Clark Higgs
Terrarian
Hi!
This is an alternate thread of my other suggestion: Ores choice
As it became known, there is a special seed of the world - "5162020", in which there are all kinds of ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, Platinum (Probably also Cobalt, Palladium, Mythril, Orichalcum, Adamantite and Titanium in hardmode). In my opinion, this is a very good decision to have all the ores in one world, because you can get more diverse materials for construction and craft.
Why not make this type of generation (all ores) for any seed? Anyway all of these ores can be found in fishing and extractinator. Why not find all the ores in the mine?
It is likely that the total mass of all ore in the world will remain the same as it is now. This means that each ore will become rarer by about 2 times, so as not to break the balance, because of this, it will be necessary to look for the necessary ore longer. But is it really bad? Terraria has a lot to do that takes a long time: search for the desired item in the chests; kill hundreds of mobs to get the right thing.. I don't think this is a problem.
As an alternative to a long ore search, you can add an ore transmutation function: for example Goblin Tinkerer could be transform 2 iron bars to 1 lead bar (or 1 iron bar to 1 lead bar for money).
This is an alternate thread of my other suggestion: Ores choice
As it became known, there is a special seed of the world - "5162020", in which there are all kinds of ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, Platinum (Probably also Cobalt, Palladium, Mythril, Orichalcum, Adamantite and Titanium in hardmode). In my opinion, this is a very good decision to have all the ores in one world, because you can get more diverse materials for construction and craft.
Why not make this type of generation (all ores) for any seed? Anyway all of these ores can be found in fishing and extractinator. Why not find all the ores in the mine?
It is likely that the total mass of all ore in the world will remain the same as it is now. This means that each ore will become rarer by about 2 times, so as not to break the balance, because of this, it will be necessary to look for the necessary ore longer. But is it really bad? Terraria has a lot to do that takes a long time: search for the desired item in the chests; kill hundreds of mobs to get the right thing.. I don't think this is a problem.
As an alternative to a long ore search, you can add an ore transmutation function: for example Goblin Tinkerer could be transform 2 iron bars to 1 lead bar (or 1 iron bar to 1 lead bar for money).