gui10pow
Skeletron Prime
@INFINITE POWER when you will upgrade to 0.4 tmodloader?
That was my bad, I had it updated but I didn't upload it. It's up now.@INFINITE POWER when you will upgrade to 0.4 tmodloader?
Can anybody else confirm if this happens and is not just an isolated problem? In the meantime, can you re-download and replace the mod and tell me if it works?Utility Helmet cannot be equipped from the inventory.
Yep, Utility Helmet rly dont work, i cant equipped him too, and Caving Gear/Orange Tinted Goggle/Mining Gear tooCan anybody else confirm if this happens and is not just an isolated problem? In the meantime, can you re-download and replace the mod and tell me if it works?
It's a restriction with the Gravity Globe in which you cannot reverse gravity back unless you have landed on a surface.On atomic boots, you can't change the gravity during up, this is bad, you can fix this?
Those armors are made from the anvil, but they don't work right now.* Frogshoe says it releases bees when damaged - it should not.
Can't make these - are they made in Tinkere's Workshop?:
* "Night Vision Helmet and Spelunker Potions (10) combine to make Caving Gear"
* "Goggles and Hunter Potions(10) and Dangersense Potions(10) combine to make Orange Tinted Goggles"
Everything else looks like it works.
Thanks for the notices!Yep, Utility Helmet rly dont work, i cant equipped him too, and Caving Gear/Orange Tinted Goggle/Mining Gear too
Those armors are made from the anvil, but they don't work right now.
I.. haven't really thought of that possibility. I should really be more clear in the OP, I just assumed people used right click to equip things anyways.I got the googles and helmets to work. Maybe they only tried to use it as accessories and not as a helmet?
Yeah I deleted the post to the bug mod, I forgot it was using a different namespace when copying it. Doesn't look like I'll need it anymore, though, so you can just delete it.I got the googles and helmets to work. Maybe they only tried to use it as accessories and not as a helmet?
Edit: That was to original mod. The bug mod gives an error: Missing texture spark.
Thanks for the confirmation!@INFINITE POWER in my game work.
Why do you think ore conversion should cost double? I have it set to 1:1 because I felt that there should have been a way to obtain all ore based items without making a new world or without fishing for an unreasonable amount of crates (without it being a hassle, of course).From my older posts that you have not commented yet:
"
Balancing suggestions (so those super good things are not too cheap):
* Could you make it so the conversion between the ores cost double?
* Increase Hunter Potions and Dangersense Potions to 30 each (for Orange Tinted Goggles).
* Increase Spelunker Potions to 30 (for Caving Gear).
* Increase Heart Crystal to 5 (for Heart Statue).
* Increase Mana Crystal to 10 (for Star Statue).
Bug:
* Frogshoe says it releases bees when damaged - it should not.
Feature:
* Group of Balloons - stack together the 3 new balloons first, then combine them with the 3 older ones.
"
in my game i simple drop on mod folder the two files. And works very wellstupid question because i read the tmodloader up and down but can't find the answer. Do tmodloader mods require something like a Base mod? or do i just drop the tmod and enabled files into the mod folder? because my game crashes when generating a new world with a new character :/