Having had four I wanted to submit, but the limitation of just one - I had me a poll for which I'd submit to this contest.
The winner in my mini-vote was:
[Am I]!
Thank you for this opportunity, Re-Logic!
Terraria plays the individual songs in the wavebank from (basically) 0:00 to the end, then plays it back from 0:00, rather than letting you set an "Intro" to a song and having it loop whatever isn't the intro
so you can't have it play a cool guitar riff before your epic battle theme and expect...
Seems worlds are having trouble opening with this mod active on my end. A little sad, since I find this mod's concepts rather enjoyable.
Might relate to Tremor being active at the same time now that I think about it... Anyways, maybe there could be some sort of a trimmed down version that could...
On the topic of Slime bouncing Invincibility and using weapons (as Starblaster said), only weapons that can't hit multiple targets (aka, non-piercing weapons) can be used to fight atop an invincibility slime machine, any other weapons are fair game. Such as a minishark with chlorophyte bullets...
it seems like this mod has a minor incompatibility with Tremor, specifically with the Alchemist from this mod replacing the Alchemist from the other when loading a world
I'm fairly sure I've seen a multi-biome stacker using actuators and blocks from each biome to switch between the biome you want to get spawns from, but I don't remember anything else
The issue is indeed something to do with this prefixes mod, not anything else...
I came up with a theory that maybe it has to do with the fact that old one's army enemies enter a semi-unsolid state whilst not chasing the player (which requires the player being within a small distance of them to...
It appears the whole thing with the old one's army has been noticed already...
I have an update on the whole thing from testing with two full fights under the restrictions given by this mod:
If you leave an area of 10-15 blocks of an Old One's Army enemy, it despawns, not just never coming from...
it is likely set to 0 to prevent crashing due to not being able to load a file it should be loading, since 0% volume results in the actual sounds/music not actually playing at all.
i know this because i've set my music volume to 0 and when i put it back up to anything else it starts from the...
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