The new coral furniture is a fantastic addition, but I would look at the current furniture sets.
Each wood has a full set of furniture except plain wood which has no tub, toilet, or luminous furniture.
Likewise, it may be your last chance to loot pine furniture and stone brick furniture.
Again on the subject of sounds, I've noticed another inconvenience for content creators.
The point is that wolf, werewolf and werewolf's curse share this sa sound file so you can't, for example, change the texture of a werewolf into a cat or a zombie because it uses wolf sound effects all the...
Well the new wiki is great but... only in English. The other languages now readily available at the bottom of the page are underdeveloped. For example, it is enough to change the language to Polish and enter the Mounts tab. More than half of them are practically missing. It is similar in...
Even if the sound is unchanged, I mainly mean separate sound files for each character. I saw a few packs that were changed by the sound of the window, but it looked quite strange has an example when interacting with city pets.
I am curious if it is possible to give each NPC a separate sound for opening a chat window?
This wouldn't affect the base gameplay, but it would allow resource pack makers to customize the audio for each city NPC.
Will we finally get a special kind of training dummy, on which summons and turrets react?
Because it would be nice to be able to train creatures on them, or to do devilish laser shows with the use of Lunar Portal Staff.
Sorry, forgive me for that, but I really missed the end of the balance thread a minute, and this is my last idea.
Because I figured there are monoliths in the game that you can put up and they change the background. But couldn't they act like music boxes that, in addition to being placed on...