Also another note meant mentionning, the Elemental Sword concept isn't finished yet, it's final functionnality would be ticking elemental damage, lemme explain how that would work, basically, the damage of the sword would be lowered to 10 and crit would be standard crit + 1 bonus point, and the phaseblades will have a massively cut range ( still can go outside of screen of view but not as far ), instead, the phaseblade now pierces 5 enemies BUT doesn't have any pierce cooldown as the damage is inflicted onhit, also worth mentionning, the phaseblade damage will be separate, dealing a consistent 2 dmg per hit and 4 per crit ( so it's like it always did critical hits if it had 1 damage only ).
Now what would this change ? Well it would make this weapon WAY more useful in hardmode as you could ignore the armor of enemies and deal 2 damage per hit anyways and would make this weapon WAY more balanced in normalmode while remaining powerful ( night edge level ), as the night edge is way better in general in hardmode compared to the elemental sword. In the end the total dps crit included ( and the elemental sword swing excluded in this case ) you could achieve is =~ weapon_firing_speed_rps * phaseblade_pierce * damage * ( 1 + crit/100 ) ; or ; 4 * 5 * 2 * 1.05 = ~40.2 dps, which is really good in normalmode ( inferior to some weapons like the night edge or the star cannon but if you consider the fact it ignores tiles and is homing and free to use, it's really good ) + useful early harmode before you get can craft it's upgrade to deal consistent damage to enemies and stunlocking them and if you hit them with both the projectile and the blade, you would essentially be dealing double dps.
Any thoughts ?