If I wanted to add an item to my mod that grants all damage and have it affect, say true damage in thorium and all similar custom damage types, what would be the best way to go about it? I'm kinda new to this.
From
From what I've seen your version looks great and I do sorta agree that it was way too OP. After moonlord you could get like 5k health with 3% regen, at which point you'd be basically immortal, also the damage leeched as life nodes were way to strong and the improved critical multiplier...
Can anyone help me figure out what i'm doing wrong? whenever i try to build this i get cs0246 type or namespace player is missing
using Terraria.ID;
using Terraria.ModLoader;
namespace MOD.Items
{
[AutoloadEquip(EquipType.Shield)]
public class holyshield : ModItem
{...
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