Makes a lot more sense than Bytes, beside I dunno if would fit in the game as a currency.
Edit:. By the way... I've been checking, out of curiosity, how the game look's on the level 100.
The combat is kinda fair I'd say, but the exp reward is not...
The cyan part of the exp bar is the exp the player had before the battle happened,
while the dark blue part of the exp bar is the exp acquired on the battle.
Also, I added monster quotes to the fight, if you win or lose a combat, you will see your monster talking, but the bad is, I believe the dialogues sucks currently, at least
I am sure the Nature Porcupine one sucks, by what said a player from my mod,
when I showed him the screenshot of the dialogue.
I will need to think about new dialogeus for creatures. I wonder.
Edit:. Also, modified how the field dificulty will work.
Each star grade will give a stack to a buff all field monsters have.
Each stack will add 50 Health and Stamina to the monster, plus 3 to all of it's status,
that status is multiplied by the stack of the buff, and does not have effect on buff level 1.
This will turn exploration on certain maps and dungeons more dangerous, so everything in the game world will not look's like the same dificulty.