Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

d00t d00t
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (33/100) (+7 Tailclaw)
>Cyan: Guess the mystery guy's name.
It's Sp00pinat0r. Remember, I've played DTG: 0rigins.

"wow thanks for the super assist"
~~Alchemies~~
+7 to everything from Tailclaw.
SLOT 1: Monocle || Eye of the Golem && Sniper Scope && Crit Vision Glasses && (Essence of Valve Balance && Power Inversion Core) = Crit Vision Monocle (50/75) (+8 various)
Adds 25% crit chance, and makes the crit damage multiplier x3.
SLOT 2: Avenger Emblem && Essence of SBaHJ && Sonic 06 && Every good Sonic Game = Sanic Emblem (43/50)
Double action. Forever.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (15/125)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+7 to everything from Tailclaw.
SLOT 1: Blaze It (5/420)
SLOT 2: Fallen Overlord (91/100)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sp00pinat0r: ... WELL, Y0U GUESSED IT WHILE I AM FIGHTING S0ME STUPID BEASTIES FR0M THE DIFFERENT TIMELINE BUT, THERE IS S0METHING W0RSE HAPPENS.

Ok...
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+6 Tailclaw)

Well... I wait then...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(64/100) (64%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+6 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)
Collect charges.
(My idea for nerf update is to reduce boost of Trainer by 75% And wouldn't healing Potion be more expensive than Healing pages?
Idea for DEF: Reduction capped at 75% or amount of it, whatever is lower
Idea for Dodge: Capped at 50%)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (36/80) (12.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)

Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (28/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (13/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (65/500) (13%)
Referi Jerator the Almighty Ice Wizard (65/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You collect charges.

OK then, I will reduce boost of Trainer by 75% and the Healing Potion will be more expensive than Healing Pages in this buff/nerf update.

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 38/1000

also, I have Flufftail 37/1000

A Super Project 208/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 44/77

Unknown Tinker Project 36/150

S Class Tinker Project 36/666

Message of the Update: THIS WILL BE Y0UR ETERNAL SUFFERING...

Preturn: Cyan loses 0 HP and he didn't get a buff... The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Main Area:

Ally Action: ...

Enemy Action: ...

Sp00pinat0r: AS Y0U NAMED ME F0R THIS TIME, I AM G0ING T0 STRENGTHEN THESE SKELLIES F0R NAMING ME THIS.

3 Skeletons pops up but buffed really this time...

Tailclaw: Uh oh...

Meanwhile, an Level up gem explodes giving all of them a level up.

Tailclaw: Now that's an better idea.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Waves until Miniboss 4

Balance Scale:

Player/Ally ====O==== Enemy

Money: 31,385 Gold

Enemies:

Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120
Skeleton Archer [Tier 2] HP 1,250/1,250 Attack 210 Defense 100
Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5

Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 2/3

Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (Got full up after eating that cake but can be spoken to her for something also she is excited)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 4/8 UNREADY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [1/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I decide to takeout two weaker skellies, while Eevee tries to harm Skeleton archer.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(68/100) (68%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (39/80) (12.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)

Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (31/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (16/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (68/500) (13%)
Referi Jerator the Almighty Ice Wizard (68/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I decide to takeout two weaker skellies, while Eevee tries to harm Skeleton archer.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(68/100) (68%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (39/80) (12.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)

Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (31/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (16/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (68/500) (13%)
Referi Jerator the Almighty Ice Wizard (68/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You slay 2 skeletons gaining 700 (+70) gold and Eevee deals 269 damage to the archer skeleton.

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 39/1000

also, I have Flufftail 38/1000

A Super Project 210/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 45/77

Unknown Tinker Project 37/150

S Class Tinker Project 37/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Main Area:

Ally Action: The allies (excluding Lunai) dogpiles a Skeleton Archer gaining 350 (+35) gold.

Enemy Action: ...

3 more Skeletons appeared.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Waves until Miniboss 3

Balance Scale:

Player/Ally ====O==== Enemy

Money: 32,540 Gold

Enemies:

Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120
Skeleton Archer [Tier 2] HP 1,250/1,250 Attack 210 Defense 100
Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5

Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 2/3

Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (Got full up after eating that cake but can be spoken to her for something also she is excited)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 6/8 UNREADY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [2/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I still take out by flames two normal skellies, while Eevee tries to harm Skeleton archer.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(72/100) (72%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (42/80) (52.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (34/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (19/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (71/500) (13%)
Referi Jerator the Almighty Ice Wizard (71/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I still take out by flames two normal skellies, while Eevee tries to harm Skeleton archer.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(72/100) (72%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (42/80) (52.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (34/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (19/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (71/500) (13%)
Referi Jerator the Almighty Ice Wizard (71/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You slay 2 more skeletons gaining 700 (+70) gold and Eevee deals 269 damage to the archer skeleton.

I buy 100 Healing Potions for 5,000 Gold. I +1 Cyan, John Egbert and Thartler.

I have something... 40/1000

also, I have Flufftail 39/1000

A Super Project 212/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 46/77

Unknown Tinker Project 38/150

S Class Tinker Project 38/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Main Area:

Ally Action: The allies (excluding Lunai) dogpiles a Skeleton Archer gaining 350 (+35) gold.

Enemy Action: ...

A chesterson appeared.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Waves until Miniboss 2

Balance Scale:

Player/Ally ====O==== Enemy

Money: 28,695 Gold

Enemies:

Chesterson HP 1,500/1,500 Attack 0 Defense 0

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 2/5

Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 3/3

Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (She's always helping friends)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 7/8 UNREADY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [3/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I smash Chesterson. Eevee does the same.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(76/100) (76%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (45/80) (52.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (37/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (22/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (74/500) (13%)
Referi Jerator the Almighty Ice Wizard (74/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I smash Chesterson. Eevee does the same.


Shine of the Human, back into roots of Pokemon, rise of Charizards...(76/100) (76%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (45/80) (52.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (37/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (22/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (74/500) (13%)
Referi Jerator the Almighty Ice Wizard (74/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You smash a Chesterson gaining 3,500 (+350) gold

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 41/1000

also, I have Flufftail 40/1000

A Super Project 214/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 47/77

Unknown Tinker Project 39/150

S Class Tinker Project 39/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Main Area:

Ally Action: ...

Enemy Action: ...

3 Tiered 3 Skeletons appeared.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Waves until Miniboss 1

Balance Scale:

Player/Ally ====O==== Enemy

Money: 32,545 Gold

Enemies:

Skeleton [Tier 3] HP 1,700/1,700 Attack 210 Defense 140
Skeleton Archer [Tier 3] HP 1,500/1,500 Attack 240 Defense 110
Skeleton [Tier 3] HP 1,700/1,700 Attack 210 Defense 140

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 2/5

Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 3/3

Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (She's always helping friends)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [4/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I smash two skeletons into themselves. Eevee tackles the Skelly Archer...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(84/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+5 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (48/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (40/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (25/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (77/500) (13%)
Referi Jerator the Almighty Ice Wizard (77/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I smash two skeletons into themselves. Eevee tackles the Skelly Archer...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(84/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+5 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (48/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (40/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (25/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (77/500) (13%)
Referi Jerator the Almighty Ice Wizard (77/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 424|530 (+8(10) each turn)
MP: 110|55

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You collect charges but with the crit, you slay 2 skeletons gaining 800 (+80) gold and Eevee deals 259 damage to the archer

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 42/1000

also, I have Flufftail 41/1000

A Super Project 216/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 48/77

Unknown Tinker Project 40/150

S Class Tinker Project 40/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Ally Action: The allies (excluding Lunai) dogpiles a Skeleton Archer slaying that gaining 400 (+40) gold.

Enemy Action: ...

Meanwhile while you are getting close to the real entrance to the cave, you see a red skeleton while heavily armoured but speaks in the muffled voice ready to smash them down.

There are new stuffs about this miniboss. This has damage reduction which includes Super Spells while there is Armour protecting the real thing but there are 2 skills it has.

Smash does double damage while Curbstomp deals 4x damage which is not as bad as other minibosses have.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Miniboss time

Balance Scale:

Player/Ally ====O==== Enemy

Money: 33,865 Gold

Enemies:

Heavily Armoured Crimson Skeleton (Miniboss) Armour: 1,500/1,500 (HP 3,500/3,500 (Rages when go below 1,750 HP)) Attack 280 Defense 200 (25% damage reduction (Includes Super Spells)) Smash 0/3 Curbstomp 0/5

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 4/5

Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 3/3

Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (She's always helping friends)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [1/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I double-attack Crimson skelly... Eevee scratches it...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(88/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (51/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (43/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (28/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (80/500) (13%)
Referi Jerator the Almighty Ice Wizard (80/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(10) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRUE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I double-attack Crimson skelly... Eevee scratches it...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(88/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (51/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (43/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (28/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (80/500) (13%)
Referi Jerator the Almighty Ice Wizard (80/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(10) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRUE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You crit 901 and 1102 damage that is enough to smash through the armour reveiling itself and Eevee deals 176 damage to it.

I bash the Not so Armoured Skeleton for 90 damage. I +1 Cyan, John Egbert and Thartler.

I have something... 43/1000

also, I have Flufftail 42/1000

A Super Project 218/250 +1 from Thartler

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 49/77

Unknown Tinker Project 41/150

S Class Tinker Project 41/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Ally Action: The CET hits the Armoured Skeleton for 274 damage while Link empowers his sword while the Prophet deals 624 damage to it. The Assassin crits this thing for 691 damage and it is raging now...

The Weak Army joins forces while the Weak Mage casts Fireball dealing 102 damage... Lunai just sits there and Dank Meme does not want to waste the ability but deals 386 damage to the Armoured Skeleton.

Enemy Action: The Not-so Heavily Armoured Crimson Skeleton punts Lunai for 190 damage.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 8 Miniboss time

Balance Scale:

Player/Ally ====O==== Enemy

Money: 33,865 Gold

Enemies:

Not-so Heavily Armoured Crimson Skeleton (Miniboss) HP 1,157/3,500 (Is Raging 50% increase of ATK and DEF) Attack 280 (420) Defense 200 (300) (25% damage reduction (Includes Super Spells)) Smash 0/3 Curbstomp 0/5

Allies: (Members 10/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 16 HP: 775/775 Mana: 11/12 (Sword Empowered for 1 turn) (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 3/3

Lunai Level 16 HP 535/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (She's always helping friends)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [2/5]
Half of Crimson Core (Must get another one to create it)

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I finish that skelly with Superspell and following attack if it doesn't work...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(92/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (54/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (46/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (31/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (83/500) (13%)
Referi Jerator the Almighty Ice Wizard (83/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(10) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRUE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
SUPERCHARGE
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (46/100) (+12 Tailclaw)
100/100 expended!
Launching diepio.exe...
A grey tank enters the game.
Tank -> Sniper -> Overseer -> Overlord
Fallen Overlord summoned!
1,000 HP
0 Attack
150 Defense
Summons 4 Dorito Drones per turn.
Repel (4 turn reload) - Deals damage to every enemy scaling with the amount of dorito drones on the field.
-Dorito Drone-
100 HP
50 Attack
25 Defense
~~~~
Okiba Crackdown, Floral Shoppe, Laser Cannon, all my mana. A beam of pure majjykal vaporwave crashes down on the "Heavily-Armored" Crimson Skeleton.

This combos with Charizard Thartler's (or should I say Char-tler?) super spell.
~~Alchemies~~
+12 to everything from Tailclaw.
SLOT 1: Monocle || Eye of the Golem && Sniper Scope && Crit Vision Glasses && (Essence of Valve Balance && Power Inversion Core) = Crit Vision Monocle (75/75) (+12 various) (Done!)
Adds 25% crit chance, and makes the crit damage multiplier x3.
SLOT 2: Avenger Emblem && Essence of SBaHJ && Sonic 06 && Every good Sonic Game = Sanic Emblem (50/50) (Done!)
Double action. Forever.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (28/125)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+12 to everything from Tailclaw.
SLOT 1: Blaze It (18/420)
SLOT 2: Fallen Overlord (100/100) (DONE.)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I finish that skelly with Superspell and following attack if it doesn't work...


Shine of the Human, back into roots of Pokemon, rise of Charizards...(92/100) (84%) (My life was chang... when i becam... a huma... . I was befor... a Charmel... name... Thartle...) (+1 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 100 - WILL reveal lore)
Collect charges

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (54/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (46/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (31/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (83/500) (13%)
Referi Jerator the Almighty Ice Wizard (83/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(10) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRUE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You take out the Armourless Crimson Skeleton gaining a dried level up gem, 5000 gold and a second half of the Crimson Orb (How this works: Makes yourself rage for 3 turns dealing 3x damage but has a 7 turn cooldown also it is a shared item).
SUPERCHARGE
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (46/100) (+12 Tailclaw)
100/100 expended!
Launching diepio.exe...
A grey tank enters the game.
Tank -> Sniper -> Overseer -> Overlord
Fallen Overlord summoned!
1,000 HP
0 Attack
150 Defense
Summons 4 Dorito Drones per turn.
Repel (4 turn reload) - Deals damage to every enemy scaling with the amount of dorito drones on the field.
-Dorito Drone-
100 HP
50 Attack
25 Defense
~~~~
Okiba Crackdown, Floral Shoppe, Laser Cannon, all my mana. A beam of pure majjykal vaporwave crashes down on the "Heavily-Armored" Crimson Skeleton.

This combos with Charizard Thartler's (or should I say Char-tler?) super spell.
~~Alchemies~~
+12 to everything from Tailclaw.
SLOT 1: Monocle || Eye of the Golem && Sniper Scope && Crit Vision Glasses && (Essence of Valve Balance && Power Inversion Core) = Crit Vision Monocle (75/75) (+12 various) (Done!)
Adds 25% crit chance, and makes the crit damage multiplier x3.
SLOT 2: Avenger Emblem && Essence of SBaHJ && Sonic 06 && Every good Sonic Game = Sanic Emblem (50/50) (Done!)
Double action. Forever.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (28/125)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+12 to everything from Tailclaw.
SLOT 1: Blaze It (18/420)
SLOT 2: Fallen Overlord (100/100) (DONE.)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
The Skeleton is destroyed but You summon the Fallen Overlord and you created 2 items without buffs/nerfs (Sadly the Balance Scale has been pushed by 1).

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 44/1000

also, I have Flufftail 43/1000

A Super Project 221/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 50/77

Unknown Tinker Project 42/150

S Class Tinker Project 42/666

Message of the Update: ...

Preturn: Cyan 0 HP and he does not get a buff... The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

Story/Lore: They reached the real entrance to the cave but Tailclaw heard some screams coming through the cave entrance.

[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 17 HP 444/444 MP 120/120) Min-Attack 437 (+294) Max-Attack 477 (+391) (+207 NKA) Defence 205 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 0/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Intermission

Balance Scale:

Player/Ally =====O=== Enemy

Money: 33,865 Gold

Enemies:

None until after the Intermission

Allies: (Members 11/12)

Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 16 HP 775/775 Mana: 11/12 (Sword Empowered for 1 attack) (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 3/3

Lunai Level 16 HP 725/725 Healing Power: 340 (+74) Defense: 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 16 HP 1,202/1,202 Attack: 0 Defense: 150 Summons 4 Dorito Drones per turn (Up to 48 of those for balance). Repel 0/4

Dorito Drone HP 200/200 (x4) Attack:: 99 (+21) Defence: 59

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We are waiting...

Tailclaw Whitefluff (She saw some problems inside the cave...)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [3/5]

Dried Level up Gem: Activates after the Intermission
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect charges

Shine of the Human, back into roots of Pokemon, rise of Charizards...(100/100) (100%) (+5 various...)

I suddenly felt... Felt that I was born as Charmander named Thartler... Changed by an expariment, that was first try of changing Pokemon into humans... tear suddenly flowed my eye... As human, I had hard life... First my 'parents' died, then I seen genocide on my prevorius family, then I was forced into army. I had to agree with reality... I had to adapt... But what if everything I undergone changed him? No... There's no return... There isn't any wayback, they said... But following creation of Charizard mask and learning Flare Blitz, I felt like I didn't ever belong to humans... I felt like I belong to Pokemon, what was accompanied by my eyes bursting with flames... However, what will happen if I was changed permanently? Would I break the seal that blocked me? In a lot of questions, I felt increasingly proceeding wayback... The wayback, what was change to Charizard... But this change... was permanent and slow... As I done thinking about it, I grew small wings. No doubt that transformation will be bigger than I've imagined...

But wait... yes, it was possible. It was possible I might've evolved his soul and evolution memory remained... Maybe being human wasn't that bad? After all, I've learned about things normal Pokemon wouldn't understand... And the group... Last tear came... Last normal blood was felt... First boiling blood was felt... Blood boiled like it was in hot...

"From this there is no return... No turning back once you got into road..." I felt like I've been slinging into one bond and another bond, the bond of Humans like that Warrior, and bond of Pokemon. There's no thing impossible if I transformed...

Name: Thartler (In Pokemonish Thar-Tler) 'Horbane' Ferrous
Gender: Male
Age: 43 and 10 months, which is equal to 526 moons from his birth...
Height: 1m 72 cm (Human), channels into 1m 76 cm (Charizard).
Species: Transformed, Human, reforms Charizard self.
Other: ???
Lore (Yup... I well-built the lore to make :
44 years and 3 months ago:
The egg of Thartler was created in somewhere... Thartler don't know it well, since he was taken early...
43 years ago:
Thartler was born from an egg as Charmander named Thartler, created by two Charizards (whose were killed later on), one of which had name Fella and second Reffery... He was living his normal Pokemon life...
41 years ago:
Thartler was laying with his parents, when suddenly Reffery gone missing... Fella flew after Reffery, leaving Thartler unsupported to fight with their rivals - Blastoises... Somehow Thartler managed to be nimble, which made his parents happy when they seen Thartler back...
39 years ago:
Thartler had another early accident... When he was playing with Selle, the Snivy, suddenly Thartler felt cold... He had to fight the local gangster with Selle... Luckilly they survived the fight and won... Their enemy was Zubat, one of brutes of local gang... Nothing was suspecting change, but...
38 years ago:
As Thartler was caught by sciencists, still as Charmander, sciencists decided to change him into human all of us know up to today... They managed to do it after research... Then he had the 'parents' assigned... Their last name was Ferrous... Sciencists asked Thartler what name he has... He simply answered: "Thar-Tler" because he didn't know english humans know.
36 years ago:
Thartler had first dream when he spotted Pokemon... he was once like them... But he was locked in inpenetrable seal... he woke up, and walked back to home... Talking with parents about this... But so-called-parents didn't understood, as Thartler still spoke with dialect of Pokemon...
35 years ago:
Thartler had to go to school... His talent was mediocre, but the true one was shown, when he was learning his past language... AS STUDENT... They often took tests, giving favor to Thartler...
33 years ago:
Thartler had his first fatal event... his 'parents' died... They were poisoned by someone, who knew Thartler...the sciencist... He was testing if that experiment was complete success Thartler had to emfake sadness to make sciencists happy... After month, Thartler came... "Hey... did you knew my Past self?" Bully was weirded... "Uhh... I wanted to insult you, but honestly, I didn't know you were true Pokemon..." Thartler had chat with that bully.
30 years ago:
The first bully incident: the bully had insulted Thartler as Pokemon... But that made Thartler laugh, as he was once Pokemon and insult had somewhat no sense other than nostalgia... Bully facepalmed at his decision and never ever bullied Thartler...
27 years ago:
Thartler finished middle school with good rate... But he went on survival camp for half year, because he wasn't prepared for high school yet... He also wanted to spot Pokemon in their natural enviroment... Then he had second dream... The charizards crying after loss of him... He could only do the empathy to them, since he was frozen... yet again...
25 years ago:
Thartler was invited for unconventional event... He has been invited by sciencists once again... But when he seen charizard tortured... He suddenly felt into grief, but that Charizard whispered weakly those two words... Whose had hidden mean: ("Thartler... Be strong... Don't get killed by those humans, my sweetie... Avenge us...") Then Fella... died. Thartler cried at her death, like he had hidden empathy for his parents... He was also at Fella's mourning as the only human here, against will of sciencists... He mourned Fella like Pokemon wanted... Two wings hidden behind body, two arms at belly, legs straight, eyes closed, tail in samelocationasbody and head straight... Then he said in old language: "From the Earth we were born, into Earth we go after death..." Then buried Fella in earth... like the old things allowed... The last thing what had to be mourned was head... He then wrote a grave message in stone using chisel in old language: "Here lies Fella the Charizard..."
Suddenly, Thartler had to be in army... He had finished his 18s counting his 216th moon (He had 216 moons, which is Pokemon age)... But his talents were at military much stronger than they knew... He could set wood ablaze even from 100% more range... He could jump on rockets like he was flying... He was able to say things enemy wouldn't understand.
20 years ago:
Thartler had finished his training with mark S - Superme. His first real mission was hake down team Aqua... Himself... He hated the water since beginning, but he remembered he had small boat... though the sea, he could see team Aqua hideout... He had to fight Pokemon... While he was once upon a time Pokemon... The paradox was even weirder as he fought his parents rival: Blastoise... He fired rocket at it and... It worked. Then he set C4s at three important places... He blew the place up... He suddenly dreamt third time... He suddenly dreamt that Blastoise(Herron) had killed his father... The father was named Reffery... Suddenly, he felt no regret for blowing up this place...
16 years ago:
Thartler was assigned for Kalos-Alohan war... He had to peace the wars between trainers... Once again, he completed the mission by ultimatelly sinking USS Destroyer and AHL Doomsday... Not even Pokemon news wrote about this because of those two were greatest ships, to they wrote instead "Storm took USS Destroyer and AHL Doomsday"...
11 years ago:
Thartler was once again assigned to fight Pokemon... The quest was against water types, who grew too powerfull and endangered lands... Thartler was harmed effeciently in leg... Thartler was thought as dead, but the population of water-type was changing to normal... Then they knew, Thartler DID his mission...
5 years ago:
Thartler's fourth major mission was war against Horgaigh, to assassinate the leader... He had hard mission, when he found, the leader has six extremely strong Pokemon, but Thartler knew, what he was doing... He added arsoniac to leasder, but when it didn't work, he decided to fight against those six Pokemon... Healmost failed after Explosion Move, but somehow grabbed flintstock, shot, and killed Leader... The remaining Pokemon were beaten after few hours and he had new nickname: "Horbane", which was used in far future to name the 1350th Pokemon.
1 year ago:
After countless badges, countless missions, Thartler's leg broke... He spent last 11 months in the hospital.
Pre-Stage 1:
Thartler decided to go on his own journey... (He got teleported? He had some accident? I don't know.) When suddenly he seen unknown lands and the warrior with wooden sword... He grabbed his launcher and decided to destroy some noobs.
8 stages ago(stage 1):
Thartler woke up in the grass plains... along he seen Pricey, who was staring into noob... Thartler blew his first noob... He made items... He beaten countless noobs... Then Cyanogynist came... Everyone was beating the enemies till the accident...
6 stages ago(stage 3):
Thartler had to split to save Trainer... He beaten Goblin soldiers, before making it into Goblin Rocketeer... He barraged him, then a dragon came and ate that Goblin. Suddenly Thartler had fourth dream... which was hidden... The Fella, who fought Mega Venusaur alone but won, then ate venusaur the same style as Tailclaw. He seen the fight... as Charizard, not human... But he was still frozen... He decided to make Cursed Charizard mask...
4 stages ago (stage 5):
Thartler discussed with Tailclaw whenever or not use Mask... However, Tailclaw said that's totally acceptable... Then Thartler used it... And fifth dream came back... The seal was breaking... He heard Fella correctly... she said: "Thartler... Be strong... Don't get killed by those humans, my sweetie... Avenge us..."... But in dream the commando replied: "But how? By killing that Noob King?" but then dream ended and Thartlre seen his claws... It wouldn't ever start if not the idea... He rushed though stage and ultimately killed the Noob King... He did to Mage Skeleton the same.
2 stage ago (stage 7):
Thartler was fighting though stage as usual before falling into sixth dream... In that dream, he learned Flare Blitz arts as both Zard and human... Dream teacher was his dead from 25 years mother... Fella... Suddenly, the whispers started...
Sidequest (stage 8):
The whispers were stronger and stronger and were from his past self... But he didn't notice as they were similar to what he said... As he used the body of his would-be-actual self to destroy cloner Crimson Skeleton
Today:
Thartler has a dillema: What do he do? Will his human self be stronger than Pokemon self? Or vice versa? Thartler had seventh and last dream... In this dream, he was tracking his life from beginning to end... He heard Blastoise's last will... "I was forcibly turned evil by those sciencists... Please... kill them... For Aqua leader, Herron" before Herron died... This made Thartler angry... "Couldn't I save even one Pokemon!? Yikes!"... He thought, but not said...

NOTE: He has lore NOT related to Tappy Tap World (unless you count fourth part). But there WILL be possibly sidequest I might go relating of my character's lore.

10 turns till permanent charizardification. NOTE: Can't use Cursed Charizard Mask during those 10 turns and later it's part of me...

+ Totaled to 3x MIN and MAX ATT.
= Totaled to 0.5x MP and replaced with PP, which is Power Point...
= Nullify DEF penalty.
+ +10% CRIT.
+ +40% Fire DMG
+ Can absorb flames to heal self
+ Regenerates 5% HP per turn
+ Strong to (Fire/Flying): Fighting, Steel, Fairy (x2 damage against them, takes 1/2)|Bug, Grass(x4 damage against them, takes 1/4), completely resistant to Ground type attacks (Still gives normal damage).
- Weak to: Rock (4x damage taken, gives 1/4 of damage), Water, Electric (2x damage taken, gives 1/2 damage)
+ Special Form strong to: Bug Steel Electric (2x damage given, 1/2x taken) Fire Grass (1/4× taken (both), normal damage given if Fire, 4x if Grass damage given)
- Special form weak to: Ground, Rock (2× damage taken, 1/2x damage given) Dragon (2× damage taken AND given), Fairy (Can't affect unless used fire-type attack, takes normal Damage...)
- Voltazer can't appear as mega-evolution.
= Can't talk to humans(Dragons like Tailclaw or Druids in Animal Form still can understand Thartler)/Increased talk ability to Animals/Can talk to Pokemon once again.

(I know what I do... But feel free to change parts of lore if you don't get some things fine... Like possibly thing with birth... He is still younger than most of things, maybe except your/Cyan characters(What if you had same idea?)... 1 moon = 1 month, this is used to avoid any confusion.)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (57/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (49/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (34/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (86/500) (13%)
Referi Jerator the Almighty Ice Wizard (86/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(11) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 10 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
=1= Intermission until the OP Scale reacts.
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (49/100) (+2 Tailclaw)
Cyan lore coming soon(TM).

I check out what's in the cave.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (3/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (3/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (33/125) (+1 Thartler, +1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (21/420)
SLOT 2: Tenebrite (3/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw) Collect charges

Shine of the Human, back into roots of Pokemon, rise of Charizards...(100/100) (100%) (+5 various...)

I suddenly felt... Felt that I was born as Charmander named Thartler... Changed by an expariment, that was first try of changing Pokemon into humans... tear suddenly flowed my eye... As human, I had hard life... First my 'parents' died, then I seen genocide on my prevorius family, then I was forced into army. I had to agree with reality... I had to adapt... But what if everything I undergone changed him? No... There's no return... There isn't any wayback, they said... But following creation of Charizard mask and learning Flare Blitz, I felt like I didn't ever belong to humans... I felt like I belong to Pokemon, what was accompanied by my eyes bursting with flames... However, what will happen if I was changed permanently? Would I break the seal that blocked me? In a lot of questions, I felt increasingly proceeding wayback... The wayback, what was change to Charizard... But this change... was permanent and slow... As I done thinking about it, I grew small wings. No doubt that transformation will be bigger than I've imagined...

But wait... yes, it was possible. It was possible I might've evolved his soul and evolution memory remained... Maybe being human wasn't that bad? After all, I've learned about things normal Pokemon wouldn't understand... And the group... Last tear came... Last normal blood was felt... First boiling blood was felt... Blood boiled like it was in hot...

"From this there is no return... No turning back once you got into road..." I felt like I've been slinging into one bond and another bond, the bond of Humans like that Warrior, and bond of Pokemon. There's no thing impossible if I transformed...

Name: Thartler (In Pokemonish Thar-Tler) 'Horbane' Ferrous
Gender: Male
Age: 43 and 10 months, which is equal to 526 moons from his birth...
Height: 1m 72 cm (Human), channels into 1m 76 cm (Charizard).
Species: Transformed, Human, reforms Charizard self.
Other: ???
Lore (Yup... I well-built the lore to make :
44 years and 3 months ago:
The egg of Thartler was created in somewhere... Thartler don't know it well, since he was taken early...
43 years ago:
Thartler was born from an egg as Charmander named Thartler, created by two Charizards (whose were killed later on), one of which had name Fella and second Reffery... He was living his normal Pokemon life...
41 years ago:
Thartler was laying with his parents, when suddenly Reffery gone missing... Fella flew after Reffery, leaving Thartler unsupported to fight with their rivals - Blastoises... Somehow Thartler managed to be nimble, which made his parents happy when they seen Thartler back...
39 years ago:
Thartler had another early accident... When he was playing with Selle, the Snivy, suddenly Thartler felt cold... He had to fight the local gangster with Selle... Luckilly they survived the fight and won... Their enemy was Zubat, one of brutes of local gang... Nothing was suspecting change, but...
38 years ago:
As Thartler was caught by sciencists, still as Charmander, sciencists decided to change him into human all of us know up to today... They managed to do it after research... Then he had the 'parents' assigned... Their last name was Ferrous... Scientists asked Thartler what name he has... He simply answered: "Thar-Tler" because he didn't know english humans know.
36 years ago:
Thartler had first dream when he spotted Pokemon... he was once like them... But he was locked in impenetrable seal... he woke up, and walked back to home... Talking with parents about this... But so-called-parents didn't understood, as Thartler still spoke with dialect of Pokemon...
35 years ago:
Thartler had to go to school... His talent was mediocre, but the true one was shown, when he was learning his past language... AS STUDENT... They often took tests, giving favor to Thartler...
33 years ago:
Thartler had his first fatal event... his 'parents' died... They were poisoned by someone, who knew Thartler...the scientist... He was testing if that experiment was complete success Thartler had to emfake sadness to make scientists happy... After month, Thartler came... "Hey... did you knew my Past self?" Bully was weirded... "Uhh... I wanted to insult you, but honestly, I didn't know you were true Pokemon..." Thartler had chat with that bully.
30 years ago:
The first bully incident: the bully had insulted Thartler as Pokemon... But that made Thartler laugh, as he was once Pokemon and insult had somewhat no sense other than nostalgia... Bully facepalmed at his decision and never ever bullied Thartler...
27 years ago:
Thartler finished middle school with good rate... But he went on survival camp for half year, because he wasn't prepared for high school yet... He also wanted to spot Pokemon in their natural enviroment... Then he had second dream... The charizards crying after loss of him... He could only do the empathy to them, since he was frozen... yet again...
25 years ago:
Thartler was invited for unconventional event... He has been invited by scientists once again... But when he seen charizard tortured... He suddenly felt into grief, but that Charizard whispered weakly those two words... Whose had hidden mean: ("Thartler... Be strong... Don't get killed by those humans, my sweetie... Avenge us...") Then Fella... died. Thartler cried at her death, like he had hidden empathy for his parents... He was also at Fella's mourning as the only human here, against will of sciencists... He mourned Fella like Pokemon wanted... Two wings hidden behind body, two arms at belly, legs straight, eyes closed, tail in samelocationasbody and head straight... Then he said in old language: "From the Earth we were born, into Earth we go after death..." Then buried Fella in earth... like the old things allowed... The last thing what had to be mourned was head... He then wrote a grave message in stone using chisel in old language: "Here lies Fella the Charizard..."
Suddenly, Thartler had to be in army... He had finished his 18s counting his 216th moon (He had 216 moons, which is Pokemon age)... But his talents were at military much stronger than they knew... He could set wood ablaze even from 100% more range... He could jump on rockets like he was flying... He was able to say things enemy wouldn't understand.
20 years ago:
Thartler had finished his training with mark S - Supreme. His first real mission was hake down team Aqua... Himself... He hated the water since beginning, but he remembered he had small boat... though the sea, he could see team Aqua hideout... He had to fight Pokemon... While he was once upon a time Pokemon... The paradox was even weirder as he fought his parents rival: Blastoise... He fired rocket at it and... It worked. Then he set C4s at three important places... He blew the place up... He suddenly dreamt third time... He suddenly dreamt that Blastoise(Herron) had killed his father... The father was named Reffery... Suddenly, he felt no regret for blowing up this place...
16 years ago:
Thartler was assigned for Kalos-Alohan war... He had to peace the wars between trainers... Once again, he completed the mission by ultimatelly sinking USS Destroyer and AHL Doomsday... Not even Pokemon news wrote about this because of those two were greatest ships, to they wrote instead "Storm took USS Destroyer and AHL Doomsday"...
11 years ago:
Thartler was once again assigned to fight Pokemon... The quest was against water types, who grew too powerfull and endangered lands... Thartler was harmed efficiently in leg... Thartler was thought as dead, but the population of water-type was changing to normal... Then they knew, Thartler DID his mission...
5 years ago:
Thartler's fourth major mission was war against Horgaigh, to assassinate the leader... He had hard mission, when he found, the leader has six extremely strong Pokemon, but Thartler knew, what he was doing... He added arsoniac to leasder, but when it didn't work, he decided to fight against those six Pokemon... Healmost failed after Explosion Move, but somehow grabbed flintstock, shot, and killed Leader... The remaining Pokemon were beaten after few hours and he had new nickname: "Horbane", which was used in far future to name the 1350th Pokemon.
1 year ago:
After countless badges, countless missions, Thartler's leg broke... He spent last 11 months in the hospital.
Pre-Stage 1:
Thartler decided to go on his own journey... (He got teleported? He had some accident? I don't know.) When suddenly he seen unknown lands and the warrior with wooden sword... He grabbed his launcher and decided to destroy some noobs.
8 stages ago(stage 1):
Thartler woke up in the grass plains... along he seen Pricey, who was staring into noob... Thartler blew his first noob... He made items... He beaten countless noobs... Then Cyanogynist came... Everyone was beating the enemies till the accident...
6 stages ago(stage 3):
Thartler had to split to save Trainer... He beaten Goblin soldiers, before making it into Goblin Rocketeer... He barraged him, then a dragon came and ate that Goblin. Suddenly Thartler had fourth dream... which was hidden... The Fella, who fought Mega Venusaur alone but won, then ate venusaur the same style as Tailclaw. He seen the fight... as Charizard, not human... But he was still frozen... He decided to make Cursed Charizard mask...
4 stages ago (stage 5):
Thartler discussed with Tailclaw whenever or not use Mask... However, Tailclaw said that's totally acceptable... Then Thartler used it... And fifth dream came back... The seal was breaking... He heard Fella correctly... she said: "Thartler... Be strong... Don't get killed by those humans, my sweetie... Avenge us..."... But in dream the commando replied: "But how? By killing that Noob King?" but then dream ended and Thartlre seen his claws... It wouldn't ever start if not the idea... He rushed though stage and ultimately killed the Noob King... He did to Mage Skeleton the same.
2 stage ago (stage 7):
Thartler was fighting though stage as usual before falling into sixth dream... In that dream, he learned Flare Blitz arts as both Zard and human... Dream teacher was his dead from 25 years mother... Fella... Suddenly, the whispers started...
Sidequest (stage 8):
The whispers were stronger and stronger and were from his past self... But he didn't notice as they were similar to what he said... As he used the body of his would-be-actual self to destroy cloner Crimson Skeleton
Today:
Thartler has a dilemma: What do he do? Will his human self be stronger than Pokemon self? Or vice versa? Thartler had seventh and last dream... In this dream, he was tracking his life from beginning to end... He heard Blastoise's last will... "I was forcibly turned evil by those scientists... Please... kill them... For Aqua leader, Herron" before Herron died... This made Thartler angry... "Couldn't I save even one Pokemon!? Yikes!"... He thought, but not said...

NOTE: He has lore NOT related to Tappy Tap World (unless you count fourth part). But there WILL be possibly sidequest I might go relating of my character's lore.

10 turns till permanent charizardification. NOTE: Can't use Cursed Charizard Mask during those 10 turns and later it's part of me...

+ Totaled to 3x MIN and MAX ATT.
= Totaled to 0.5x MP and replaced with PP, which is Power Point...
= Nullify DEF penalty.
+ +10% CRIT.
+ +40% Fire DMG
+ Can absorb flames to heal self
+ Regenerates 5% HP per turn
+ Strong to (Fire/Flying): Fighting, Steel, Fairy (x2 damage against them, takes 1/2)|Bug, Grass(x4 damage against them, takes 1/4), completely resistant to Ground type attacks (Still gives normal damage).
- Weak to: Rock (4x damage taken, gives 1/4 of damage), Water, Electric (2x damage taken, gives 1/2 damage)
+ Special Form strong to: Bug Steel Electric (2x damage given, 1/2x taken) Fire Grass (1/4× taken (both), normal damage given if Fire, 4x if Grass damage given)
- Special form weak to: Ground, Rock (2× damage taken, 1/2x damage given) Dragon (2× damage taken AND given), Fairy (Can't affect unless used fire-type attack, takes normal Damage...)
- Voltazer can't appear as mega-evolution.
= Can't talk to humans(Dragons like Tailclaw or Druids in Animal Form still can understand Thartler)/Increased talk ability to Animals/Can talk to Pokemon once again.

(I know what I do... But feel free to change parts of lore if you don't get some things fine... Like possibly thing with birth... He is still younger than most of things, maybe except your/Cyan characters(What if you had same idea?)... 1 moon = 1 month, this is used to avoid any confusion.)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (57/80) (60%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (49/160) (25%)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (34/120) (25%)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (86/500) (13%)
Referi Jerator the Almighty Ice Wizard (86/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(11) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 10 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
OK then, I corrected some words on your lore and also, the Noob King is still alive but horribly weakened and then... The Permanent 'Zardification began.

Tailclaw moves closely to you with a tear on her eye.

Tailclaw: I know that your book is really sad but however a really good story but maybe I would like to be one of the foster parents if you wish to be.
=1= Intermission until the OP Scale reacts.
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (49/100) (+2 Tailclaw)
Cyan lore coming soon(TM).

I check out what's in the cave.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (3/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (3/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (33/125) (+1 Thartler, +1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (21/420)
SLOT 2: Tenebrite (3/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
You check inside the cave and there are many enemies located inside.

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 45/1000

also, I have Flufftail 44/1000

A Super Project 224/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 51/77

Unknown Tinker Project 43/150

S Class Tinker Project 43/666

Message of the Update: ...

Preturn: Cyan loses 0 HP and he does not get a buff... The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan and John for everything and she also gives a +7 to Thartler for everything for a story that you wrote.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones.

Enemy Action: ...

Story/Lore: They rushes in the entrance while you meet up with 2 skeletons also a dried level gem explodes gaining a level up.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 1/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 9

Balance Scale:

Player/Ally =====O=== Enemy

Money: 33,865 Gold

Enemies:

Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Sword Empowered for 1 attack) (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 1/4

Dorito Drone HP 220/220 (x8) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (She was getting excited again)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

As we got to the point before I made a massive hiatus in the MCF version, here are some stuff

The Tinker system wasn't existed in the MCF version but it is a key role in TCF version that made us boost through the game until the Balance scale was shaking a few times

I made better plotlines and lore on TCF than the old MCF with more and new characters from my ideas and imagination.

There is more stuff than the MCF version.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+9 Tailclaw) (Wouldn't that 3 charges been deducted from charge storage?)

So... I think I might never use that bow... But I'll still shoot Killer arrows at those skeletons, before human bonds weaken even more... And tail sprouted from body...

??? (10/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (68/80) (60%) (+1 booster)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (60/160) (25%) (+1 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (45/120) (25%) (+1 Cyan
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (96/500) (13%)
Referi Jerator the Almighty Ice Wizard (96/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(11) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 8 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
 
Last edited:
The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (52/100) (+2 Tailclaw)
Due to the end of the SiIvaGunner channel, I blast the Skeletons with the Dubstep Railgun MK1 firing to the tune of Airhorn Sonata. I then jumpscare them, spooking the calcium outta them.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (6/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (6/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (38/125) (+1 Thartler, +1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (24/420)
SLOT 2: Tenebrite (6/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+9 Tailclaw) (Wouldn't that 3 charges been deducted from charge storage?)

So... I think I might never use that bow... But I'll still shoot Killer arrows at those skeletons, before human bonds weaken even more... And tail sprouted from body...

??? (10/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (68/80) (60%) (+1 booster)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'

Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (60/160) (25%) (+1 Pricey)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.

Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)

Scale armor of Dragons of Azoth (45/120) (25%) (+1 Cyan
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.

Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (96/500) (13%)
Referi Jerator the Almighty Ice Wizard (96/500) (13%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 444|555(+8(11) each turn)
MP: 120|60

ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: N/A (locked - Time: 8 turns till zardification)
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
You double crit 2458 damage on one of the skeletons taking out instantly gaining 350 (+35) gold. You collect the 3 charges (I rushed it...)
The Crit Vision Monocle's effects are not activating! Help!
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (52/100) (+2 Tailclaw)
Due to the end of the SiIvaGunner channel, I blast the Skeletons with the Dubstep Railgun MK1 firing to the tune of Airhorn Sonata. I then jumpscare them, spooking the calcium outta them.
~~Alchemies~~
+2 to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (6/100)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (6/150)
Adds a 2x multiplier to all stats.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (38/125) (+1 Thartler, +1 Pricey)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
~~Summons~~
+2 to everything from Tailclaw.
SLOT 1: Blaze It (24/420)
SLOT 2: Tenebrite (6/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Fixed because I rushed it twice. You deal 469 damage to the skeleton.

#7grandsad

I wait. I +1 Cyan, John Egbert and Thartler.

I have something... 46/1000

also, I have Flufftail 45/1000

A Super Project 227/250 +1 from Thartler and Cyan

Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 52/77

Unknown Tinker Project 44/150

S Class Tinker Project 44/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives a +2 to Cyan, Thartler and John for everything.

Ally Action: The Fallen Overlord spawns 4 Dorito Drones while Link and the CET defeats another gaining 350 (+35) gold.

Enemy Action: ...

2 more Skeletons popped up.

[MCF] [1] Pricey12345 Level 18 HP 525/525 MP 262/262 (Normal MP: 210/210) Min-Attack 350 (+28)/437 (+34) Max-Attack 365 (+43)/456 (+54) Defence 252 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 280/280 MP 180/180 Min-Attack 200 Max-Attack 215 Defence 140 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None

[2] Thartler Level 18 HP 464/464 (Regens 9 HP per turn) MP 135/135 Min-Attack 457 (+297) Max-Attack 492 (+403) (+223 NKA) Defence 215 (but takes 1.5x more damage when receiving hits) Crit rate 67% (2xC rate: 33% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage 2/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 220/220 MP 135/135 Min-Attack 210 Max-Attack 225 Defence 105 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None. Zardification in 9 turns

Eevee HP 324/324 Attack 344 (+39) Defence 150 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 18 HP 375/375 MP 215/215 (+9 MP per turn) Min-Attack 377 (+179)/565 (+254) Max-Attack 476 (+233)/714 (+349) Defence 175 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 210/210 MP 190/190 Min-Attack 185 Max-Attack 210 Defence 95 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

[4] John Egbert Level 18 HP 424/424 MP 110/110 Min-Attack/Melee 284 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 303 (+24) (Melee damage penalty: -4) Defence 204 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 220/220 MP 110/110 Min-Attack 170 Max-Attack 188 Defence 105 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None

Inventory link is here, I will update if there is a new item collected.

Guess what I am doing for a Buff/Nerf update.

Stage 9 Waves until miniboss 8

Balance Scale:

Player/Ally =====O=== Enemy

Money: 34,635 Gold

Enemies:

Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140
Skeleton [Tier 1] HP 1,700/1,700 Attack 210 Defense 140

Allies: (Members 11/12)

Weak Knight Level 17 HP 560/560 Attack 345 (+75) Defence 290 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)

Weak Mage Level 17 HP 440/440 MP 295/215 Attack 370 (+81) Defence 225 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))

Weak Priest Level 17 HP 475/475 MP 190/190 Attack 310 (+68) Defence 240 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)

Weak Rouge Level 17 HP 460/460 Attack 320 (+70) Defence 235 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.

Assassin Level 17 HP 480/480 Attack 350 (+77) Defence 248 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 17 HP 630/630 Attack 455 (+213) Defence 310 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 17 HP 805/805 Mana: 12/12 (Sword Empowered for 1 attack) (Regens one part per two turns) ATT: 470 (+103) DEF: 300 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 17 HP 1,040/1,040 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 730 (+416) Defence: 465 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 17 HP 1,350/1,350 Attack: 775 (+175) Defense: 450 Memetic Flare 3/3

Lunai Level 17 HP 750/750 Healing Power: 360 (+79) Defense: 245 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 17 HP 1,230/1,230 Attack: 0 Defense: 165 Summons 4 Dorito Drones per turn (Up to 52 of those for balance). Repel 1/4

Dorito Drone HP 220/220 (x12) Attack: 105 (+23) Defence: 64

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Unavailable until nerf update)
ATT Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP 202 ATK 96 DEF 96

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry (Restores 10 MP when used) Price: 10 Gold

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (She was getting excited again)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update

Relics: 2 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
Back
Top Bottom