Alright, what I'm getting from the replies is that there is a wide skill difference between the players and that Moon Lord needs some fixes either way.
I gathered from other threads as well that many players find this fight to be boring even if the boss is considered to be "cool". What I see some players neglect is that in order to beat Moon Lord, you have to first defeat the Cultist then the Pillars, and it all adds up. Fail for whatever reason and it's back to square one, making it a tedious experience, which leads to fatigue that cause subsequent fails in the game session.
It's hard to get better at fighting him when players have to restart the whole chain every time they want to fight Moon Lord.
Also noticed that some players say that melee is the way to go while they failed with ranged setups, while others are saying the exact opposite, but a a lot of players used the teleport back to base to heal trick. While that is one of the cheesiest "tactic", simply denying it with no other changes would certainly be bad.
The leech buff is bad as well, at least in my opinion, because it simply denies some gear setups that are weaker than most anyway and made the battle even more boring (spectre reduces damage by a lot while knives have too low damage output to matter much), thus it promotes the use of teleport back to base to heal trick.
I'm pretty sure a lot of players will prefer to use an inventory editor to get the loot rather than to farm this boss over and over again, which is just sad. The final boss is not fun, which is even sadder.
I gathered from other threads as well that many players find this fight to be boring even if the boss is considered to be "cool". What I see some players neglect is that in order to beat Moon Lord, you have to first defeat the Cultist then the Pillars, and it all adds up. Fail for whatever reason and it's back to square one, making it a tedious experience, which leads to fatigue that cause subsequent fails in the game session.
It's hard to get better at fighting him when players have to restart the whole chain every time they want to fight Moon Lord.
Also noticed that some players say that melee is the way to go while they failed with ranged setups, while others are saying the exact opposite, but a a lot of players used the teleport back to base to heal trick. While that is one of the cheesiest "tactic", simply denying it with no other changes would certainly be bad.
The leech buff is bad as well, at least in my opinion, because it simply denies some gear setups that are weaker than most anyway and made the battle even more boring (spectre reduces damage by a lot while knives have too low damage output to matter much), thus it promotes the use of teleport back to base to heal trick.
I'm pretty sure a lot of players will prefer to use an inventory editor to get the loot rather than to farm this boss over and over again, which is just sad. The final boss is not fun, which is even sadder.