Baconfry
Terrarian
I wanted to sprite everything here by myself, but... I don't have that kind of patience. Whatever.
Some of you might remember my Photosynthetic Crystal accessory suggestion:
Photosynthetic Crystal
Equipable
Raises HP/mana regeneration by up to 3HP/5 mana per second and movement speed by up to 20% based on the amount of light the player is exposed to.
(Notice that the stats are a bit different from how they were in the TO thread.)
Crafted from: 30 Chlorophyte Bars, 30 Crystal Shards.
Or: May be dropped (10%) when Plantera's Bulb is broken.
Well, here's another accessory suggestion:
Voltaic Cell
Equipable
Allows wearer to charge electricity by moving. Charged electricity manifests in a crackling glow around the player, which illuminates the surroundings.
When an enemy is close, the stored electricity is discharged (hitscan) towards it, dealing 40 damage up to 5 times on a full charge. But every spark reduces the charge level, forcing the player to run around to charge it up again.
Dropped by:
(shaddup I know it's too short to be an eel)
Electric Eel
500 max life
35 defense
80 damage (contact)
50 damage (spark)
Spawns uncommonly in the Underground Jungle. It charges over time, giving itself the same glow that the Voltaic Cell provides. If a player is close, it zaps them once, then charges up again.
Drops: Voltaic Cell (5%).
Now, as you might have guessed from the title:
Photovoltaic Cell
Equipable
Raises HP/mana regeneration and movement speed the same way the Photosynthetic Crystal does.
Exposure to light speeds up the rate at which the electricity charges for the Voltaic Cell component.
Crafted: Photosynthetic Crystal, Voltaic Cell @ Tinkerer's Workshop.
What do you think? A fun toy to play with? Or maybe not? Let me know below.
Some of you might remember my Photosynthetic Crystal accessory suggestion:
Photosynthetic Crystal
Equipable
Raises HP/mana regeneration by up to 3HP/5 mana per second and movement speed by up to 20% based on the amount of light the player is exposed to.
(Notice that the stats are a bit different from how they were in the TO thread.)
Crafted from: 30 Chlorophyte Bars, 30 Crystal Shards.
Or: May be dropped (10%) when Plantera's Bulb is broken.
Well, here's another accessory suggestion:
Voltaic Cell
Equipable
Allows wearer to charge electricity by moving. Charged electricity manifests in a crackling glow around the player, which illuminates the surroundings.
When an enemy is close, the stored electricity is discharged (hitscan) towards it, dealing 40 damage up to 5 times on a full charge. But every spark reduces the charge level, forcing the player to run around to charge it up again.
Dropped by:
(shaddup I know it's too short to be an eel)
Electric Eel
500 max life
35 defense
80 damage (contact)
50 damage (spark)
Spawns uncommonly in the Underground Jungle. It charges over time, giving itself the same glow that the Voltaic Cell provides. If a player is close, it zaps them once, then charges up again.
Drops: Voltaic Cell (5%).
Now, as you might have guessed from the title:
Photovoltaic Cell
Equipable
Raises HP/mana regeneration and movement speed the same way the Photosynthetic Crystal does.
Exposure to light speeds up the rate at which the electricity charges for the Voltaic Cell component.
Crafted: Photosynthetic Crystal, Voltaic Cell @ Tinkerer's Workshop.
What do you think? A fun toy to play with? Or maybe not? Let me know below.
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