Aaron Ymous
Terrarian
Disarray [ Beta ]
Welcome, one and all to the new Disarrary mod.
Welcome, one and all to the new Disarrary mod.
In short, it has been a few years since the original mod got released. It was a rocky path, that admittedly I shouldn't have been travelling on, but now, with the power of hindsight, I am ready to present this new version of the mod!
Instead of focusing on adding a ton of bland 'new' content, we've decided to go another route, adding what we deem cool or unique to add a new twist onto your standard vanilla experience.
Content Summary
~ 200 item
- 1 new biome
- 1 new unique boss accompanying the biome
- A new weapon customization feature
Explanations and Information:
The mechanic that I am proudest to present and would like public feedback on:
And now, a few words regarding this release:
The beta is getting published to seek public feedback on the new item customization mechanic and possible bugs that didn't appear from my rounds of testing. So, any input regarding these factors would be greatly appreciated!~ 200 item
- 1 new biome
- 1 new unique boss accompanying the biome
- A new weapon customization feature
Explanations and Information:
This new calm and tranquil biome exist opposite of your Dungeon. Granting some new exploration capabilities:
- Explore the Obsidian Cloud littered skies, and get your hands on bountiful early game loot!
- Collect the environment's natural resources to arm yourself.
- Dive into the Volcano, and lay your hands on something you shouldn't have...
- Prove yourself to this environment's protector and discover the dark secrets that lie underneath...
- Explore the Obsidian Cloud littered skies, and get your hands on bountiful early game loot!
- Collect the environment's natural resources to arm yourself.
- Dive into the Volcano, and lay your hands on something you shouldn't have...
- Prove yourself to this environment's protector and discover the dark secrets that lie underneath...
The mechanic that I am proudest to present and would like public feedback on:
Starting onwards from v3.0, Disarray will allow players to have weapon customization options. This feature right now is experimental and only supports pre-hard mode, but regardless, here's how it works:
All players will spawn in with a new crafting station: The Forge ( If one loses their Forge, simply pay the Merchant a visit ). Place the Forge and right-click it to access the new UI. This will be where weapon customization takes place!
The mod adds two new item types to support item customization: Components and Attachments.
Components make up the base of the weapon, contributing a majority of its stats and all of it's looks. Each weapon type ( swords, bows, guns, and staves ), have three distinct different component types. The forge will require one of all three types to create a weapon.
Attachments are a stackable and completely optional aspect to your weapon, but add a twist onto your weapon. Allowing some wacky capabilities such as launching coconuts or erupting piercing metal nails from nearby enemies.
Both Components and Attachments come in 5 rarities to collect:
- Common,
- Uncommon,
- Rare,
- Epic,
- Legendary
As a general rule of thumb, the rarer a component or attachment is, the better stats it will grant.
Here are some graphics to demonstrate this new mechanic:
Collect different rarities of attachments, through ways such as farming enemies, farming tiles, fishing, extractinator usage, or even crafting
Collect all three types of components ( right now it's limited to crafting, but that's to change in future updates )
Simple infographic to display how the Forge UI works.
An example of how one's Forge could look.
Get wacky results such as these! ( I know these are only sword examples, but there this feature supports bows, guns, and staves as well )
Source(s ):
Dude trust me
All players will spawn in with a new crafting station: The Forge ( If one loses their Forge, simply pay the Merchant a visit ). Place the Forge and right-click it to access the new UI. This will be where weapon customization takes place!
The mod adds two new item types to support item customization: Components and Attachments.
Components make up the base of the weapon, contributing a majority of its stats and all of it's looks. Each weapon type ( swords, bows, guns, and staves ), have three distinct different component types. The forge will require one of all three types to create a weapon.
Attachments are a stackable and completely optional aspect to your weapon, but add a twist onto your weapon. Allowing some wacky capabilities such as launching coconuts or erupting piercing metal nails from nearby enemies.
Both Components and Attachments come in 5 rarities to collect:
- Common,
- Uncommon,
- Rare,
- Epic,
- Legendary
As a general rule of thumb, the rarer a component or attachment is, the better stats it will grant.
Here are some graphics to demonstrate this new mechanic:
Collect different rarities of attachments, through ways such as farming enemies, farming tiles, fishing, extractinator usage, or even crafting
Collect all three types of components ( right now it's limited to crafting, but that's to change in future updates )
Simple infographic to display how the Forge UI works.
An example of how one's Forge could look.
Get wacky results such as these! ( I know these are only sword examples, but there this feature supports bows, guns, and staves as well )
Source(s ):
Dude trust me
And now, a few words regarding this release:
DO NOT USE THIS MOD FOR MULTIPLAYER:
Multiplayer compatibility is unknown as of now, due to the lack of testing. If you plan to add a bunch of mods to your survival multiplayer game, this one should not be one of them.
Multiplayer compatibility is unknown as of now, due to the lack of testing. If you plan to add a bunch of mods to your survival multiplayer game, this one should not be one of them.
Basically what I plan on adding next.
- Tri-Planes, and a new boss to test a player's skill in a WW1 style dogfights
- More weapon customization options
- Volcanic Biome reworks ( A calmer biome with a large lava lake for some fishing )
- Lava fishing expansion
- Volcanic Biome mechanic expansions
- Hardmode content
- Multiplayer stability and compatibility
- Tri-Planes, and a new boss to test a player's skill in a WW1 style dogfights
- More weapon customization options
- Volcanic Biome reworks ( A calmer biome with a large lava lake for some fishing )
- Lava fishing expansion
- Volcanic Biome mechanic expansions
- Hardmode content
- Multiplayer stability and compatibility
Drevdex - Musical Development
Failure of Mankind - Musical Development
Kaue NP - Past sprite-work contributions
Revacuum - Past sprite-work contributions
Calming - Past sprite-work contributions
Niron - Past sprite-work contributions
Warrenmark - Past sprite-work contributions
Rasler - Past sprite-work contributions
It's been a few years and not everyone may be with the team anymore, but regardless I still appreciated them putting aside their free time to contribute!
Failure of Mankind - Musical Development
Kaue NP - Past sprite-work contributions
Revacuum - Past sprite-work contributions
Calming - Past sprite-work contributions
Niron - Past sprite-work contributions
Warrenmark - Past sprite-work contributions
Rasler - Past sprite-work contributions
It's been a few years and not everyone may be with the team anymore, but regardless I still appreciated them putting aside their free time to contribute!