Nakano15
Last Activity:
Sep 22, 2018 at 4:13 AM
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Gender:
Male
Birthday:
Feb 20, 1994
Age:
24
Location:
Rio de Janeiro, Brazil
Occupation:
Lazy Programmer, Average Gamer.

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Nakano15

Official Terrarian, Male, 24, from Rio de Janeiro, Brazil

Will I eventually be able to take vacation of the mod? Like, actually taking a time off without being called back to it due to bugs? Sep 20, 2018 at 6:58 PM

Nakano15 was last seen:
Sep 22, 2018 at 4:13 AM
    1. Nakano15
      Nakano15
      Will I eventually be able to take vacation of the mod? Like, actually taking a time off without being called back to it due to bugs?
    2. Nakano15
      Nakano15
      Hehe, I've sprited 5 monsters for my project. But on other hand they still have animations missing. Whatever! 5 monsters!!
    3. Nakano15
      Nakano15
      Grindy tasks like trying to get the Rod of Discord or the Brain Scrambler are some of the things that made me add leveling to Terraria.
      1. neoselket likes this.
    4. Nakano15
      Nakano15
      It's quite bizarre how nobody has made a 1hp mod for tModLoader yet.
      1. neoselket
        neoselket
        You can do that with inventory editors.
        Sep 13, 2018
      2. Nakano15
        Nakano15
        Yeah, but with a mod the change isn't permanent, so you can still use the character even if you don't want to play with the mod.
        Sep 13, 2018
    5. Nakano15
      Nakano15
      Even though I gave a break of modding, I guess I can still send in some ideas for the game. Anyway, I still love Terraria.
    6. Nakano15
      Nakano15
      My spriting skill surelly is improving, and the results of them in the game are also very cool.
      1. Dg-vr likes this.
    7. Nakano15
      Nakano15
      The more I play, the more I think that Digimon World DS might be the best Digimon game ever made. Or at least from the ones I know.
    8. Nakano15
      Nakano15
      I really hate those begginings of month, generally my ISP likes to offer a fraction of their services around that time.
    9. Nakano15
      Nakano15
      Faced the Destroyer and discovered that each segment deals individual damage even while on the immunity time, seriously?!
      1. View previous comments...
      2. Giga
        Giga
        Pretty sure Probes don’t deal damage when they explode. That’s just a death animation. If you’re being hit through immunity frames that’s a bug that you should try to replicate and report.
        Aug 30, 2018
      3. Nakano15
        Nakano15
        I replicated, discovered that was the Probes.
        Aug 30, 2018
      4. Giga
        Giga
        Probes don't explode though. You likely got hit by contact damage from one. As far as I know debuffs are the only thing that ignore I-frames.
        Aug 30, 2018
    10. Nakano15
      Nakano15
      Re-Logic really want people to visit their instagram...
    11. Nakano15
      Nakano15
      Look's like I'll have to ditch my idea of a mod with optional features :/
      1. neoselket
        neoselket
        Why?
        Aug 27, 2018
    12. Nakano15
      Nakano15
      If you make use of PostDrawInterface on your tModLoader mods, add spriteBatch.End(); at the end of it if you are having crashes.
      1. Nakano15
        Nakano15
        I just found out that the mouse disappears instead of crashing the game, so It's either use and have no mouse or don't use.
        Aug 25, 2018
    13. Nakano15
      Nakano15
      Impressive how a bug lead to an interesting idea.
      1. diekonradish likes this.
    14. Nakano15
      Nakano15
      Bouncing on the destroyer while using a Slime Mount with a group of other characters is fun, but also very dangerous and irrational.
      1. O RainKnight O and salad_den like this.
      2. O RainKnight O
        O RainKnight O
        I want to try this though. No matter how irrational.
        Aug 20, 2018
        Nakano15 likes this.
    15. Nakano15
      Nakano15
      It's actually possible to make boss fights more melee friendly, just need to make so the bosses fly lower and deal damage on attacks.
      1. neoselket likes this.
    16. Nakano15
      Nakano15
      Due to the addition of conditional switches and statues, I believe Castlevania based maps are possible to make on Terraria.
      1. View previous comments...
      2. Nakano15
        Nakano15
        ...the game emits a signal, I had monsters spawns when I enter or leave a Player Above area, causing double spawn in the room, because everytime the logic gate changed state (turning on or off), It emited a signal.

        I believe that is a thing Terraria could add a new gate for, to check if the signal recieved is not turning off.
        Jul 31, 2018
      3. Architect
        Architect
        [​IMG] This is how I stopped double spawning, almost all people will pass thru the PlayerAbove area before the dart cooldown is over.
        Jul 31, 2018
      4. Nakano15
        Nakano15
        The only problem actually is when the player walks slowly during the area, or stops inside, beside that solution is valid aswell.
        Jul 31, 2018
    17. Nakano15
      Nakano15
      I'm playing Terraria with portuguese translation, I guess I have some courage.
    18. Nakano15
      Nakano15
      With my spriting skill increasing, I believe I'll have to rework the new Bunny race in the future, maybe make it smaller? And less weird.
    19. Nakano15
      Nakano15
      Sprite bugs, only exist for programmers.
    20. Nakano15
      Nakano15
      I've got to change my profile picture some time soon, to fix a few sprite bugs it has.
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  • About

    Gender:
    Male
    Birthday:
    Feb 20, 1994 (Age: 24)
    Location:
    Rio de Janeiro, Brazil
    Occupation:
    Lazy Programmer, Average Gamer.
    Re-Logic Games Owned:
    • Terraria: PC

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