Ice Elemental (ID 169), Wolf (155), Frozen Zombie, (161), and Armed Frozen Zombie (431) can only spawn on Snow Block, Ice Block, Purple Ice Block, Pink Ice Block, or Thin Ice. They cannot spawn on Red Ice Blocks.
When spawning NPC, the game will first choose a tile, then check the 30 tiles...
The Sky Dragon's Fury's secondary attack creates alt shots (ID 709, melee), which burst into Electrospheres (ID 443, ranged)
Although the Electrosphere's damage is correctly inherited from the weapon, its critical strike chance is not specifically handled. So it uses the default way to...
The game determines tree shake type by searching the tile the shaken tree is planted on (searching the "soil" tile). This is done by checking tiles directly below the shaken tile and finding the first tile that is not a tree tile. This check immediately ends at y<maxTilesY-50, i.e. 50 tiles...
Using Shellphone (Spawn) to teleport to an obstructed world spawn point uses a slightly different logic from using regular teleports (Magic Mirror, Recall Potion, Shellphone (Home), etc.) or respawns to teleport to such world spawn point.
An "obstructed" spawn point means that the 3×3 area...
After entering the world, if the first dash is made by the Shield of Cthulhu, it will not deal any damage: the player will pass through targets instead of dealing damage to them.
How to reproduce this issue:
1. Enter a world
2. Use Shield of Cthulhu dash on a target
1.Paint Sprayer
The Paint Sprayer will not apply paints/coatings to newly placed Chest/Torch/Campfire when they are placed with block swap.
2.Inconsistency about Torch and Campfire
When block swapping a Torch, it remains its on/off state. However when block swapping a campfire, it will always...
Crystal Shard should be able to grow on all sides of a source block, however from source code it seems that a typo prevents it from growing on the top side of blocks.
Made a test in a Journey Mode world and here is the result:
The Pigron Mount had a yawn idle animation, which was triggerable in 1.3.5.3. In current version, the animation does not occur (tested in Journey Mode, time speed 1×), regardless of waiting time. In comparison, the Rudolph (Reindeer Bells) mount's idle animation works fine.
Ocram's Razor will break player's armor and accessory drawing if it is used when the boss is unable to be summoned due to NPC slot limit. Could be an issue caused by item variant?
Tested other boss summoning items (Suspicious Eye, Slime Crown) and these have no issue.
Loadout used in tests is...
The bug mentioned in [this post] still exists in 1.4.4.9.
After testing in 1.4.4.9 with original localization file and resource packs, it seems that NPCs with name-based special drops are still using the actual name text to determine whether the items are dropped, despite the bug fix note in...
From the code there is an exchange between these two items, but they are not exchangeable ingame. Maybe this is due to these items are only materials and cannot be "used"?
Currently, all three name-exclusive drops from Town NPCs (the Green Cap, Ivy, and Jim's Cap) only checks if the NPC has actual corresponding name, instead of an internally coded condition.
This means if a resource pack changes all Painter name to "Jim", then every painter arrived will drop the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.