I think it depends on the game overall, and how well they can ease you into the game's mechanics along with story + characters. If it dumps a ton of stuff on the player at once it gets overwhelming. But if it starts off with teaching you a simple mechanic then expanding from it after you've gotten the basic mechanic down in a few levels, it is easier to absorb new information from there.
Ironically, I would count Terraria as one of them.