If the drop rate wasn't so goddamn low I'd be much less annoyed with the nerf. Hell, I might even be fine with it.
But it wasn't. And I bled sweat, and cried blood, etcetera, etcetera...
I'd rather sweat a little and get a usable RoD, than sweat none at all and have a piece of
in my hands. Make me deserve teleport powers and give me them. Drop rates and luck aren't the way to go about that.
Then make a new debuff that despawns your minions or makes the RoD unusable for 10 seconds if you have an active minion.
If you start balancing individual class types like that, you're gonna have an unbalanced game, along with the fact that if you do this for all classes, you risk having to once again amend this later on when new features are introduced.
I recommend one of my suggested debuffs for the old nerfed RoD. Making all weapons disabled for 2 seconds is enough to allow people to teleport like crazy fun, but not cheese enemies.
Albeit it'd be cool to be able to attack, teleport, attack.. we could have an overload of sorts to do that.
Chaos Overload is fine, but I prefer to have an unnerfed RoD later on in the game like in my boss idea. If you've truly overcome the hardest hindrances, there's no reason to deny you the RoD. If you've proven you're top tier, you'd have beaten the boss anyway and nobody can complain that the RoD makes it easy; because it was already way harder to obtain it.
Nerf it for PvP, or simply, as I recommend, don't enforce it. Two players can play that game. Just make an option in server configs that let you choose between Allowing, Nerfing and Disabling the True RoD, one for PvP, one during boss events, and one for any usage at all.
It can be done simply too. Allow 3 digits: 0 meaning disabled, 1 meaning nerfed, 2 meaning allowed unnerfed.
First digit is overall and disables the rest. Second digit is bosses, third digit is PvP.
"AllowRoD": 2, 1, 1
means unnerfed normally and nerfed for both bosses and during PvP state.
I'd very much like to be able to roleplay one of those mages in the dungeon. I also dislike the fact that Necromancers are nerfed to teleport less in Expert Mode. They could be nerfed in Normal, but please let Experts do what Experts do
It's not like they were hard to kill before. They don't teleport half as much as the boss I suggested.
Also, lemme add another point. I hope that Relogic does not think the Portal Gun is the answer to the RoD nerf. It is the worst implementation of a weapon I have seen, and it is not practically usable in any scenario that I've come across.
I could easily elaborate on why.