Terraria Community Forums

Nakano15
Nakano15
Both, also, the main quest currently sucks. I have hired a person to work on the quests, but all he is doing is idling and about to be kicked out of the team.
zimberzimber
zimberzimber
Can I try? :D
Nakano15
Nakano15
If you somehow show-me how good you are on making a quest.
zimberzimber
zimberzimber
You mean quest quest? with coding and stuff?
That I cannot do as, you already know, I am at a basic C# level.
I was talking about the story, and maybe on what to do on the quest, but not the coding.
Nakano15
Nakano15
Just do a hipotetical quest. Like a text document where you would setup what the quest could offer, do and what would give as reward.
zimberzimber
zimberzimber
I'll see what I can do about it.
Nakano15
Nakano15
Sure, if you are able to do so, send the result on a private message on my profile.
zimberzimber
zimberzimber
So be it.
Also, there are a LOT of grammar errors in NTerraria :p
Nakano15
Nakano15
I know, at least they makes the mod unique. hahaha
zimberzimber
zimberzimber
The mod is already unique with the NPplayers, realms and other unique aspects!
It's the only one that adds more then a simple leveling system and some items!
Thats why I love it so much!
Nakano15
Nakano15
Yep, i know, but quests add a little more of objectives and extra way of leveling on the game, since things gets harder according to how leveled you are.
zimberzimber
zimberzimber
I think the quest should also restrict the player with what he can do.
I mean like... I killed the WoF, did some more stuff here and there, and only then did the main quest.
This should be fixed.
Nakano15
Nakano15
I think players will not like to be restricted because of them, or unless until the main quest does not sucks.
zimberzimber
zimberzimber
Then why do you need a quest if you can just go forward and do everything by yourself?
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