I love all the balance changes they made in 1.4.4, it helped breathe new life into some forgoten weapons. Melee was really :red:ing desperate for an overhaul since that class was filled with interchangable trash weapons. But the buffs have helped smooth out Melee's progression and given it some...
Obsidian armour's summoner buffs are exclusive to PC right now, which is using the 1.4.2 update. Mobile is only 1.4 right now and won't reach 1.4.2 until console is at least 1.4.
For more info, see the latest State of the Game.
Hey there Grunty, welcome to the forums! That's a really pretty build, I'm always into the gritty underground aesthetic.
You can change your profile pic here.
Both of the Cavern wizards, TIm and Rune Wizards are really cool. Unique spawn conditions, pretty good armour for early mages and sick vanity all in one. You even get an achievement for Tim. I also find it amusing that Rune deals a truckload of contact damage (400!) when that's practically never...
ITT; everyone forgets the Piranha Gun.
I'm torn between Desert Tiger and Scourge of the Corruptor. Tiger is super cute, and I like how it rewards getting in close with major damage. Then Scourge is godly for going underground, especially helpful for the Hardmode Dungeon. I'll have to go with Tiger.
I was thinking Crystal Bullets could have a hardcap on DPS, like the Spectre Mask set bonus. No idea how you would implement it or balance it between guns though.
Could you reduce Ichor's duration universally? It's less impactful when you need to swap weapons every second.
NPCs now perma-die. Look at this scrub get locked out of the Princess LOL
Firecracker functions like a traditional summon tag, multiplying minion damage every hit for 4 seconds.
For the first Empress fight, my go-to is Hoverboard, Amphibian Boots and Master Ninja Gear plus the Gelatinous Pillion. Then I replace the latter two accessories with the Soaring Insignia afterwards. Sometimes I'll use Empress Wings, but generally I prefer hovering to crazy ascent speed...
I don't know, seems too strong if any cheapo musket ball had the chance to pierce. It could have like 80% damage falloff or even 1 flat damage on pierce; then it's a neat visual touch and it doesn't meaningfully buff already strong weapons.
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