A lot of us started by trying to carry over traditional circuit diagrams into the game. This approach works better in minecraft imo, but with the pulse based system terraria uses it's often better/more efficient to throw traditional combinational designs out the window. I made a tutorial on...
I wouldn't call hoiking a glitch. The tile engine needed to support sloped tiles. Showing a sloped sprite is one thing, changing the game to do proper collision detection with rotation and no longer limiting it to AABBs would be a lot of work. So the devs made the simple choice: allow players to...
I just checked the Chippy video. I'm sad he didn't show the multiplayer version since its a lot stronger. @ZeroGravitas idk if you tried it, but when you do it in multiplayer the block data fails to load as you mentioned, and the map is updated to reflect a giant open area, as if the area had...
that's one of the most basic and most popular uses of hoiks. Check the original hoiktronics videos by ZeroGravitas to see tons of examples using natural mobs and statue spawns.
I do software development for a living and I am in-between jobs atm. I normally work on js/golang/c++ applications and it's been a long time since I messed with anything .NET, and I've never dealt with XNA before. But syntax is syntax and a framework is just a framework so it's not too tricky...
@DicemanX 's teleporter setup works fine and is well known. I have a simpler one I use on my playthrews: https://imgur.com/a/9QfVw2m
I use a dummy ghost in a hoik loop with two pressure plates for the timing mechanism (this is the only slightly complex part). The idea is that you bounce...
So this post isn't exactly about a wiring setup... But since this community is very knowledgeable and tends to enjoy glitches I thought it warranted a post (mods let me know if I'm wrong).
Someone on reddit found a new glitch, similar to hoiks, but where the camera pans without actually moving...
I just started messing around with tModLoader the other day and used to use Mechmod a lot. I'm really just curious as to how certain things were done. Just getting my feet wet with all the modding. Thank you for the diff, that's perfect :)
Just use one way walls with a small box: https://i.imgur.com/ICqCUct.png
You can use spear traps for the top row of the box to speed up the death. Simple and effective imo.
I like the padlock design to the input a lot! The wiring for the door lock itself is nice and straightforward... I may need to use this in one of my builds. Nice!
Well then you have another alternative. You could have a dummy hoik down a track with 7 pressure plates spaced out by a block or two. When the dummy reaches the end of the track he will just teleport back to the start without repeating or looping. Each pressure plate should be hooked up to a 1...
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