DicemanX
Brain of Cthulhu
My latest invention is a video game that is playable inside Terraria! Granted it's fairly primitive by game standards, but we need to start somewhere, and my build showcases some mechanisms that can be used in more elaborate games.
Video:
In-game Screenshot:
The game screen is on the right, the score is displayed on the left, and near the player are the four control levers.
The object of the game is to destroy as many alien ships (indicated by blue lights) that pop up on the far right within the time allotted (25 seconds). Each lever fires one of four lasers. If the laser hits the alien ship before it disappears, the ship gets destroyed and a point is added to the score. The alien ships appear randomly in one of four positions.
Full pic of Set-up:
Wiring:
Mechanism:
A lever on the left in the player room is pulled to kick start things. That lever does three things:
1) Sends a skeleton through the reset mechanism on the left.
2) Starts the countdown timer cascade consisting of 6 5-second timers.
3) Activates the bird statue in the pseudo-RNG mechanism on the far right.
The pseudo-RNG mechanism consists of doors that can open in one of two directions, and dictate the path the bird will take. Thanks to Paranoid for the initial design:
http://www.terrariaonline.com/threa...izer-the-closest-to-random-you-can-get.90591/
The bird in the RNG mechanism briefly turns on one of the four sets of blue torches (signifying an alien ship materializing) and de-actuates a block in one of the four skeleton tracks representing the four lasers. When the block is de-actuated the skeleton ends up hitting an extra pair of pressure plates, which both activate the red lights that signify an explosion, and send a skeleton into the counter mechanism on the far left connected to the 7-segment display.
Once the RNG mechanism is activated, the player uses the four levers to send skeletons down 4 hoik tracks, which show up on screen as a line of torches which are turned off at the end of each track. If a skeleton is sent down a track when the alien ship materializes on screen, the skeleton will activate the extra pair of pressure plates as indicated above, scoring a "hit" and resulting in a point being added to the tally represented by the 7-segment display.
When the timer cascade reaches the activation of the final 5-second timer (after 25 seconds), it activates a bird statue, causing the summoned bird to turn off that final 5-second timer via a pressure plate, and shut off the main path the birds take in the RNG mechanism (sending the next bird down a path that only leads to that bird's death).
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBRHA0TE0xeC1uWG8/view?usp=sharing
To reach the video game, use the code B6 in the teleporter hub.
ZeroGravitas' Guide to Hoiktronics:
http://forums.terraria.org/index.php?threads/hoiktronics-what-is-it-guide.8371/
Video:
In-game Screenshot:
The game screen is on the right, the score is displayed on the left, and near the player are the four control levers.
The object of the game is to destroy as many alien ships (indicated by blue lights) that pop up on the far right within the time allotted (25 seconds). Each lever fires one of four lasers. If the laser hits the alien ship before it disappears, the ship gets destroyed and a point is added to the score. The alien ships appear randomly in one of four positions.
Full pic of Set-up:
Wiring:
Mechanism:
A lever on the left in the player room is pulled to kick start things. That lever does three things:
1) Sends a skeleton through the reset mechanism on the left.
2) Starts the countdown timer cascade consisting of 6 5-second timers.
3) Activates the bird statue in the pseudo-RNG mechanism on the far right.
The pseudo-RNG mechanism consists of doors that can open in one of two directions, and dictate the path the bird will take. Thanks to Paranoid for the initial design:
http://www.terrariaonline.com/threa...izer-the-closest-to-random-you-can-get.90591/
The bird in the RNG mechanism briefly turns on one of the four sets of blue torches (signifying an alien ship materializing) and de-actuates a block in one of the four skeleton tracks representing the four lasers. When the block is de-actuated the skeleton ends up hitting an extra pair of pressure plates, which both activate the red lights that signify an explosion, and send a skeleton into the counter mechanism on the far left connected to the 7-segment display.
Once the RNG mechanism is activated, the player uses the four levers to send skeletons down 4 hoik tracks, which show up on screen as a line of torches which are turned off at the end of each track. If a skeleton is sent down a track when the alien ship materializes on screen, the skeleton will activate the extra pair of pressure plates as indicated above, scoring a "hit" and resulting in a point being added to the tally represented by the 7-segment display.
When the timer cascade reaches the activation of the final 5-second timer (after 25 seconds), it activates a bird statue, causing the summoned bird to turn off that final 5-second timer via a pressure plate, and shut off the main path the birds take in the RNG mechanism (sending the next bird down a path that only leads to that bird's death).
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBRHA0TE0xeC1uWG8/view?usp=sharing
To reach the video game, use the code B6 in the teleporter hub.
ZeroGravitas' Guide to Hoiktronics:
http://forums.terraria.org/index.php?threads/hoiktronics-what-is-it-guide.8371/
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