I saw this image posted on 4chan - and despite its crass language - I still thought it raised a valid point.
Since 1.4 was the final official content update, I guess its up to modders to continue the game.
Looking to play some modded Terraria easily?
Setting up a modded playthrough for Terraria is not that simple nor fast, but thankfully the TModLoader's cool ModPacks system can help with that.
I spent a few weeks scouring Terraria Forums and the Mod Browser to compile the most promising mods...
Sort of like how Starbound has the procedurally generated dungeons with randomized bosses that can be fought again and again?
I'd love to have something to spend all the accumulated stuff I get from the entire playthrough and actually have a real use for moonlord's loot after I've beaten him.
So there are these big content mods that I've seen in the released mods section:
https://forums.terraria.org/index.php?threads/tremor-remastered.28695/
https://forums.terraria.org/index.php?threads/antiaris.59884/
https://forums.terraria.org/index.php?threads/calamity-mod.44065/...
So, I want to fight mechanical bosses on this thing:
But the problem is that they (Skeletron Prime and Twins) hover above me, so I cant shoot upwards nor do they come down onto me often enough for me to swing my sword at them either. Are there any blocks in Terraria that stop me, but dont...
The Problem:
I have an issue with Terraria.
I gather tons of objects, build castles, acquire piles of coins and conquer the land. Then I fight the Moonlord and defeat him. He gives me amazing weapons and tools, but at this point, the Moonlord was the only last challenge left. Theres nothing to...
Reactorcore's 1.3 Useful Feedback Mega Changelog
Summary:
This "changelog" is feedback towards 1.3 release of Terraria, written in the style of an common version update changelog. Some lines may be intentionally vague and mysterious to let you come up with the actual implementation...
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