in terms of goals... I’m not too sure. Obviously I put subscriber milestones in place but I don’t actually have a whole lot of control over that. So I think I focused more on learning new things on the editing side of things. It really pushed me to become familiar with software and visual effects
Constant uploads don’t necessarily do the trick right away, what you want to find first is a way to make quality content that’s unique first. Find a formula that people enjoy, then fine tune it. Most people blow up on YT because one particular thing they did went viral, and they continued to...
For the artists - how easy/difficult is it to meld the various artstyles together to create one coherent thing?
For the programmers - what was the most catastrophic bug you've come across while coding for the game?