BlueBeoWulf
The Destroyer
I just threw this together pretty quick, so if you see any mistakes, just let me know. this is a WIP, I'll add hardmode enemies and possibly a boss later,
It triggers with a 50% chance the day after you beat any boss. Example: Someone beats EOC, but it doesn't spawn. However, when they fight Skeletron, the day following is a "Red sun"
The Red Sun is Rising
Upon the spawn of the Red Sun event, the player's damage dealt is reduced to 75% of what it was before, so basically, if your weapon does 100 damage, it does 75 during the event, stuff like that.
The Red sun has a dark red tinge, and everything in the world has a slight red glow- as if someone just put down a red torch, but everywhere.
Enemies, Pre-Hardmode.
It triggers with a 50% chance the day after you beat any boss. Example: Someone beats EOC, but it doesn't spawn. However, when they fight Skeletron, the day following is a "Red sun"
The Red Sun is Rising
Upon the spawn of the Red Sun event, the player's damage dealt is reduced to 75% of what it was before, so basically, if your weapon does 100 damage, it does 75 during the event, stuff like that.
The Red sun has a dark red tinge, and everything in the world has a slight red glow- as if someone just put down a red torch, but everywhere.
Enemies, Pre-Hardmode.
Lost Spaceman: He walks slowly, and stands still when within ten blocks of the player. He will then raise his right hand and lasers will shoot out.
Damage: 16(contact) 10 (Laser)
Max life: 60
Defense: 8
KB resist: 50%
Drops:
Space Helmet (Vanity Item) 10%
Space Glove 5%
damage: 35
Knockback: 8
Critical chance: 9%
USe time: 25
Velocity: 18
Automatic flail, shoots a fist exactly like a KO cannon
Petrified Zombie: Acts like a normal zombie.
Damage: 14
Max life: 50
Defense: 10
KB resist: 90%
Drops:
Shackle: 2%
Zombie arm: .4%
Red Star: A flying enemy, it flies erratically around the player like a bat, but much faster and spins around like a deadly sphere.
Damage: 20
Defense: 3
Max Life: 25
KB resist: 4%
Fallen star (5-10) 100%
George: A stronger, mini-boss sort of version of a zombie. Same spawn rate as the pirate captain.
Damage: 25
Max life: 55
Defense: 7
KB resist: 50%
Shackle: 2%
Zombie arm: .4%
George's Hat 5% (Drops whole set)
George's Suit 5% (Drops whole set)
George's Hat 5% (Drops whole set)
Hopping Tombstone: Basically a Red Sun mimic. When a player gets close, it starts hopping at them.
Damage: 15
Max Life: 25
Defense: 5
KB resist: 10%
Drops:
Tombstone Helmet 5%
5 defense, mostly a Vanity item.
Damage: 16(contact) 10 (Laser)
Max life: 60
Defense: 8
KB resist: 50%
Drops:
Space Helmet (Vanity Item) 10%
Space Glove 5%
damage: 35
Knockback: 8
Critical chance: 9%
USe time: 25
Velocity: 18
Automatic flail, shoots a fist exactly like a KO cannon
Petrified Zombie: Acts like a normal zombie.
Damage: 14
Max life: 50
Defense: 10
KB resist: 90%
Drops:
Red Star: A flying enemy, it flies erratically around the player like a bat, but much faster and spins around like a deadly sphere.
Damage: 20
Defense: 3
Max Life: 25
KB resist: 4%
George: A stronger, mini-boss sort of version of a zombie. Same spawn rate as the pirate captain.
Damage: 25
Max life: 55
Defense: 7
KB resist: 50%
Hopping Tombstone: Basically a Red Sun mimic. When a player gets close, it starts hopping at them.
Damage: 15
Max Life: 25
Defense: 5
KB resist: 10%
Drops:
Tombstone Helmet 5%
5 defense, mostly a Vanity item.
Chorophyte Monster: Behaves like a zombie, but a bit faster moving. Occasionally, he stands still and shoots 5-7 chlorophyte crystals. Basically a Zombie creature with Chlorophyte shards sticking out of it.
Damage: 50 (contact) 30 (Chlorophyte shard barrage)
Max life: 70
Defense: 20
KB resist: 25%
Drops:
Chlorophyte Ore (1-5) 50% chance
Chlorophyte Bullet (8-15) 40% chance
Chlorophyte Arrow (1-10) 30% chance
Chlorophyte Golem: Basically an Ice Golem, but not quite as strong. Coloring similar to Chlorophyte.
Damage: 50
Max life: 3500
Defense: 30
KB resist: 95%
Drops:
Chlorophyte Bar (1-5) 50% chance
Chlorophyte Slime
Damage: 50
Max life: 300
Defense: 23
KB resist: 20%
Drops:
Chlorophyte Bar (1-4) 60% chance
Power Ghost: Basically, it acts like a Dungeon spirit, but more powerful. It looks like a larger soul of Sight, Might, Blight, Fright, Blight, Night, Flight or Light depending on what boss you kill the night before. For example, if you kill the Skeletron Prime, it would be a soul of Fright. It would look like sight for the twins and might for the destroyer. Blight for Ocram and Night for Wall of Flesh. Light for Plantera, Fright for Golem, Blight for Fishron, and all for Moon Lord.
Damage: 50 (contact) 30 (Chlorophyte shard barrage)
Max life: 70
Defense: 20
KB resist: 25%
Drops:
Chlorophyte Golem: Basically an Ice Golem, but not quite as strong. Coloring similar to Chlorophyte.
Damage: 50
Max life: 3500
Defense: 30
KB resist: 95%
Drops:
Chlorophyte Slime
Damage: 50
Max life: 300
Defense: 23
KB resist: 20%
Drops:
Power Ghost: Basically, it acts like a Dungeon spirit, but more powerful. It looks like a larger soul of Sight, Might, Blight, Fright, Blight, Night, Flight or Light depending on what boss you kill the night before. For example, if you kill the Skeletron Prime, it would be a soul of Fright. It would look like sight for the twins and might for the destroyer. Blight for Ocram and Night for Wall of Flesh. Light for Plantera, Fright for Golem, Blight for Fishron, and all for Moon Lord.
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