Alright cool, I'm planning on adding more easy courses as well as the hard ones I'm constructing. I've tested all the holes quite a bit to make sure they can be done under par and so far they all can be, but I understand how on some of them one bad shot can set you back several strokes and make...
I think golf was a really good addition because it helps make builds that you can actually play around with later instead of just being inert like a lot of them are. You may not like building and you may not like building golf courses but to a lot of players building stuff is one of the major...
I am currently in the progress of constructing a Mini Golf map filled with small golf courses that are played using exclusively putters. Currently I have 1 9 hole course and 9 other holes made split between several different areas for a total of 18 holes. (Pylons are placed for easy navigation.)...
I tried it out. I'd suggest adding a Par rating to each of the signs so people can have an idea what score to aim for. Also you may want to divide them better, I accidentally scored on the next hole over a couple times, especially hole 2 being very easy to roll all the way down hole 3.
Edit: NVM, the issue was that a wire crosses a golf cup off screen and apparently those release a signal when someone scores.
I tried using a simple series of gates attached to a clock in order to make some actuated blocks "spin." Basically at any point in time one of four blocks should be...
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