TheManOfMods
Terrarian
Ghost Ship? OBVIOUSLY NEEDED! When this is added, I'll be the Flying Dutchman! Full Support.
This seems too overpowered for how easily it is gained. Also if anything it should be tied to the pirate invasion somehow, you know, Flying Dutchman?
This is how hard it is to craft.Ghost Ship
Crafted with:
40 Ectoplasm
Ghostly Mast, Angler's quest reward from 40 and onwards.
Ghostly Wheel, dropped by Armored Viking (0.8%).
(Too lazy to sprite those two.)
The mount, while in ghost form, treats solid blocks as if they were liquid, and can move freely through them, with no limit to flight time. (Don't let go of the SHIFT key!) However, movement is slowed significantly. And if you have not exited the walls when you release the SHIFT key, you will be stuck, and your breath meter will not disappear. (I'm considering inflicting the Suffocating debuff in this situation as well, if necessary.)
Neptune's Shell will not activate during the ride, but Diving Gear will work. People have a tough enough time giving up an accessory slot for it anyways.
Ghost ship ≠ PiratesAlso if anything it should be tied to the pirate invasion somehow, you know, Flying Dutchman?
Flying Dutchman = Ghost ShipGhost ship ≠ Pirates
True, in the usual planet Earth-bound myth, but in Terraria the pirate ship looks pretty solid (aka not ghostly) and the pirates are very human.Flying Dutchman = Ghost Ship
Trust me, once you see what SzGamer227 is up to, it will all make sense.True, in the usual planet Earth-bound myth, but in Terraria the pirate ship looks pretty solid (aka not ghostly) and the pirates are very human.
So in my opinion Baconfry's Ghostship has nothing to do with the pirate invasion.
A chill went down my spine while I read that. Do I want to know? Will it involve the police? Or dark rituals? Oh gawd, I am calling my insurance agency.Trust me, once you see what SzGamer227 is up to, it will all make sense.