Zekromius
Official Terrarian
It's almost done, just wait. Be patient, go outsideWill you please add a new update? its been 1.3.4 for a while...
It's almost done, just wait. Be patient, go outsideWill you please add a new update? its been 1.3.4 for a while...
There's a file called 'MP3Sharp.dll' in Terraria's install directory left over from an earlier version. Delete the MP3Sharp file and it should work hopefully.Hi 2 all! I have a problem.
I wanted to make a little mod that add 3 items to game that are some modded items from another mod. I extract that mod, found items I need, open rhem with Notepad++, edit some values and description strings, then copy craft recipe from original and edit it to make those items craft not ony by original recipe but also craft from original item to edited and also add reverse recipe, and then save them with new names. Then I edited some mod description files and delete all unnecessary files that are nod modified. But when I tried to compile them into a mod, Terraria Mod Compiler got this: error CS1704: Сборка с простым именем "MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null уже импортирована. Рекомендуется удалить одну из ссылок или разрешить параллельный вызов компонентов. (on English: An assembly with the same simple name "MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" has already been imported. Try removing one of the references or sign them to enable side-by-side.) What this error means and how to fix it and make my little mod? I have 0 experience in programming.
Edited items (from HyperTerraria mod) added to post.
PS. And sorry if my English was bad.
Ohh man i cant wait 1.3.4.2 tModLoader PLS MAKE IT WE WAITED ENOUGH.please
Just wait. Play some Pokemon. Watch some YouTube. I'm sure you want a version of tmodloader that works properlly and doesn't have some random bug.
Thanks, I already delete this file and now mod compiled properly. The problem now is that it does not working. That three edited items works just the same like original and have the same description.There's a file called 'MP3Sharp.dll' in Terraria's install directory left over from an earlier version. Delete the MP3Sharp file and it should work hopefully.
ETA was listed as "Less than four days" on the Discord chat, and that was yesterday.Is there a date for tmodloader release for terraria 1.3.4?
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.Next(3) == 0)
{
int dust = Dust.Id(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, mod.DustType("6"));
}
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(BuffID.OnFire, 50);
}
}
}
Did you read the prev posts? They say 3/4 daysI don't mean to rush you or anything, but how is the update coming along?
then how would I put the buff into the NearbyEffects hook?Actually touching? I'm not sure if there is specifically that, but you can use the NearbyEffects hook and try some things.
ExampleGun has a vampire knives type example at the bottom.What's code for making my sword having chance to shoot two projectiles at once? I know code for making my weapon shoot muliple projectiles at once but I want to know code for making it shoot one projectile and chance to shoot two projectiles. Like 1 in 5 swings sword will shoot extra projectile.
public override void NearbyEffects(int i, int j, bool closer)then how would I put the buff into the NearbyEffects hook?
If you are talking about the spawnlimit, you can modify that with: https://github.com/bluemagic123/tMo...er-player-ref-int-spawnrate-ref-int-maxspawnsis there any way to increase the limit to how many enemies can be on screen at once?
tModloader for 1.3.4.4 is coming along nicely, and has been in beta for modders for the last week or so.Hey,blue could you tell me how much percent is 1.3.4.2 tModLoader is done?
And for a Custom Buff, would i just replace Terraria.ID.BuffID.Ichor with "BuffName"?ExampleGun has a vampire knives type example at the bottom.
[doublepost=1481406267,1481406175][/doublepost]
public override void NearbyEffects(int i, int j, bool closer)
{
if (closer)
{
Player player = Main.LocalPlayer;
player.AddBuff(Terraria.ID.BuffID.Ichor, 5);
}
}
https://github.com/bluemagic123/tModLoader/wiki/Mod#public-int-bufftypestring-nameAnd for a Custom Buff, would i just replace Terraria.ID.BuffID.Ichor with "BuffName"?