See the amount of endgame content now and 10 years ago and figure out about how much devs are care about.
The worst part is that I didn't even continue developing my mod, since finishing, or even showcasing it, in this day would be a nice gesture 😒
Today is the tenth anniversary of the update that made me wish Re-logic had stopped development in 2012.
And I'm surprised to see someone actually remember this date it as well
I'm complaining, that's what I've been doing for 9 years and will continue to do until I get my hands to sort this :red: out after I finish with Full Effect, and I hope I can start before the devs
Actually I already did, but as concept
It naive, but since release AI code still uses "ifelse" instead of "switch", or, in the best case scenario, delegates or method pointers. And I bet they won't touch it for next decade.
And yes, it's developer, not language. In Rimworld and Barotrauma, another games on C#, code looks and operates...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.