MegaMage314 🌳
Living Tree
But sonic's weakness is water!WAIT JUST A MINUTE!
You gotta be able to run across liquid surfaces at top speed. You just gotta.
Sanic rule #34: Sped haz nu tiem 4 fizziks.
Look it up on Bing m8.
But sonic's weakness is water!WAIT JUST A MINUTE!
You gotta be able to run across liquid surfaces at top speed. You just gotta.
Sanic rule #34: Sped haz nu tiem 4 fizziks.
Look it up on Bing m8.
If he runs fast enough. He runs across water.But sonic's weakness is water!
Oh...If he runs fast enough. He runs across water.
You'll only be taking more than one hit while spin dashing if you ram into a line of enemies. You can't make a U-turn and preserve the dash, remember that. So ultimately putting a limit on the number of hits adds complexity and changes nothing in terms of balance, so I'll say no to that one.Maybe there should be a limit to how many hits you can take while spin dashing before you automatically break out of one?
Done.You gotta be able to run across liquid surfaces at top speed. You just gotta.
But if the spin dash makes the player almost completely invincible, it could be used to bypass hazards like lava or a hoard of pirates or enemy players in pvpYou'll only be taking more than one hit while spin dashing if you ram into a line of enemies. You can't make a U-turn and preserve the dash, remember that. So ultimately putting a limit on the number of hits adds complexity and changes nothing in terms of balance, so I'll say no to that one.
At that point in the game, it's pointless to deny the player the ability to cross lava thanks to the existence of the Lava Waders.But if the spin dash makes the player almost completely invincible, it could be used to bypass hazards like lava
You can't stay in Spin Dash mode forever, remember? The pirates will have their chance to strike you down.or a hoard of pirates
They can just follow you until you run into a barrier and are forced to uncurl. Remember, when spin dashing, you can't be attacked, but you can't use your own weapons either.or enemy players in pvp
I agree and disagree with that. It really all depends on how you would get the shoes. But from experience in Sonic the Hedgehog. Stopping is very difficult, and you may not be too far from a wall of spikes right in front of your face.But if the spin dash makes the player almost completely invincible, it could be used to bypass hazards like lava or a hoard of pirates or enemy players in pvp
Golem, dungeon guardian, duke fishron, wall of flesh... there are quite a few.you could single handedly beat practically everything
But thats not fun enoughTeleporters. All I am saying is that you could single handedly beat practically everything by teleporting across a tunnel and continuing in the same direction without having to turn around.
That is the flaw with this.