shobiwan77
King Slime
Here is my third suggestion. Every time I think up a suggestion I attempt to think of an item that will add something new to the game in a way that provides ways of doing things not possible before. This is a suggestion for another wiring item.
Inverse Transponder
The use of these is that when placed and wired up they will allow you to reverse the use of many mechanisms. Because it would be too confusing to give a general overview of the uses I will instead give a quick description of the each kind of mechanism they may be used with. I will also give a short description of the mechanisms normal use.
Doors
Levers
These are the mechanisms and furniture that came to mind when I was making this. If anyone thinks I missed something please tell me. I hope you understand what this mechanism does and the uses of it. To me one of the biggest uses would be in the making of adventure maps and traps. I would also like to say that the only sprite in this whole post was the sprite for the inverse transponder
. Thank you for taking the time to read this and I hope you'll look at my other suggestions.
Inverse Transponder
- Type: Mechanism
- Dimensions: 1 x 1
- Sold by the Mechanic for 25
The use of these is that when placed and wired up they will allow you to reverse the use of many mechanisms. Because it would be too confusing to give a general overview of the uses I will instead give a quick description of the each kind of mechanism they may be used with. I will also give a short description of the mechanisms normal use.
Doors
- Normal - May be opened or closed either by the player or through wiring.
- Inverse - When opened or closed the inverse transponder will send an electrical signal like a lever or switch.
Levers
- Normal - Sends a signal when clicked on by player.
- Inverse - When a signal is received on the tile that has the inverse transponder the lever will flip as if clicked on by the player.
- Normal - When activated by player or wire, the fire in them either goes out or is re-lit, depending on whether or not it's lit.
- Inverse - When extinguished or lit the inverse transponder will send a signal.
- Normal - Can be used by player to craft items.
- Inverse - This one is a bit odd, but it sends a signal whenever a player uses it for crafting. To prevent people from using this as a super engine it will have a cool down of half a second.
- Normal - When clicked on by the player each gives the player a 10 minute buff to a specific class.
- Inverse - When clicked on by the player the inverse transponder will send a signal.
- Normal - When activated by player or wire the monolith will begin floating and change the background.
- Inverse - When clicked on by the player the inverse transponder will send a signal.
- Normal - Summons the Golem when a Lihzahrd power cell is placed in this by the player.
- Inverse - The inverse transponder will send a signal when a power cell is placed in the altar.
- Normal - When activated by player or wire the music box changes the background music in the game.
- Inverse - When clicked on by the player the inverse transponder will send a signal.
- Normal - There isn't actually any normal mechanical use for these, but, as I've said in another one of my suggestions, I think that these two items should send a signal every time an item is placed or removed from them.
- Inverse - When it receives a signal, if there is any item currently in the rack, the inverse transponder will eject the item from the rack.
These are the mechanisms and furniture that came to mind when I was making this. If anyone thinks I missed something please tell me. I hope you understand what this mechanism does and the uses of it. To me one of the biggest uses would be in the making of adventure maps and traps. I would also like to say that the only sprite in this whole post was the sprite for the inverse transponder
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