less of a problem in multiplayer, unless it kills everyone at once. in monster hunter, your team only has three lives to share, forcing you to balance striking the monster, applying buffs to yourself and the team, healing, all while watching the monster for the slightest sign that it's about to attack. stressful, but fun. like dark souls, but less harrowing.
Sorry, I find it hard to respect, or even care about, things I cannot play myself.
It's not a "master race" thing but a "those ing devs don't care about my gaming platform, so why should I care about their game?" thing.
It's perfectly reasonable - even though it may not be a likeable approach. And if you've seen me around, you'll know I give exactly zero point zero s about being likeable.
Ok then, let's see...
Destiny has two actual raid bosses.(And Destiny isn't on PC because they're having enough trouble managing 4 versions)
Monster Hunter has, uh...well, , I dunno, I never got to play the game.
...um...uh...
BORDERLANDS HAS A SHOTGUN THAT SHOOTS BULLETS THAT SPLIT INTO MORE BULLETS.
Borderlands 2 has a gun which shoots SWORDS WHICH EXPLODE INTO MORE SWORDS WHICH EXPLODE. And The Pre Sequel has A LASER THAT EXPLODES. Try to wrap your mind around the concept of an exploding laser.
Honestly tho, from what I've seen of the gameplay of MH, it doesn't seem to offer anything that differs from Shadow of Mordor in style.
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