• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.
GawenStarTeller
Reaction score
3,793

Profile posts Latest activity Postings About

    • Like
    Reactions: RavageTheSavage
    neoselket
    neoselket
    I wish i could imagine things the way they're described, but my brain always defaults to somewhere i've been, usually my house or yard. It sucks tho, cause most of the time the setting isn't even remotely close to any of those places, so it really hurts my immersion.
    Really annoying how there are a lot of Americans congratulating/ridiculing the election candidates for their victory/defeat when it isn't even over yet.
    Chlorophyte gear currently stands as one of the most useless tiers of equipment in the game; it's just so much easier to skip the armour/weapons and create Shroomite/Sprectre bars with whatever Chlorophyte you managed to mine before defeating Plantera.
    Anyone know whether or not the latest version of TEdit works with Terraria 1.4.1? I've been meaning to use it, but I've been hesitant to because I don't want any world corruption.
    Maybe I'm salty for building several highly decorated houses for NPCs over the course of 200 hours and having my hard work ruined, but the new happiness system is some A-grade bull:red:.


    Of the NPCs showcased here, the only one uncrowded is the Merchant. Why? I liked the old system better.
    GawenStarTeller
    GawenStarTeller
    From my findings, the amount of NPCs that can live right next to each other has increased from 2 to, well, 2, whereas the detection radius for said range has been increased from 25 tiles to 50 (a 100% increase). It's the only explanation for why the Tavernkeep could be crowded, but the Demo and Clothier are not, as well as the entire Desert town being crowded.
    GawenStarTeller
    GawenStarTeller
    The amount of NPCs other NPCs that can be within a large radius of has increased from 3 to 4, whereas the detection radius has doubled from 120 to 240 blocks (a 33% and 100% increase, respectively). The drastic increase in detection radius while only slightly increasing crowding limits does not make things easier, and only makes building towns more oppressive.
    SaltyDog
    SaltyDog
    You're not salty, I am XD.
    I keep seeing posts about how NPC happiness was tweaked in the latest update, but I can't find any specifics. What exactly was changed?
    Anyone got any advice on which mobility accessories to sacrifice to make way for different ones? I keep wanting to use class boosting accessories, but rely way too much on mobility.
    00Banshee00
    00Banshee00
    Replace the balloon, its benefits don't justify an accessory slot (in hardmode) since wings are a direct upgrade. They might seem a good addition to Fin wings, but as you progress you'd hardly feel any extra benefits from them. Boots just depend on your playstyle... You could use a mount instead, but I never found it convenient except for certain situations.
    GawenStarTeller
    GawenStarTeller
    See, if all the balloon offered was the double jump, negated fall damage, and increased jump height, I'd be comfortable with replacing it (since the only one not overwritten by wings is the double jump, which is negligible this late in the game), but it also provides +30% ascent speed, which allows you to ascend at a vertical momentum of 50 MPH (from 38).
    GawenStarTeller
    GawenStarTeller
    I suppose wings that are of a higher tier might have faster ascent speeds that might warrant the replacement of the balloon with another item, but right now I've grown adjusted to it and it feels too slow without it. From what I understand from how wings work, the speed boost should just allow you to fly 30% higher, since it doesn't affect flight time.
    Really wish there was more armour sets similar to the Crystal Assassin armour/more dual class armour sets in general so that non-class based playthroughs were more viable. You know, something that defends for a moderate amount and provides stat boosts, but not to the extent of specialised builds of their tier.
    Okay so, anyone got any tips on how to dodge Dreadnautilus' contact attack?
    Elivyr
    Elivyr
    Try not getting hit, that usually works for me
    Maza
    Maza
    If you're playing on Expert/Master, you can use the Shield of Cthulhu to dash and avoid the first spin, but timing that is a bit difficult; What I usually do is try to tank the first hit and then remain stationary so that it keeps spinning without actually dealing contact damage.
    GawenStarTeller
    GawenStarTeller
    Unfortunately I'm playing on Classic mode so the Shield of Cthulhu isn't an option; however, I've found that just tanking the first hit does actually work. It'll strike you the first time and then spin around you without making contact for the remainder of the attack. Apparently the best way to dodge attacks is to just... not try to?
    • Like
    Reactions: Maza
    why can queen bee be summoned in the surface jungle if she enrages there
    Techhunter_Talon
    Techhunter_Talon
    Definitely saves on the effort of luring her up there if you're going for the challenge of killing her on the surface.
    Elivyr
    Elivyr
    Queen Bee enrages on the surface?

    I always fight her on the surface...

    Guess I'm just so epic gamer that I don't even notice it
    If I was going to name an item in this game that's literally useless, it'd probably be the hook. The normal Grappling Hook is so much harder to get than gem hooks due to the hook's rarity, and yet it has the least range of any grapple save for the Web Slinger, tied with the amethyst one.
    At what point would you say that the hardmode ore swords overtake the Breaker Blade in terms of effectiveness? They do more damage starting from Palladium, but the damage boost against enemies above 90% health for the Breaker Blade is hard to ignore.
    ppowersteef
    ppowersteef
    The Breaker Blade saves you from one extra swing. So it's really useful against weak but annoying enemies, like expert hardmode bats, to kill them in one hit. But you'll have to start fighting an enemy in close range to utilise it's efficiency, so ore swords are better for longer lasting DPS.
  • Loading…
  • Loading…
  • Loading…
Top Bottom