Hi,
I m currently trying to figure out a randomizer that always gives me exactly one signal of for example 8 possible signals, I ll post when I come up with something (or find someone who s done something like it already)
edit: so after some searching I found this design, I think the credit...
ok so I tried it, quick disclaimer, I never played a parkour map before
so I barely made it to the first lava part, which for anyone who didn t try it is not far ;)
feedback in random order:
with that kind of difficulty I d really need beds alot more, or ramp up the difficulty slower.
maybe...
mornin, so first thing I noticed, are there outlet pumps up top? can t really tell on the screengrab
other than that I can t see a problem from here but with my builds I gotta play around with it myself if somethings not working, so just giving me the world might work better buuuut I could also...
ooh ok, so the player drowns and then comes back and resets the room with the switch from the outside?
also since you said you can only get it to activate once, do you mean the pumps? in that case you just gotta hook up a timer (half second works well) to the pumps;
currently fiddling around...
ok, just so I understand what you re trying to do, the player opens the chest which closes the room and floods it with water. then the player can flip the switch to drain the water and open the room again?
if so, why not use grates? one block grate at the top and bottom of the room, then have...
what I forgot in my first post was that when placing 'on' lamps on an 'and' gate the gate sends a signal right away, so might not be the best to have a player unlock something by gathering LGLs.
also I m not sure what the exact problem is, most mechanisms are very modular meaning as long as you...
my first map isnt finished yet, so I can only recommend that one if you wanna test an unfinished one ;) (if you do tho I d appreciate feedback)
after that one I m tossing around 2 ideas for adventure maps in my head, one about mages and magic and something like a mages guild and the other...
so if I understand correctly the player gathers things to open something up later on?
why not just use large gems and gemlocks? you could for example just hide 8 yellow gems around the map and put up 8 yellow gemlocks in the center of the map
or if you really wanna roll with the LGLs in the...
thanks for the feedback dude, lemme jump right in:
-cobalt shield sounds like an idea, think I ll add that to the start, sorta goes in line with the player being a badass.
-I put the base rules in chat with the world loader, hope that worked. maybe I ll change it to signs, I had the idea for...
updated 29/03/2021
introduction:
hi there, this is my first adventure map project, I ve been fiddling around with builds on my solo playthroughs or with a friend but now with journey mode I really felt like making something and uploading it. also I never really got into wiring and with this map...
I was just recently thinking during map making that I'd love a way to change daytime/nighttime, since there are certain mobs that only work during nighttime. this is not very fleshed out though, I'm assuming you want to have part of the map behave like it's night?
so I go straight to wiring...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.