Google, when I click the "X" button on an ad you're showing me, it's because the ad is obstructing my vision of the website I'm trying to view, not because I don't want to see the contents of that ad. So get the space allotted for it off my :red:ing screen instead of just asking me why I didn't...
Y'know, I heard at one point that giving birth is actually one of the most painful things a human can experience aside from really depraved things such as being lit on fire. And if that's true... what the :red:, evolution??? Millions of years of progress and reproducing is still agonizingly...
Just a thought that crossed my mind when given the options to the endings of Slay the Princess, where you're given the option of stagnation - a life without death and also the presence of said death to give it meaning - or change - where you wonder what the purpose of living is if it will be...
Therefore, an ideal world isn't one that is devoid of death, but instead one of which you are able to choose when to die when you're sure life has nothing to offer you, otherwise life's pleasures have no meaning. Like the Good Place!
True, but even suicide is something that can be ultimately derived from the perceived futility of existence and the inability to choose the times when tragedy occurs. People aren't scared of dying, but rather the inability to decide when they and their loved ones are ready to die, and the...
I was heavily addicted to Magic the Gathering: Arena at one point, but I absolutely hated most of my time playing it due to inherent RNG and P2W elements in the game. But the few times I won was just enough dopamine to keep me playing, and it was incredibly hard for me to drop completely. Its...
I guess I've just seen one too many ridicules of Steam reviews where the reviewer has 1,000 hours at the time of the review and 3,000 hours total, as if they can't say the game is bad because of this. Something like, "if you hate Starfield, why did you play 100 hours of it instead of 5?" Even...
This is further compounded by all of the criminal practices in videogames nowadays that promote addiction that should frankly be outlawed. Daily quests, daily login rewards, limited time events and incredibly grindy battle passes, all of these things coax players into coming back regardless of...
You know, lately I've kind of grown tired of seeing the mentality that if you have 1,000+ hours on a game, you can't hate said game and can't leave a negative review on it? Are people just forgetting that most addictions are actually unhealthy and that you don't necessarily have to enjoy...
Existential/philosophical musing prompted by Markiplier's Slay the Princess playthrough, but while I acknowledge the necessity of death and change to give life value, I don't think anyone who fears death fears it for the concept of death itself, but rather the inability to decide when that death...
@BookWyrm Honestly, all I'd really want use a potential downgrading feature for is so that I can finish the Terraria playthrough I started around when 1.4. started without having adjust to the influx of changes that have occurred since then. Sometimes its just nice to be able to play in the...
Maybe this is impossible due to limitations imposed by Steam, but after 13 years of Terraria, I really think the game would benefit from having an officially developed method to downgrade to previous versions of the game. I think the GOG version has something like that already? Its something...
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