Introduction
Throwing is underpowered and unfinished right now. I hope Redigit buffs it to some degree, perhaps incorporating some of the suggestions in this thread.
Sprites are missing for now.
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Making Throwing different from Ranged
Throwing, despite having a different damage type than Ranged, is functionally identical. They consume purchased or crafted ammunition and fire projectiles.
How do I intend to spice Throwing up?
Ranged projectiles have always been able to disappear from the map entirely. You unload your whole bag of ammo? Boom. It's gone forever.
I think Throwing should be different, in some respect.
Most Throwing weapons will now be able to dig into the enemy's flesh, increasing the damage they receive. You can check how much damage each consecutive hit can stack by looking at their Max Damage Stacks.
Note that retrieving Throwing projectiles will remove stacks on whatever they are stuck on.
In addition to that, Throwing weapons can never be destroyed. They will always be recoverable, whether they stick in the enemy or not.
These changes will allow a skilled player to play an entire section with the same 10 Shurikens, simply by recovering them over and over again.
Throwing, at least in this thread, will have a general theme of ammunition recovery.
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Lunar Presence - A hovering entity that stalks the player in their quest to destroy the pillars
The Lunar Presence is a precursor to the Moon Lord. In the area of effect of the Pillars, the Lunar Presence made itself known, doing everything it can to thwart the player.Throwing is underpowered and unfinished right now. I hope Redigit buffs it to some degree, perhaps incorporating some of the suggestions in this thread.
Sprites are missing for now.
-----
Making Throwing different from Ranged
Throwing, despite having a different damage type than Ranged, is functionally identical. They consume purchased or crafted ammunition and fire projectiles.
How do I intend to spice Throwing up?
Ranged projectiles have always been able to disappear from the map entirely. You unload your whole bag of ammo? Boom. It's gone forever.
I think Throwing should be different, in some respect.
Most Throwing weapons will now be able to dig into the enemy's flesh, increasing the damage they receive. You can check how much damage each consecutive hit can stack by looking at their Max Damage Stacks.
Note that retrieving Throwing projectiles will remove stacks on whatever they are stuck on.
In addition to that, Throwing weapons can never be destroyed. They will always be recoverable, whether they stick in the enemy or not.
These changes will allow a skilled player to play an entire section with the same 10 Shurikens, simply by recovering them over and over again.
Throwing, at least in this thread, will have a general theme of ammunition recovery.
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Lunar Presence - A hovering entity that stalks the player in their quest to destroy the pillars
You can think of it as a boss, in the way that it directly attacks you, as well as a pillar, in the way that it summons monsters.
Due to the Lunar Presence making things harder for the player, unskilled players have the option to fight the Lunar Presence without the pillars interfering by flying to Sky elevation, which will now cause Pillar mobs to not spawn as long as the Lunar Presence is still alive.
The Lunar Presence, like the Pillars, has a shield, do not reset their hit points upon player death, and drop Lunar Fragments.
The Lunar Presence has the same HP/shield as the Celestial Pillars.
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While invulnerable, the Lunar Presence can use three attacks:
1. Phantasmal Deathray - The Lunar Presence charges up its death ray for 1 second. After which, it will fire its death ray for 3 seconds, moving up to 45 degrees towards the player.
2. Phantasmal Spheres - The Lunar Presence summons a line of spheres, before firing them at the player. Works exactly like that of the Moon Lord.
3. Phantasmal Transformation - The Lunar Presence instantly reinvigorate all his cultists, and randomly replaces them with another type of cultist.
The Lunar Presence also spawns the following mobs:
1. Ascended Cultist - A cultist that fires bolts of lightning at you. 2600 life. Each hit deals 200 damage.
2. Deranged Cultist - A cultist that fires fireballs at you. 2600 life. Each hit deals 200 damage.
3. Gibbering Cultist - A cultist that fires a storm of hail at you. 2600 life. Each hit deals 150 damage.
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After defeating the Lunar Presence, it will drop Lunar Fragments, which could be used to craft two weapons:
Lunar Storm
20 Throwing Damage
60 Use Speed
14 Max Damage Stacks (+5 per stack)
Uses Throwing Knives as ammo
Shoots a spread of 4 Lunar Knives at the target. Consumes 4 Knives per use
Lunar Tornado
30 Throwing Damage
20 Use Speed
0 Max Damage Stacks
No Ammo Required
Launches a tornado at the target location, sucking all the dropped/stuck projectiles within. After 2 seconds, launches a barrage of all collected projectiles at the player, placing them in the inventory.
Will not trigger invulnerability, as projectiles cannot hit more than once (they will ghost once they hit a single target).
Lunar Fragments could also be used to create the Lunar Set
Lunar Hat
14 Defense
14% Increased Throwing damage
+2 Max Damage Stacks
Lunar Gi
30 Defense
10% Increased Throwing Damage
+3 Max Damage Stacks
Lunar Boots
22 Armor
+10% increased Throwing Damage
+2 Max Damage Stacks
Set Bonus: Trying to use an empty slot will now teleport the player to that location, and dash back to their original position. The dash causes the player to retrieve all stuck projectiles.
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The Moon Lord will also drop additional throwing weapons:
Void Chain
50 Damage
10 Max Damage Stacks (+5 per Stack)
Launches all nearby Throwing projectiles towards the cursor location.
Tri-Star
50 Damage
3 Max Damage Stacks (+10 per Stack)
Summons a spinning wheel of three Shurikens that spins towards the target location. Consumes 3 Shurikens.
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Now that Lunar is done, below is outlined the Hardmode Throwing Weapons.
Sandstorm
10 Throwing Damage
30 Max Damage Stacks (+1 per Stack)
Throws a rope out that seeks the cursor. Every projectile the rope touches gets attached to the rope. Throwing the rope flings the projectiles.
Found in the Desert Biome Chest.
Flying Souls
10 Throwing Damage
10 Max Damage Stacks (+5 per stack)
Crafted with 1 Soul of Flight, 1 Soul of Light and 1 Feather
Wyvern Head
5 Armor
+1 Max Damage Stacks
Crafted with 5 Souls of Flight and 20 Feathers.
Wyvern Chest
12 Armor
+1 Max Damage Stacks
Crafted with 10 Souls of Flight and 30 Feathers
Wyvern Tail
8 Armor
+1 Max Damage Stacks
Crafted with 5 Souls of Flight and 20 Feathers
Lunar Storm
20 Throwing Damage
60 Use Speed
14 Max Damage Stacks (+5 per stack)
Uses Throwing Knives as ammo
Shoots a spread of 4 Lunar Knives at the target. Consumes 4 Knives per use
Lunar Tornado
30 Throwing Damage
20 Use Speed
0 Max Damage Stacks
No Ammo Required
Launches a tornado at the target location, sucking all the dropped/stuck projectiles within. After 2 seconds, launches a barrage of all collected projectiles at the player, placing them in the inventory.
Will not trigger invulnerability, as projectiles cannot hit more than once (they will ghost once they hit a single target).
Lunar Fragments could also be used to create the Lunar Set
Lunar Hat
14 Defense
14% Increased Throwing damage
+2 Max Damage Stacks
Lunar Gi
30 Defense
10% Increased Throwing Damage
+3 Max Damage Stacks
Lunar Boots
22 Armor
+10% increased Throwing Damage
+2 Max Damage Stacks
Set Bonus: Trying to use an empty slot will now teleport the player to that location, and dash back to their original position. The dash causes the player to retrieve all stuck projectiles.
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The Moon Lord will also drop additional throwing weapons:
Void Chain
50 Damage
10 Max Damage Stacks (+5 per Stack)
Launches all nearby Throwing projectiles towards the cursor location.
Tri-Star
50 Damage
3 Max Damage Stacks (+10 per Stack)
Summons a spinning wheel of three Shurikens that spins towards the target location. Consumes 3 Shurikens.
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Now that Lunar is done, below is outlined the Hardmode Throwing Weapons.
Sandstorm
10 Throwing Damage
30 Max Damage Stacks (+1 per Stack)
Throws a rope out that seeks the cursor. Every projectile the rope touches gets attached to the rope. Throwing the rope flings the projectiles.
Found in the Desert Biome Chest.
Flying Souls
10 Throwing Damage
10 Max Damage Stacks (+5 per stack)
Crafted with 1 Soul of Flight, 1 Soul of Light and 1 Feather
Wyvern Head
5 Armor
+1 Max Damage Stacks
Crafted with 5 Souls of Flight and 20 Feathers.
Wyvern Chest
12 Armor
+1 Max Damage Stacks
Crafted with 10 Souls of Flight and 30 Feathers
Wyvern Tail
8 Armor
+1 Max Damage Stacks
Crafted with 5 Souls of Flight and 20 Feathers