??? (55/500)

Meanwhile... Eevee attacks skeleton...

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (104/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (24/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (36/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (140/500) (22%)
Referi Jerator the Almighty Ice Wizard (140/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You slay 2 of those gaining 2,400 (+240) gold and Eevee deals 596 damage to one of the skeletons

I wait. I +2 Thartler and +1 Cyan.

I have something... 59/1000

also, I have Flufftail 58/1000

Unknown Tinker Project 79/150 +1 from Thartler (x2)

S Class Tinker Project 69/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler (and is ready to collect.) and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 3,300 (+330) gold.

Enemy Action: ...

I encounter 3 Skeletons

Vive la Events

Enemy Action: ...

Pathetic R.Archer: Mah armeh is being busted agina HALP MEH!

Alternative Tranger: ...

He will going to make these a lot harder than last time after the miniboss... You and Cyan see 3 Royal Archers.

Story/Lore (Noncanon Version): Arachy: Eep! I think that you are making too much money but I have an idea for a Money sink, an Level Up Gem which came with 3 copies however I have to make them a lot expensive because of boosting and speed-running...

[MCF] [1] Pricey12345 Level 21 HP 373/373 MP 362/362 (Normal MP: 290/290) Min-Attack 447 (+35)/558 (+44) Max-Attack 462 (+55)/577 (+69) Defence 240 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 365/365 MP 260/260 Min-Attack 285 Max-Attack 300 Defence 200 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 21 HP 1,932/1,932 (1,546/1,546) (Regens 62 HP per turn) PP 170/170 (MP 340/340) Min-Attack 962 (+865) Max-Attack 1,042 (+1,114) (+25% NKA) (Min/Max ATK is 3x) Defence 468 (+260) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 1/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 290/290 MP 170/170 Min-Attack 280 Max-Attack 300 Defence 160 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,082/1,082 Attack 729 (+87) Defence 327 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 21 HP 263/263 MP 285/285 (+14 MP per turn) Min-Attack 432 (+228)/864 (+456) Max-Attack 549 (+290)/1,098 (+580) Defence 163 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 250/250 MP 260/260 Min-Attack 262 Max-Attack 280 Defence 155 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 8

Vive la Revolution Waves until Boss 6

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 80,746 Gold

Enemies:

Main:

Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220

Vive la Revolution:

Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260
Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260
Royal Archer [Tier 1] HP 3,000/3,000 Attack 320 Defense 260

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 20 HP 400/400 Attack 380 (+45) Defence 240 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 20 HP 565/565 Attack 460 (+216) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 20 HP 780/780 Mana: 12/15 (Regens one part per two turns) ATT: 470 (+56) DEF: 280
Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 20 HP 1,020/1,020 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 750 (+427) Defence: 460 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 20 HP 1,333/1,333 Attack: 810 (+97) Defense: 426 Memetic Flare 3/3

Lunai Level 20 HP 665/665 Healing Power: 336 (+40) Defense: 220 Skills Healing Fire: 3/3 Regen Bunny: 0/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 20 HP 1,180/1,180 Attack: 0 Defense: 160 Summons 4 Dorito Drones per turn (Up to 64 of those for balance). Repel 1/4

Dorito Drone HP 230/230 (x56) Attack: 90 (+10) (Total: 5,600 ATK (Scaled by defence and damage resistance)) Defence: 60

Neo Squad:

Captain Buster Level 20 HP 700/700 Attack 500 (+60) Defence 225 Buster Cannon: 1/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 20 HP 422/422 Attack 622 (+74) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 165 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 20 HP 760/760 Attack 350 (+42) Defence 270
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 20 HP 80/80 Heat: 250% (maximum of 2,900% but raises higher via level ups) Attack 373 (+44) Defence 165 (How it's work: Red Flare's actual HP is his Heat bar. 1% of heat is equal to 1 HP. Damage decreases it, while healing increases it. If it reaches 0%, he get's KO'd and unable to recover until the wave ends. His "HP" cannot be healed (Except Wave Clears/Boss Defeats) and takes damage for the Heat bar until it is depleted)

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 20 HP 1,076/1,076 Healing 254 (+30) Defence 300 Dream Magic 1/4 Dream Watch 1/7 Dream Spirits 1/9 World of Dreams 1/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Level Up Gems (Comes in sets of 3) Price: 69,000 Gold in total (22,000 + 23,000 + 24,000 Gold)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [5/5] READY TO BE COLLECTED

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
OH BABY A TRIPLE
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (87/100) (+6 Tailclaw)
I fire the Laser Cannon, Okiba Crackdown, Floral Shoppe, and the Death Ray at the Royal Archers. But first, I infuse all the attacks with my MP.
~~Alchemies (Double Speed)~~
+6 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (86/100) (+7 (x2) various)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (72/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (22/200)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+6 to everything from Tailclaw.
SLOT 1: Blaze It (59/420)
SLOT 2: Tenebrite (41/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I prepare to take down next rangers...

In case Cyan couldn't finish one of archers, I still do it. "Those Tsunamis and stormbows aren't a joke... We act first, we win first."


??? (58/500)

Meanwhile... Eevee attacks skeleton...

Buy lvl-ups. Collect charges.

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (126/200) (20%) (+16)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (30/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (42/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (143/500) (22%)
Referi Jerator the Almighty Ice Wizard (143/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
OH BABY A TRIPLE
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (87/100) (+6 Tailclaw)
I fire the Laser Cannon, Okiba Crackdown, Floral Shoppe, and the Death Ray at the Royal Archers. But first, I infuse all the attacks with my MP.
~~Alchemies (Double Speed)~~
+6 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (86/100) (+7 (x2) various)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (72/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (22/200)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+6 to everything from Tailclaw.
SLOT 1: Blaze It (59/420)
SLOT 2: Tenebrite (41/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
You fire the Laser Cannon dealing 4,404 damage (I know that the Laser Cannon deals 5x Max DMG + No Damage Penalty) to all archers and all of them died gaining a total of 3,600 (+360) gold while you save the rest.
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I prepare to take down next rangers...

In case Cyan couldn't finish one of archers, I still do it. "Those Tsunamis and stormbows aren't a joke... We act first, we win first."


??? (58/500)

Meanwhile... Eevee attacks skeleton...

Buy lvl-ups. Collect charges.

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold && (Feather && Sunplate Blocks)&& Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver && Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens && Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (126/200) (20%) (+16)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (30/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (42/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (143/500) (22%)
Referi Jerator the Almighty Ice Wizard (143/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
As all of them are dead, you collect charges and buy a set of 3 Level up Gems (Expending 69,000 gold) while exploding gaining 3 level ups. Arachy was really happy for that money she earned

Arachy: Now I have to go to the college with that money I got.

She ran off to the college for a while.

I wait. I +2 Thartler and +1 Cyan

I have something... 60/1000

also, I have Flufftail 59/1000

New Weapon Upgrade 2/250

Unknown Tinker Project 85/150 +1 from Thartler and Cyan (x2)

S Class Tinker Project 71/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 3,300 (+330) gold.

Enemy Action: ...

I encounter 3 Skeletons

Vive la Events

Enemy Action: ...

Vive Lore: As Thartler and Cyan are rushing down into the part of the cave, you accidentally stepped on the Plantera Bulb then a huge plant-like monstrosity coming up and it will going to eat both of you up.

How to beat Plantera: It's simple, as it can follow the Terraria incarnation of it'self

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+40)/640 (+51) Max-Attack 527 (+63)/658 (+78) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,621/1,621) (Regens 141 HP per turn) PP 220/220 (MP 440/440) Min-Attack 1,042 (+937) Max-Attack 1,122 (+1,200) (+25% NKA) (Min/Max ATK is 3x) Defence 548 (+280) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,134/1,134 Attack 785 (+94) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 333/333 MP 385/385 (+19 MP per turn) Min-Attack 500 (+265)/1,000 (+530) Max-Attack 619 (+346)/1,238 (+692) Defence 218 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 7

Vive la Revolution Waves until Boss 4

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 19,336 Gold

Enemies:

Main:

Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220
Skeleton [Tier 1] HP 2,500/2,500 Attack 250 Defense 220

Vive la Revolution:

Plantera (Miniboss) HP: 15,000/15,000 Attack: 1,200 (Seed: 850 DMG Poison seed: 1,000 DMG (+Poison I (Poison II when it enrages)) while these have 50% chance of firing at them) Defence: 1,000 (Enrages when it's HP is at 7,500 gaining extra ATT/DEF)

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+110) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+272) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 13/15 (Regens one part per two turns) ATT: 550 (+121) DEF: 360
Gale Boomerang: Can you Explain? Hero Bow: Can you Explain? Bomb: Can you Explain? Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+467) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+204) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+90) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 2/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 3/4

Dorito Drone HP 280/280 (x60) Attack: 120 (+26) (Total: 8,760 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+119) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+156) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+99) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 410% (maximum of 3,200% but raises higher via level ups) Attack 480 (+105) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+70) Defence 340 Dream Magic 2/4 Dream Watch 2/7 Dream Spirits 2/9 World of Dreams 2/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 0/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"Don't worry!" I decided to melt plantera by Fire Blast, using 55 PP

??? (61/500)

Meanwhile... Eevee attacks skeleton...

(I'll explain you in the statuses)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (138/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (36/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (48/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (146/500) (22%)
Referi Jerator the Almighty Ice Wizard (146/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"Don't worry!" I decided to melt plantera by Fire Blast, using 55 PP

??? (61/500)

Meanwhile... Eevee attacks skeleton...

(I'll explain you in the statuses)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (138/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (36/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (48/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (146/500) (22%)
Referi Jerator the Almighty Ice Wizard (146/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You use 55 PP and Fire Blast to burn Plantera into dust. Gained 8,500 (+850) gold and Eevee deals 659 damage to one of the skeletons

I wait. I +2 Thartler and +1 Cyan

I have something... 61/1000

also, I have Flufftail 60/1000

New Weapon Upgrade 4/250

Unknown Tinker Project 89/150 +1 from Thartler (x2)

S Class Tinker Project 73/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: Link earns new weapons from a post from the suggestion while the Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 3,300 (+330) gold.

Enemy Action: ...

I encounter 3 much Skeletons than last time...

Vive la Events

Enemy Action: ...

Vive Lore: Then Tranger smiles before hitting TRAIN EVEN HARDEH to make them a lot stronger then before You see a small army of Royal Archers and Terra Scientists.

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+40)/640 (+51) Max-Attack 527 (+63)/658 (+78) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,621/1,621) (Regens 141 HP per turn) PP 220/220 (MP 440/440) Min-Attack 1,042 (+937) Max-Attack 1,122 (+1,200) (+25% NKA) (Min/Max ATK is 3x) Defence 548 (+280) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,134/1,134 Attack 785 (+94) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 333/333 MP 385/385 (+19 MP per turn) Min-Attack 500 (+265)/1,000 (+530) Max-Attack 619 (+346)/1,238 (+692) Defence 218 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 6

Vive la Revolution Waves until Boss 3

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 32,316 Gold

Enemies:

Main:

Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400

Vive la Revolution:

Terra Scientist HP 4,750/4,750 Attack 450 Defence 400
Royal Archer HP 4,600/4,600 Attack 520 Defence 400
Terra Scientist HP 4,750/4,750 Attack 450 Defence 400


Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+110) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+272) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 13/15 (Regens one part per two turns) ATT: 550 (+121) DEF: 360
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+467) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+204) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+90) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 3/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 3/4

Dorito Drone HP 280/280 (x64) Attack: 120 (+26) (Total: 8,760 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+119) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+156) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+99) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 570% (maximum of 3,200% but raises higher via level ups) Attack 480 (+105) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+70) Defence 340 Dream Magic 3/4 Dream Watch 3/7 Dream Spirits 3/9 World of Dreams 3/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 1/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
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