Pricey12345
Terrarian
Sp00pinat0r: ... WELL, Y0U GUESSED IT WHILE I AM FIGHTING S0ME STUPID BEASTIES FR0M THE DIFFERENT TIMELINE BUT, THERE IS S0METHING W0RSE HAPPENS.d00t d00t
~~~~
+1 to Thartler.
+1 to John.
+1 to Pricey.
~~~~
:topkek: (33/100) (+7 Tailclaw)
>Cyan: Guess the mystery guy's name.
It's Sp00pinat0r. Remember, I've played DTG: 0rigins.
"wow thanks for the super assist"
~~Alchemies~~
+7 to everything from Tailclaw.
SLOT 1: Monocle || Eye of the Golem && Sniper Scope && Crit Vision Glasses && (Essence of Valve Balance && Power Inversion Core) = Crit Vision Monocle (50/75) (+8 various)
Adds 25% crit chance, and makes the crit damage multiplier x3.
SLOT 2: Avenger Emblem && Essence of SBaHJ && Sonic 06 && Every good Sonic Game = Sanic Emblem (43/50)
Double action. Forever.
SLOT 3: Edge of the World 0.1 && Rose's Sword && Steven's Knife && Pearl's Spear && Concentrated Salt Orb = Edge of the World 0.2 (15/125)
Adds 200 min damage, 300 max damage, 33% min and max damage, 100% spell power, 20% crit chance, and two new modes.
~~Summons~~Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
+7 to everything from Tailclaw.
SLOT 1: Blaze It (5/420)
SLOT 2: Fallen Overlord (91/100)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.1 (Level 50) - +100 min damage, +150 max damage, +25% min and max damage, +50% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
How to Adventure, a book by Dunderpatrullen (Level 0) - Cosmetic.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Ok...
You collect charges.<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>(+6 Tailclaw)
Well... I wait then...
Shine of the Human, back into roots of Pokemon, rise of Charizards...(64/100) (64%) (My lif... was cha... whe... i bec... a hum... . I was bef... a Char... nam... Thar...) (+6 various)
(I might reveal who I once were, revealing my lore as once upon a time Charmander, then Human, then Charizard... Effect hidden till 100 though.)
(Next progress - 80, then 100)
Collect charges.
(My idea for nerf update is to reduce boost of Trainer by 75% And wouldn't healing Potion be more expensive than Healing pages?
Idea for DEF: Reduction capped at 75% or amount of it, whatever is lower
Idea for Dodge: Capped at 50%)
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>Crafting table of All sorts && Furnace && Anvil && Furniture Makers && Mythrill Anvil && Hellforge && Adamantite Forge && Titanum Forge && Orichalcum Anvil && Soul Forge && Particle Accelerator && Ancient Manipulator && VATS && Pipboy 3000 && CELL TECH INC. && Cell Phone && Tinkerer Table == Quo Vadis Crafting Table (36/80) (12.5%)
Permanently fastens Alchemies/tinkers x2 (Aka Every point is worth double when in tinkers/alchemies). (You still need to say orginal value)
Reference: Quo Vadis - latin 'where you go?'
Charizard's Flames && Itaku's Power && Will's Darkness && November's Light && V's Dungeon Power && Blastoise's Shell && Venusaur's Bulb && Pikachu's Electrity && Eevee's Claws && Lunar Part && Spirit orb && Spirit of Trefleghar == Universe Shard (28/160)
"Sometimes, even ascension doesn't hurt the wielder..."Doubles Thartler's statistics.
Reference: Will, Itaku, V and November came from distant universe called Azoth, the five Pokemon are the most shining of their parts (Eevee can evolve into 8 different Eeveelutions, the three starter powers and PKMN Yellow starter. Spirit Orb is another reference to Magic&Mayhem, it forges things from magical sources, Lunar Part is reference to The Moon and Spirit of Trefleghar is spirit of law(?)...)
Scale armor of Dragons of Azoth (13/120)
Adds 25% Max ATT as DEF. DO scale with Charizard buff/Nerf. In addition + 25% ATT, + 250 HP, + 25% HP.
Desc: "Why not trying to shield with attacks?" - Younger Charizard... Wait... If dragons exist in this universe, but Pokemon aren't in Tap Titans, do this mean I'm FIRST POKEMON on those lands?
<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>
Nick (65/500) (13%)
Referi Jerator the Almighty Ice Wizard (65/500) (13%)
<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>HP: 424|530 (+8(10) each turn)
MP: 110|55
ATT: [427(616)/479(701){854(1232)/958(1402)}]854(1232)/958(1402){1708(2464)/1916(2804)}
DEF: 128[195]
CRIT: 62(1xC+28%2xC)%[57%(1xC+23%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: FALSE
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT
Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5%
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>
+1 @Cyanogynist
+1 @Pricey12345
+1 @John Egbert
OK then, I will reduce boost of Trainer by 75% and the Healing Potion will be more expensive than Healing Pages in this buff/nerf update.
I wait. I +1 Cyan, John Egbert and Thartler.
I have something... 38/1000
also, I have Flufftail 37/1000
A Super Project 208/250 +1 from Thartler and Cyan
Half Diamond && Frozen Iron && Ice && Crystal && Flaming Iron Axeblade = Half Diamondized Crystal Axe 44/77
Unknown Tinker Project 36/150
S Class Tinker Project 36/666
Message of the Update: THIS WILL BE Y0UR ETERNAL SUFFERING...
Preturn: Cyan loses 0 HP and he didn't get a buff... The Charge Booster gives a +1 to John and Tailclaw gives a +2 to Cyan, John and Thartler for everything.
Main Area:
Ally Action: ...
Enemy Action: ...
Sp00pinat0r: AS Y0U NAMED ME F0R THIS TIME, I AM G0ING T0 STRENGTHEN THESE SKELLIES F0R NAMING ME THIS.
3 Skeletons pops up but buffed really this time...
Tailclaw: Uh oh...
Meanwhile, an Level up gem explodes giving all of them a level up.
Tailclaw: Now that's an better idea.
[MCF] [1] Pricey12345 Level 17 HP 500/500 MP 237/237 (Normal MP: 190/190) Min-Attack 330 (+26)/412 (+32) Max-Attack 350 (+42)/437 (+52) Defence 232 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 255/255 MP 160/160 Min-Attack 180 Max-Attack 200 Defence 120 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None
[2] Charizard Thartler Level 17 HP 555/555 (444/444) MP 60/60 (120/120) Min-Attack 874 (+588) (437 (+294)) Max-Attack 954 (+782) (477 (+391) (+207 NKA)) Defence 135 (205) (but takes 1.5x more damage when receiving hits) Crit rate 72% (67% (2xC rate: 33% NKA)) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Rocket Barrage/Fire Blast 3/3 READY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 200/200 MP 120/120 Min-Attack 190 Max-Attack 210 Defence 95 Crit rate 33%) Power Modifier: +65% ATK and +82% MAX ATK. (Special Form triggers below 111/138 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Debuffs: None
Eevee HP 310/310 Attack 333 (+39) Defence 143 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)
[3] Cyanogynist Level 17 HP 360/360 MP 195/195 (+9 MP per turn) Min-Attack 357 (+160)/535 (+245) Max-Attack 436 (+213)/654 (+325) Defence 165 Crit rate 31% Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 195/195 MP 170/170 Min-Attack 165 Max-Attack 190 Defence 85 Crit rate 20%) Items: None Power Modifier: +45% ATK and +49% MAX ATK +50% Spell Power Buffs: 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn
[4] John Egbert Level 17 HP 404/404 MP 100/100 Min-Attack/Melee 264 (+21) (+5% Attack increases when you have 369+ HP) Max-Attack/Melee 285 (+34) (Melee damage penalty: -4) Defence 194 Crit rate 21% Equipment: Found in the Inventory link. Class Ranger Archer/Thief Hybrid. Spells: Star Tome 2/2 Super Spell: Triple Shot 4/4 READY. (HP 200/200 MP 100/100 Min-Attack 150 Max-Attack 170 Defence 95 Crit rate 20%) Items: Found in the Inventory link. Power Modifier: +8% ATK and +12% MAX ATK Buffs: None
Inventory link is here, I will update if there is a new item collected.
Guess what I am doing for a Buff/Nerf update.
Stage 8 Waves until Miniboss 4
Balance Scale:
Player/Ally ====O==== Enemy
Money: 31,385 Gold
Enemies:
Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120
Skeleton Archer [Tier 2] HP 1,250/1,250 Attack 210 Defense 100
Skeleton [Tier 2] HP 1,500/1,500 Attack 180 Defense 120
Allies: (Members 10/12)
Weak Knight Level 16 HP 530/530 Attack 320 (+70) Defence 270 Beam Slash: (Deals 50% more damage when attacking enemies while this has full HP)
Weak Mage Level 16 HP 420/420 MP 190/190 Attack 350 (+77) Defence 215 Spells: Fireball (2 MP, 100% damage from ATK), Icicle (3 MP, 75% damage from ATK and 25% chance to freeze them (Less likely on Minibosses and Bosses)), Thunder: (10 MP, Hits a group with less base ATK (like 4 is a quarter of it's attack))
Weak Priest Level 16 HP 455/455 MP 175/175 Attack 295 (+64) Defence 230 Spells: Heal (2 MP, Heals for 0.5x HP based on the level.)
Weak Rouge Level 16 HP 440/440 Attack 300 (+66) Defence 220 Special: Has a 25% chance of earning 25% gold after dealing a killing blow on a enemy.
Assassin Level 16 HP 460/460 Attack 325 (+71) Defence 230 Special: Crit Mastery I: increases critical chance and damage to 3x
CET 0-12 Level 16 HP 600/600 Attack 430 (+202) Defence 290 Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5
Link Level 16 HP: 775/775 Mana: 12/12 (Regens one part per two turns) ATT: 440 (+96) DEF: 280 Gale Boomerang: Locked till lvl 20 Hero Bow: Locked till lvl 20 Bomb: Locked till lvl 20 Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) More when Equipments and Wolf Link unlocked
P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30
Prophet Level 16 HP 995/995 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 700 (+399) Defence: 440 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60
P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30
Dank Meme Level 16 HP 1,300/1,300 Attack: 750 (+165) Defense: 432 Memetic Flare 2/3
Lunai Level 16 HP 725/725 Healing Power 340 (+74) Defense 230 Skills Healing Fire: 3/3 ???: Unlocked at Level 20 ???: Unlocked at Level 35 ???: Unlocked at Level 50
Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)
Training Camp:
HP Train Tier 8: ??? (Unavailable until nerf update)
ATK Train Tier 8: ??? (Unavailable until nerf update)
DEF Train Tier 8: ??? (Unavailable until nerf update)
Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)
All Stat upgrades you purchases goes to the allies and the players
Purchased Stat Buffs: HP 202 ATK 96 DEF 96
Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 50 Gold
Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold
Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold
Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold
Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold
Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100
One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750
Magic Berry (Restores 10 MP when used) Price: 10 Gold
Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 125 Gold
Other/Utilities:
Navi: We are waiting...
Tailclaw Whitefluff (Got full up after eating that cake but can be spoken to her for something also she is excited)
Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players
Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)
Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)
Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)
Death Ray: CD 4/8 UNREADY
Charge Booster Mk1: Assists random player but focuses on John Charge Storage: Generates 1 point per turn [1/5]
Half of Crimson Core (Must get another one to create it)
"Dryer" Dried Level up Gem: Activates after the Nerfs and Buffs update
Relics: 2 (There is no Artifacts to be found yet.)
Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY
Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me
The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY