Bahamut2001
Steampunker
I don't know if this should really go here, but it seems right up this groups alley.
Lately I've been messing around with the portal gun. Trying to launch myself as fast and as far as I can, making infinite loop portals, and general as much crazy stuff as I can think of. I did this using a property of the portal gun that lets you fall at a maximum of 179 mph
When launching myself from a portal at a 45 degree angle I saw that I landed in the same place every time. So I place my entry portal at that spot, thinking that I'd get a cool looping arc. I didn't. I hit the entry portal spot on the first time, but the second arc flew well beyond my target. While toying around with the design trying to get it to work (I never could), I saw that the the speed of the second arc was a bit higher than the first. So I turned from trying to make a long, looping arc; to trying to see if I could harness the speed increase and see how far I could take it.
After some initial tests on my main world, I decided that I needed a flat surface to do this. A loooong flat surface. So I made a a large, blank map in TEdit to use as my testing grounds. After a couple hours of trial-and-error testing, the configuration that granted me the biggest speed boost was this.
It works by flying up above the yellow portal high enough to reach 179 mph when you hit. (UFO/cute fishron mounts work great for this) Which ejects you out of the blue portal with a horizontal speed of 179 mph and hits the yellow portal again. After that the speed, some how, starts rising. My current theory is that it has something to do with a combination of the small increases in vertical speed gained from falling being added to horizontal speed in each portal loop, and the interaction with the different angled portals.
With this design I can get speeds well over 250 mph. It fails, and I get kicked out of the loop, at ~275-280 mph. It's going so fast I can't really SEE whats going on, but either the arc gets shallow enough that I fly over the portal without hitting it (a problem I was having in earlier designs), or the game can't keep up the the speed and misses triggering the portal.
The highest speed I have seen so for is 287 mph.
I got this by placing frozen slime blocks all the way to the edge of the map so I would have time to take a screen shot without loosing speed. The entrance portal was at 140' east (and the starting point of my flight after getting kicked out of the loop) with the edge of the map being about 8300' east. I traveled that (+4000 blocks) in ~20 secs. So you could, theoretically, travel the width of a large map in less than a minute. When the new version of TEdit is finished, or when I'm felling particularly masochistic and do it manually, I want to make a hoik track under my frozen slime track and see if I can beat it to the edge of the world!
---Current top speed---
Video
Lately I've been messing around with the portal gun. Trying to launch myself as fast and as far as I can, making infinite loop portals, and general as much crazy stuff as I can think of. I did this using a property of the portal gun that lets you fall at a maximum of 179 mph
When launching myself from a portal at a 45 degree angle I saw that I landed in the same place every time. So I place my entry portal at that spot, thinking that I'd get a cool looping arc. I didn't. I hit the entry portal spot on the first time, but the second arc flew well beyond my target. While toying around with the design trying to get it to work (I never could), I saw that the the speed of the second arc was a bit higher than the first. So I turned from trying to make a long, looping arc; to trying to see if I could harness the speed increase and see how far I could take it.
After some initial tests on my main world, I decided that I needed a flat surface to do this. A loooong flat surface. So I made a a large, blank map in TEdit to use as my testing grounds. After a couple hours of trial-and-error testing, the configuration that granted me the biggest speed boost was this.
It works by flying up above the yellow portal high enough to reach 179 mph when you hit. (UFO/cute fishron mounts work great for this) Which ejects you out of the blue portal with a horizontal speed of 179 mph and hits the yellow portal again. After that the speed, some how, starts rising. My current theory is that it has something to do with a combination of the small increases in vertical speed gained from falling being added to horizontal speed in each portal loop, and the interaction with the different angled portals.
With this design I can get speeds well over 250 mph. It fails, and I get kicked out of the loop, at ~275-280 mph. It's going so fast I can't really SEE whats going on, but either the arc gets shallow enough that I fly over the portal without hitting it (a problem I was having in earlier designs), or the game can't keep up the the speed and misses triggering the portal.
The highest speed I have seen so for is 287 mph.
I got this by placing frozen slime blocks all the way to the edge of the map so I would have time to take a screen shot without loosing speed. The entrance portal was at 140' east (and the starting point of my flight after getting kicked out of the loop) with the edge of the map being about 8300' east. I traveled that (+4000 blocks) in ~20 secs. So you could, theoretically, travel the width of a large map in less than a minute. When the new version of TEdit is finished, or when I'm felling particularly masochistic and do it manually, I want to make a hoik track under my frozen slime track and see if I can beat it to the edge of the world!
---Current top speed---
Video
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