For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Been playing some with this mod and it really is some quality work. The additional weathers really add to the world without feeling too overbearing, and that music for the borealis... :passionate:
It's a yes from me!
Updated to v1.6.4 for tModLoader v10.1.5
Hey guys and girls, it's that time of the year where I have enough time to pretend like I'm still actively modding! You may have already noticed that I released this yesterday, after which I immediately snoozed for many hour.
Anyways as a general FYI...
@ShadowTiger @Yvori Don't forget you can still bulk replace scaffolding blocks with later tools!
They have some awkward limitations, it's on my eventual todo list to make it more clear what's preventing them from growing
The sashes basically encapsulate the kind of style I wanted fists to be - darting back and forth, straddling a fine line between massive dps and death. Unfortunately I only realised that properly like, halfway into development, and I certainly don't have the big chunks of time to try at it again...
Ok I've missed a lot since what, May-ish? Tonnes of posts so I'll see if I can sum some (hah) of them up.
Hardmode Fists are OP
Yeah, not surprising I've had a few complaints about that now. Haven't heavily playtested the higher end stuff much, sorry! Will probably see if I can get more peoples...
v1.3.2, for tModLoader v0.10.0.5
Download (64.8 KB)
Time for more tiny updates to fix little things that I keep breaking! Hope you're all enjoying yourselves, and I guess friendly reminder I'm terribad at keeping up with the forums so if there's a bug or something that needs to be adressed ASAP...
Ah good spot. This would be because a special trigger makes scaffolding behave like grass (can be cut) when using the Slegde Hammer, but usually only when swinging. For tModLoader, holding items on the cursor can do some really unexpected behaviours to various modded items with special effects...
v1.3.1, for tModLoader v0.10.0.4
Download (64.1 KB)
Hey again, it's me: never updates mcgee. Here's a dumb fix because I should really stop coding at late o'clock.
sorry nothing. But if you have suggestions...?
Plantera boss bar no longer uses broken textures in expert...
Well it's really up to those mod owners to do so. With regards to the pillar shields, I only know of Tremor adding a pillar, which reminds me I need to bug Jofairden about that at some point. If you know any others then sure I'll get in contact with the mod owners and sort something out :P