*NOTE* This was written before trying 1.3.0.5
I'm sorry if I came off as strawmanning; I had thought you were having problems with Expert ML, so I was wondering why you wouldn't be using the Truffle. If you want to fight him on Normal Mode with Normal items, you can use the UFO, a world-long skybridge, or an anti-projectile arena similar to the one used for the Saucer. The general idea is to minimize the amount of times you get hit, and the amount of damage you take when you do.
No problem. No, my issues were 1st time normal mode. The 1st time I beat him melee style was pre-leech nerf with only occasional vampire knife usage and tons of jinking, and the second time (in normal) I had made an expert world just to farm for the truffle mount. With a solid-top arena (with campfire and heartlamp), truffle mount (for the core portion of the boss), solar melee armor, ankh shield, celestial shell, frostspark boots, master ninja gear, and solar wings, I had to use the mount to successfully beat him...but at least I got a star wrath. It's starting to look like you have to really cheese this boss if you don't have post-ML gear (like using a constant low dmg with star veil to grant dmg immunity). With all the issues getting any of the martian mounts, the truffle is the only reliable option, and that requires an expert mode world.
It goes back to pointing out (not necessarily to you) that the guides on beating the boss shouldn't make use of post-boss gear. I don't think it's great design to make a boss (in normal mode) that requires game-breaking tactics just to beat it; sure make it that way in expert, but not normal, as you'll alienate the non-pro players.
That's party why it was buffed, I believe. Especially tanky Melee builds could face-tank with the Knives before the leech debuff was added.
The whole "dodging" part is only partially the reason why I believe Rangers and Mages have an advantage fighting ML; Since taking hits now results in a serious case of death, Warriors' relatively low DPS is now no longer worth it--Rangers and Mages in Melee armor could do better.
The only bosses I can facetank with the knives and melee gear are always a level or two below my current gear; even in Solar armor Fishron will eat me alive if I only use the knives. The knives low dmg makes them most useful as a temporary regen tool...a way to wait out the potion cooldown.
I find that the melee sets' speed boosts make them more conducive to dodging...but maybe that's just the way I play.
This is... actually an excellent idea. Props to you for thinking of it.
Thanks! I have my moments every now and then.
I'd really like to see this added; I think it'd make the Moon Lord much more interesting.
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@Father Grigori :
Are you having trouble with Normal, or Expert Moon Lord?
If you're trying to kill him for your first time in Normal,
take a look at this guide I wrote. I do indeed suggest that you go straight from Golem to Moon Lord, with a couple side-trips for a few accessories. In my current playthrough, I have Moon Lord down (I did it following my own guide) but I've not touched any Moons nor Fishron.
EDIT: I will note it is written for Melee, but Terraria is a game where you can be anything you want to be and if one way isn't working out, maybe another way would work better.
Thanks for that guide; I'll give it a try soon. I may like it, or at least have some suggestions...maybe even write my own. That being said, I think that ML in it's current configuration is too much for golem gear...and you, sir/madam, are one crazy mofo to try it that way.
My issues are in normal mode; I can't beat the pillars in expert mode, even with ML level gear, crazy dodging, and chugging potions I die in 15 secs or so. In normal, I've beaten him 2x; the first I only got the portal gun and luminite, and the second time finally rewarded me with a star fury.