I have been using vs community 2017 for a while to make my mods. For whatever reason all my references:
Microsoft.Xna.Framework
Microsoft.Xna.Framework.Game
Microsoft.Xna.Framework.Graphics
Microsoft.Xna.Framework.Xact
System
Terraria
All have the "Missing Reference" Symbol on them. I have...
The Ranger
By: Zman350x
[Alpha] v0.1.1.4
Available through tmodloader
A note from the Developer/sprite artist/publisher/all other jobs
The Ranger is a mod I just started on. Currently, it adds some generic items and a boss that all seems random and out of place but, will all make sense in...
Hi, I want to create an accessory similar to the royal gel, where it makes a certain type of enemy friendly. I know how to make an accessory, although I was wondering about how to make the enemies friendly? Any ideas?
I made a custom grenade but when I threw it at a zombie, it did no damage, but when it blew up on me, it did 1 damage, how do I increase the damage of the explosion and not make it hurt me?
here is my code for the projectile:
using System;
using System.Collections.Generic;
using System.Linq...
So, you know how jesters arrow fly straight, how would I change the amount of arc that a custom arrow has?
Also, how would I put that on a bow, (ex. When you use this bow the arrow flys x amount of times straighter than normal.)
I want to make it so you can turn 5 mushrooms into 5 glowing mushrooms. So I look up how to make a custom recipe for a vanilla item. I then go to an already existing modded item, head to the recipe section, and paste this code
ModRecipe recipe = new ModRecipe(mod)...
I am running 1.3.5.2 but some things I want to do require 1.3.5.3, I can't seem to get it to update through Steam without "Verifying Integrity of the Game", which I can't do because I have tmodloader, plz help
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