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  • Users: W1K
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  1. W1K

    tAPI [Tutorial] Custom Bosses - NPC AI and Server Syncing

    FindFrame is setting your sprite to the first to the fifth of your sprite sheet animation depending on the value of ai[1], but you're setting the frame count at the start of the script to be the same as eaters of souls (which is 2 sprites iirc). What does your actual sprite sheet look like?
  2. W1K

    [IMG]

  3. W1K

    gaemin [MEDIA]

    gaemin
  4. W1K

    tModLoader W1K's Weapon Scaling

    Added on both the op and the workshop collection 👍
  5. W1K

    tModLoader W1K's Weapon Scaling

    Sorry for the double post, we got our first 1.4 patch for Thorium, courtesy of Bluegobln above! I'll keep the opening post updated with the patches I'm aware of, also I made a workshop collection with the same purpose.
  6. W1K

    tModLoader W1K's Weapon Scaling

    Alright so the guide does still mostly apply but there was a minor change in how item types are grabbed in 1.4, so I modified the guide to point out what needs to be changed and attached a second example with the fixed syntax. Ty for pointing this out and going through the effort of trying to...
  7. W1K

    tModLoader W1K's Weapon Scaling

    Might actually mention it, but it looks like the mod cross-compatibility actually works, and it kind of always did. The tutorial to make a compatibility mod on the first page of this thread should still be valid. Lemme know if anything doesn't work as intended.
  8. W1K

    Forgot to post about it here but I've actually started a new side-project [MEDIA]

    Forgot to post about it here but I've actually started a new side-project
  9. W1K

    tModLoader W1K's Weapon Scaling

    Real quick, pushed an update to make this compatible with the stable 1.4 release.
  10. W1K

    Standalone [1.3] tModLoader - A Modding API

    Have you run vanilla Terraria at least once to let it install libraries?
  11. W1K

    tModLoader W1K's Weapon Scaling

    It was some goofy incompatibility issues caused by 1.4 updating and arbitrarily deciding OverrideColor must be capitalized now. I just pushed a patch to bring the mod up to date. Also glad to hear you've enjoyed the mod!
  12. W1K

    tModLoader W1K's Weapon Scaling

    Yep! Since things have changed quite a bit from 1.3 plus the possibility of things changing quite a bit even more I kept the support to vanilla only. However since 1.4 alpha has a stable branch and devs have suggested it's a good time to begin porting, I might consider reintroducing mod...
  13. W1K

    Oh yea and I made this [MEDIA]

    Oh yea and I made this
  14. W1K

    I've actually used a compromised email-password combo on here for the past like 6 years. Dont be...

    I've actually used a compromised email-password combo on here for the past like 6 years. Dont be like me 🙃
  15. W1K

    tModLoader W1K's Weapon Scaling

    Alright sorry for the quick double post but I should've solved it. I pushed an hotfix for the tmod 1.3 version to fix the issue with AlchemistNPC.
  16. W1K

    tModLoader W1K's Weapon Scaling

    Yep, I've added it. The tokens issue is well known and I thought I fixed it already but I guess I am silly. I actually already have a fix ready but my ISP is currently having issues with the mod browser for some goofy reason and I fear I wont be able to push an update for a bit.
  17. W1K

    W1K's once again workshop of TCF GIF Avatars resizing.

    I don't really do image editing, I just help out with compressing and resizing gifs to fit into xenforo's silly avatar limitations. I can turn a bunch of images into a gif but actual editing isn't really my thing.
  18. W1K

    W1K's once again workshop of TCF GIF Avatars resizing.

    I found out the problem and it seems to be related to the lenght of the gif. After some testing it seems like xenforo only supports gifs up to 100 frames long, this one is a modified version of the bigger one with a bunch of frames cut off to meet the quota. Hopefully this one should work just fine!
  19. W1K

    W1K's once again workshop of TCF GIF Avatars resizing.

    This was a bit tricky because of the sheer filesize so here's two alternatives that *should* both work This one is bigger but is heavily compressed This one is smaller but much less compressed
  20. W1K

    tModLoader W1K's Weapon Scaling

    Heyo just posting to let people know the 1.4 version of the mod has been updated to fix issues with boss bags (again) caused by some tModLoader update. I also added support to Abigail's Flower.
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