I posted about this a long time ago - the check performed when settling liquids is broken. Worlds with long horizontal stretches of liquid are significantly delayed during world load. This is most commonly seen when loading worlds made with the Drunk World Seed.
Hoping that an update in the...
I posted about this a long time ago - the check performed when settling liquids is broken. Worlds with long horizontal stretches of liquid are significantly delayed during world load. My current workaround is to use a world editor to cut wide stretches of liquids into parts by adding vertical...
Hey all,
Releasing a project I've been working on for a bit. It's a Vanilla Skyblock experience with a mini-backstory and enough research backing it up to be able to smooth out the game progression.
I'm calling this challenge the Drunken Celebration. Using TEdit, I've created a skyblock map...
Hey Team,
I've been poking around in Terraria's code with ILSpy, learning specifics of various mechanics for a custom map that I've been working on. I was instructed to post my bug findings here. Hopefully this format works well for you.
Terraria.Projectile.GetFishingPondState():
Problem...
Hey team,
I've been working on a custom map, which has me peeking at Terraria's code for guidance. I'm finding some issues that could easily be resolved, resulting in getting intended results from certain methods. Would it be best to submit them here as I find them, or do you have another...
Certain pressure plates and Living Wood Walls don't correctly drop their items. The bug appears to be inconsistent, and I've not noticed a pattern, yet. Bug has been present since the 1.4 update, I just always assumed someone else would notice and report.
I used to have a pirated version, but...
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