Full Metal Kirby
Official Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Single
- Operating System
- Windows 10
- Terraria Version
- 1.4.1.1
- Controls Used
- Keyboard/Mouse
Once a summon (with "local damage cooldown") damages a monster, the timer that counts down until its next damage tick only counts down if it's in contact with a monster (or actively targeting, I would assume).
You can build a setup like the attached image (ignore the trap), which gives the summon one frame of contact with a monster, to see what I mean:
The first Unicorn summoned will be damaged by the Raven, the following 16 Unicorns summoned will NOT be damaged by that same Raven no matter how long you wait to spawn them, but on the 17th Unicorn (or if you resummon the Raven) it'll once again do damage, and then stop for another 16 Unicorns, etc.
Conversely, if you instead have a Spider/Deadly Sphere/Slime/etc in the box (which have a different damage cooldown type), it'll damage all monsters as they're summoned without missing a beat.
You can build a setup like the attached image (ignore the trap), which gives the summon one frame of contact with a monster, to see what I mean:
The first Unicorn summoned will be damaged by the Raven, the following 16 Unicorns summoned will NOT be damaged by that same Raven no matter how long you wait to spawn them, but on the 17th Unicorn (or if you resummon the Raven) it'll once again do damage, and then stop for another 16 Unicorns, etc.
Conversely, if you instead have a Spider/Deadly Sphere/Slime/etc in the box (which have a different damage cooldown type), it'll damage all monsters as they're summoned without missing a beat.