Hey there.
It seems that something is broken with the Music mod, as it refuses to download and causes tModLoader to throw out this nasty looking error:
Looks like whatever server the file(s) are hosted on is unreachable or something, but other mods download fine so, might be a issue with the...
Hello there!
I am trying to work this out, but i don't seem to be able to.
I have a gun that fires three bullets like the Clockwork Assault rifle does, however i wanted to make it so that every third bullet in the burst always does a critical hit.
I found the function GetWeaponCrit and I assume...
Hey there.
I'm doing a mage playthrough and wanted to craft some magic stuff from the mod, but I'm a little stumped.
There's a item called Manasteel and it required a Enchanting Stone, but i have no idea how to find the Enchanting Stone.
Is there some kind of error or is it not fully implemented?
I have figured it out!
You can force a item to be used anyways even if it doesn't give and direct effects by using public override bool UseItem(Player player) and making it return true.
I have made a custom stat on the player that slowly drains over time, and the player must refill it by using a item. I was hoping it was possible that when this item is used, it would add a certain amount to the stat.
I have gotten the part where it adds it working, but only if I make the...
Hey there!
I'm making a few consumable items for my mod, but i cannot seem to make them work without making them give a buff or health or mana.
How can i make the item consumable without doing any of this?
Hey there!
I just have a few quick questions about making custom UI elements.
Firstly, I have a working bar that displays a current percentage of something, and I have the bar working so it lowers as the percent lowers.
However, it looks very... plain as a solid color and I was wondering if I...
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