Terraria Community Forums

Phenomalix008
Phenomalix008
I'm pretty sure they're melee because return to the thrower as opposed to being consumable. (In my opinion, they would fit better as thrown weapons though).

I think Journey's End is going to combine the thrower class with the ranger class, so that might clear some things up.
yudgefudge
yudgefudge
What I'm saying is that having a class' weapons being based around consumables is useless if its not ranged. I'm saying that we should base a new thrown class around boomerangs, then expand of them and add other weapon types like that.
yudgefudge
yudgefudge
So let me get this straight.

They're melee because they return after being thrown?
Phenomalix008
Phenomalix008
I'm not exactly sure, how weapons are classified is confusing
yudgefudge
yudgefudge
Here's how I see them:
Melee: Require close-up fighting, should never leave your damn hand
Ranged: Shoots consumables
Magic: Conjures projectiles from arcane mana
Summon: Summons creatures to do the work for you
Thrown: Launch the weapon with your own hand
Phenomalix008
Phenomalix008
I think the reason the throwing class with be removed is because there are only 20 thrown weapons, and all of them are obtainable in pre-hardmode. Also the fact that even the summoner class has a Celestial Pillar, but thrown doesn't.
yudgefudge
yudgefudge
It's a pity. It could've been something, but nope. Let's just drop it instead of helping it.
Phenomalix008
Phenomalix008
They're not dropping it, they're merging it with ranger (or so I've been told).
yudgefudge
yudgefudge
They are dropping it by not expanding it. That's more of what I meant.
Back
Top Bottom