PC NEWS: 188.8.131.52 update is out! More info here. Report bugs here
CONSOLE 1.4 LAUNCHES SEP 30: The official launch date for Journey's End to arrive on Xbox and PlayStation is September 30th! Click here for more info. The plan is to have the update on Switch out later this year. Stay up to date with console news here.
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Good call, as I was playing with the zoom in the same area as the first picture I noticed the lines popping in and out with different spacings. Must have been playing with the game zoomed in before. Probably should still mark this up for the team to look at.
This is singleplayer, and my machine is definitely not lagging. When I say flickering, I mean that effect where something moves back and forth in the game so fast it appears to be in two places at once; a capture will only show one of the two. I can't actually tell that these pixels are...
See attached image. Waterfall sprite (?) seems to be partially glitching out of place. It's a flickering effect, I had trouble capturing it, in game camera wouldn't catch it. Affecting lava and gemspark waterfalls. both on screen.
I had a similar bug happen to me. The music stopped upon nightfall, a blood moon started but after a long delay. The in game volume was where I left it, changing it does not bring back the music. Changing music with the party girl also has no effect, nor does changing biomes. SFX and ambience...
I have seen this reported once before. When the biome shifts to desert, torch god's favor only functions when back walls are present. Presumably they thought desert torches would only be needed in the UD, but this prevents them from being used on the surface desert and in smaller desert patches.
I know that others have reported this boss for bad pathing AI, but it needs some specific work. Several times now while trying to fight this boss I've been stymied by it zipping under the ground in between attacks. One time it simply jetted offscreen and disappeared, another it hung out at the...
I just replicated this with a magic mirror, so that's confirmed. Also I'm not sure the flair for this post is appropriate - I don't think devs intended for magic mirrors to act as an xray through blocks.
I posted this bug a few months ago. It was an effect where for some reason light would be shed through solid blocks in a wide range but only show on the minimap.
Like so. Nobody could figure it out so I decided I'd keep an eye on it. Finally I caught one only a few minutes after it happened...
It's not light particles, the shape is too symmetrical. It really looks light a light source with a really high range that ignores solid blocks. In the second one you can see it it perfectly diamond shaped.