Crystal Shard should be able to grow on all sides of a source block, however from source code it seems that a typo prevents it from growing on the top side of blocks.
Made a test in a Journey Mode world and here is the result:
The Pigron Mount had a yawn idle animation, which was triggerable in 1.3.5.3. In current version, the animation does not occur (tested in Journey Mode, time speed 1×), regardless of waiting time. In comparison, the Rudolph (Reindeer Bells) mount's idle animation works fine.
Ocram's Razor will break player's armor and accessory drawing if it is used when the boss is unable to be summoned due to NPC slot limit. Could be an issue caused by item variant?
Tested other boss summoning items (Suspicious Eye, Slime Crown) and these have no issue.
Loadout used in tests is...
The bug mentioned in [this post] still exists in 1.4.4.9.
After testing in 1.4.4.9 with original localization file and resource packs, it seems that NPCs with name-based special drops are still using the actual name text to determine whether the items are dropped, despite the bug fix note in...
From the code there is an exchange between these two items, but they are not exchangeable ingame. Maybe this is due to these items are only materials and cannot be "used"?
Currently, all three name-exclusive drops from Town NPCs (the Green Cap, Ivy, and Jim's Cap) only checks if the NPC has actual corresponding name, instead of an internally coded condition.
This means if a resource pack changes all Painter name to "Jim", then every painter arrived will drop the...
In multiplayer worlds with FTW changes on (For the worthy and Everything seed), most explosion projectiles will deal damage twice, with one normal damage number and another dimmed out damage number.
More specifically, the bug probably only occurs on projectiles with aiStyle = 16.
I'm just curious about this change, what does it exactly do? Does it refer to the issues of the Monolith furniture items or it actually means the Celestial Pillar bosses?
If long non-English characters are placed in one line without inserting "\n" line breaks in the pack.json, they will make part of the description unable to be seen. Below are two examples, Russian and Chinese respectively.
Edit: This issue tends to appear on smaller resolutions.
How to reproduce (easiest done in Journey Mode):
Summon Brain of Cthulhu
Leave one Creeper, and kill all the others.
Wait until the BoC moves onto the player and becomes stationary.
Use any method to kill all remaining Creepers while hitting the BoC's hitbox. (easiest done with AoE)
The BoC...
In the 1.4.0.1 update, the Frozen Chest and the Ice Chest's name was swapped "to match furniture consistency", but this brought up another inconsistency in Biome Chests and Biome Keys' names. Will this issue be fixed in the upcoming update?
Although this is noted in the 1.4.0.1 changelog: "Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies", the Lucky Coin still works against statue enemies in multiplayer as of 1.4.3.6. I think this bug was not fully fixed.
Here's my suggestions to QoL changes:
Boss Health Bar and Player Stats UI
* Add Current Health/Max Health display on Boss bars, and Health & Mana stats display on Fancy/Bars style.
It's always better to have a direct view on numeric stats, instead of a plain, colored bar.
Slice of Cake
*...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.