I COULD Have Posted This On The Actual Thread, But I Kept On Thinking Of New Things, And I Didn't Want My Post To Stretch On For A While On That Thread So I'm Doing It Here .-.
Here They Are! (If You Can't See The Sprites, Refresh) :
Wiring Items / Tools
Here They Are! (If You Can't See The Sprites, Refresh) :
Wiring Items / Tools
1 Second Timer
(New Watches Incoming) Crafted With A Molten Watch + 1 Wire (Molten Watch Crafted With 10 Hellstone Bars + 3 Obsidian)
2 Second Timer
Crafted With A Crimtane/Demon Watch + 1 Wire (Crimtane/Demon Watch Crafted With 10 Crimtane/Demonite Bars + Vertabrae/Rotten Chunk)
/
3 Second Timer
Crafted With A Fallen Watch + 1 Wire (Fallen Watch Crafted With 10 Meteorite Bars + 1 Fallen Star)
4 Second Timer
Crafted With A Gold/Platinum Watch + 1 Wire.
5 Second Timer
Crafted With A Tungsten/Silver Watch + 1 Wire.
6 Second Timer
Crafted With A Copper/Tin Watch + 1 Wire.
Music Block (Material)
Used To Craft Musical Blocks.
Drum Block
Crafted With A Music Block And 1 Wire,
Makes A Drum Sound When Activated.
If Right Clicked, A Menu Appears, Allowing You To Alter The Sound Produced By The Block. Every Musical Block Has This Function.
All Musical Blocks Have A .5 Second Cooldown.
Piano Block
Crafted With A Music Block And 1 Wire.
Makes A Piano Sound When Activated.
Guitar Block
Crafted With A Music Block And 1 Wire.
Makes A Guitar Sound When Activated.
Liquid Seperator
Crafted With A Water, Lava, And Honey Sensor.
This Special Plate Can Be Right-Clicked To Open A Menu That Shows An Icon With A Water, Lava, And Honey Icon. When Clicked The Icons Turn Yellow, And Reclicking Makes It Normal Again. Any Yellow Icons Will Be The Liquids That Can Power The Pressure Plate. Up To Two Icons Can Be Yellow At A Time.
(New Watches Incoming) Crafted With A Molten Watch + 1 Wire (Molten Watch Crafted With 10 Hellstone Bars + 3 Obsidian)
2 Second Timer
Crafted With A Crimtane/Demon Watch + 1 Wire (Crimtane/Demon Watch Crafted With 10 Crimtane/Demonite Bars + Vertabrae/Rotten Chunk)
3 Second Timer
Crafted With A Fallen Watch + 1 Wire (Fallen Watch Crafted With 10 Meteorite Bars + 1 Fallen Star)
4 Second Timer
Crafted With A Gold/Platinum Watch + 1 Wire.
5 Second Timer
Crafted With A Tungsten/Silver Watch + 1 Wire.
6 Second Timer
Crafted With A Copper/Tin Watch + 1 Wire.
Music Block (Material)
Used To Craft Musical Blocks.
Drum Block
Crafted With A Music Block And 1 Wire,
Makes A Drum Sound When Activated.
If Right Clicked, A Menu Appears, Allowing You To Alter The Sound Produced By The Block. Every Musical Block Has This Function.
All Musical Blocks Have A .5 Second Cooldown.
Piano Block
Crafted With A Music Block And 1 Wire.
Makes A Piano Sound When Activated.
Guitar Block
Crafted With A Music Block And 1 Wire.
Makes A Guitar Sound When Activated.
Liquid Seperator
Crafted With A Water, Lava, And Honey Sensor.
This Special Plate Can Be Right-Clicked To Open A Menu That Shows An Icon With A Water, Lava, And Honey Icon. When Clicked The Icons Turn Yellow, And Reclicking Makes It Normal Again. Any Yellow Icons Will Be The Liquids That Can Power The Pressure Plate. Up To Two Icons Can Be Yellow At A Time.
Mechanic
The Mechanic Has Some New Things To Sell!
Powerless Turret (Material)
Used With Turret Batteries To Craft Various Turrets
(To Clarify, All Turrets Need To Be Wired To A Power Source And Turned On With The Power Source)
Dart Trap
Basicly The Ones You Find Underground. [PRICE: 25 Silver]
Water Sensor
This Special Plate Only Sends A Signal When There's Water In It's Hitbox. 2x2 Block. [PRICE: 50 Silver]
Lava Sensor
This Special Plate Only Sends A Signal When There's Lava In It's Hitbox. 2x2 Block.[PRICE: 50 Silver]
Honey Sensor
This Special Plate Only Sends A Signal When There's Honey In It's Hitbox. 2x2 Block.[PRICE: 50 Silver]
2 Second Timer
[PRICE: 50 Copper]
4 Second Timer
[PRICE: 50 Copper]
6 Second Timer
[PRICE: 50 Copper]
Hardmode:
Blank Wrench (Material)
Summons A Turret That Shoots Colorless Beams Of Magic.
Uses 3 Mana
15 Summon Damage (I Assume That's Damage Per Projectile)
Knockback: None
Crit Chance: 0%
Shot Speed: Slow
Pierce Of 4
[PRICE: 25 Gold]
Used With Turret Batteries To Craft Various Turrets
(To Clarify, All Turrets Need To Be Wired To A Power Source And Turned On With The Power Source)
Dart Trap
Basicly The Ones You Find Underground. [PRICE: 25 Silver]
Water Sensor
This Special Plate Only Sends A Signal When There's Water In It's Hitbox. 2x2 Block. [PRICE: 50 Silver]
Lava Sensor
This Special Plate Only Sends A Signal When There's Lava In It's Hitbox. 2x2 Block.[PRICE: 50 Silver]
Honey Sensor
This Special Plate Only Sends A Signal When There's Honey In It's Hitbox. 2x2 Block.[PRICE: 50 Silver]
2 Second Timer
[PRICE: 50 Copper]
4 Second Timer
[PRICE: 50 Copper]
6 Second Timer
[PRICE: 50 Copper]
Hardmode:
Blank Wrench (Material)
Summons A Turret That Shoots Colorless Beams Of Magic.
Uses 3 Mana
15 Summon Damage (I Assume That's Damage Per Projectile)
Knockback: None
Crit Chance: 0%
Shot Speed: Slow
Pierce Of 4
[PRICE: 25 Gold]
Crafting
Crafted At A Bottle
Crafted At A Lead/Iron Anvil
Crafted At A Mythrill/Orichalcum Anvil
Crafted At A Lihzahrd Furnace
Crafted At An Ancient Manipulator
Crafted At A Tinkerer's Workshop
(W.I.P)
Crafted At A Wire Box
(W.I.P)
Healing Flower (Material)
Crafted With 10 Mushrooms, A Powerless Turret, A Turret Battery, And 5 Dayblooms.
This Flower Shoots Out Petals In 8 Directions Every 5 Seconds, And Any Petals That Hit NPCs Heal Them For 25 HP.
Flower Petals Can Go An Infinite Distance Unless They Hit Anything Solid. They Go Through Players And Do 25 DMG To Monsters.
Grows A Frame Every 1.5 Seconds.
Giant Blinkroot
Crafted With 11 Blinkroot, A Powerless Turret, A Turret Battery, And 6 Torches.
This Huge Blinkroot Glows A Yellow Color In A 10x10 Area, And Any NPCs Caught In The Glow Start To Glow The Same Color As The Giant Blinkroot In A 2x3 Area ( Basically Their Entire Hitbox ) For 30 Seconds, Ups Their DEF By 15% For 15 Seconds, And Ups Their Speed By 20% For 15 Seconds.
( The Unlit Sprite Is Just When Inactivated )
Enemies Only Get Glow Effect,
Players Are Unaffected.
Giant Deathweed
Crafted With A Healing Flower, 10 Deathweed, 2 Bombs, And 5 Stingers.
This Huge Deathweed Has 2 Fruits That Explode. The Explosions Occur Every 8 Seconds, And The Explosion Happens From The Middle Of The Giant Deathweed. Explosions Have A 9x9 Range. Explosions Hurt Players And Enemies For 50 DMG, But Boost NPCs' Physical Attacks And Attack Speed By 10% For 30 Seconds.
Every 1.5 Seconds It Grows A Frame.
When It Explodes, The Fruit Turns Into A Baby Fruit, Regrowing Into It's Normal State.
Giant Fireblossom
Crafted With 5 Fireblossoms, A Powerless Turret, A Turret Battery, 5 Torches, And A Flower Of Fire.
Must Be Crafted Near Lava.
This Huge Fireblossom Shoots Flames Out Like A Flamethrower In 4 Directions Every 6 Seconds.
The Fire Falls Down Very Slowly, And These Flames Buff NPCs. NPCs' Physical AND Ranged Attacks Gain The Power To Inflict "On Fire!" (100% Chance) On Enemies For 5 Seconds.
Players Are Unaffected And Monsters Don't Take Damage, Rather, They Are Inflicted With "On Fire!" For 20 Seconds If They Touch The Flames At Any Part Of The Attack.
They Grow A Frame Every 1.5 Seconds.
When It Expels Fire It De-saturates And Has To "Refuel".
Flames Reach 1/2 As Far As A Flamethrower Does.
Flame ALSO Goes Through Blocks, Which Is Balanced By Having A Very Limited Fire Area.
Fireblossom Also Has A Small Orange Glow Of 3x3.
Giant Shiverthorn
Crafted With A Fireblossom, 5 Shiverthorns, 5 Ice Torches, And A Flower Of Ice.
This Huge Shiverthorn Functions The Same As The Healing Flower, Including The Frames, Except It Shoots Every 10 Seconds, Inflicting Monsters With "Frostburn" For 20 Seconds AND "Frozen" For 2 Seconds, And These Petals Have A Pierce Of 2, Breaking On The 3rd.
NPCs Get Frostburn Added To Melee And Ranged Attacks (100% Chance) For 5 Seconds.
Players Are Unaffected.
Grows A Frame Every 3 Seconds.
When It Shoots Petals, It Has To Regrow Petals.
Shiverthorn Also Has A Small Cyan Glow Of 3x3.
Giant Moonglow
Crafted With A Healing Flower And 15 Moonglow.
This Huge Moonglow Has A Ridiculous Light-blue Glow, About A 15x15 Area.
Any NPCs Caught In The Glow Receive A 10% Magic DMG And SPD Upgrade For 25 Seconds And Glow The Same Color As The Giant Moonglow In A 4x6 Area For 30 Seconds. ( x2 The NPCs' Hitboxes )
( The Unlit Sprite Is Just When Inactivated )
Enemies Get Glow Effect,
Players Are Unaffected.
Giant Waterleaf
Crafted With 10 Waterleaves, A Powerless Turret, A Turret Battery, 5 Water Candles, And A Water Bucket.
Must Be Crafted Near Water.
This Huge Waterleaf Shoots Out Projectiles In 5 Upwards Directions Identical To The Waterbolt's Every 3 Seconds.
Each Projectile Has The Exact Same Stats As An Unprefixed Waterbolt's Projectiles.
Any NPC Hit Is Given Infinite Breath Time Underwater, 20% More Speed AND DMG Underwater, And Any NPC Hit Will Try To Get To Water, All For 35 Seconds.
Waterleaf Also Has A Tiny Aqua Glow Of 1x1.
Projectiles Do The Same To Enemies As A Waterbolt's Projectiles Would,
And Players Are Unaffected.
Crafted With 10 Mushrooms, A Powerless Turret, A Turret Battery, And 5 Dayblooms.
This Flower Shoots Out Petals In 8 Directions Every 5 Seconds, And Any Petals That Hit NPCs Heal Them For 25 HP.
Flower Petals Can Go An Infinite Distance Unless They Hit Anything Solid. They Go Through Players And Do 25 DMG To Monsters.
Grows A Frame Every 1.5 Seconds.
Giant Blinkroot
Crafted With 11 Blinkroot, A Powerless Turret, A Turret Battery, And 6 Torches.
This Huge Blinkroot Glows A Yellow Color In A 10x10 Area, And Any NPCs Caught In The Glow Start To Glow The Same Color As The Giant Blinkroot In A 2x3 Area ( Basically Their Entire Hitbox ) For 30 Seconds, Ups Their DEF By 15% For 15 Seconds, And Ups Their Speed By 20% For 15 Seconds.
( The Unlit Sprite Is Just When Inactivated )
Enemies Only Get Glow Effect,
Players Are Unaffected.
Giant Deathweed
Crafted With A Healing Flower, 10 Deathweed, 2 Bombs, And 5 Stingers.
This Huge Deathweed Has 2 Fruits That Explode. The Explosions Occur Every 8 Seconds, And The Explosion Happens From The Middle Of The Giant Deathweed. Explosions Have A 9x9 Range. Explosions Hurt Players And Enemies For 50 DMG, But Boost NPCs' Physical Attacks And Attack Speed By 10% For 30 Seconds.
Every 1.5 Seconds It Grows A Frame.
When It Explodes, The Fruit Turns Into A Baby Fruit, Regrowing Into It's Normal State.
Giant Fireblossom
Crafted With 5 Fireblossoms, A Powerless Turret, A Turret Battery, 5 Torches, And A Flower Of Fire.
Must Be Crafted Near Lava.
This Huge Fireblossom Shoots Flames Out Like A Flamethrower In 4 Directions Every 6 Seconds.
The Fire Falls Down Very Slowly, And These Flames Buff NPCs. NPCs' Physical AND Ranged Attacks Gain The Power To Inflict "On Fire!" (100% Chance) On Enemies For 5 Seconds.
Players Are Unaffected And Monsters Don't Take Damage, Rather, They Are Inflicted With "On Fire!" For 20 Seconds If They Touch The Flames At Any Part Of The Attack.
They Grow A Frame Every 1.5 Seconds.
When It Expels Fire It De-saturates And Has To "Refuel".
Flames Reach 1/2 As Far As A Flamethrower Does.
Flame ALSO Goes Through Blocks, Which Is Balanced By Having A Very Limited Fire Area.
Fireblossom Also Has A Small Orange Glow Of 3x3.
Giant Shiverthorn
Crafted With A Fireblossom, 5 Shiverthorns, 5 Ice Torches, And A Flower Of Ice.
This Huge Shiverthorn Functions The Same As The Healing Flower, Including The Frames, Except It Shoots Every 10 Seconds, Inflicting Monsters With "Frostburn" For 20 Seconds AND "Frozen" For 2 Seconds, And These Petals Have A Pierce Of 2, Breaking On The 3rd.
NPCs Get Frostburn Added To Melee And Ranged Attacks (100% Chance) For 5 Seconds.
Players Are Unaffected.
Grows A Frame Every 3 Seconds.
When It Shoots Petals, It Has To Regrow Petals.
Shiverthorn Also Has A Small Cyan Glow Of 3x3.
Giant Moonglow
Crafted With A Healing Flower And 15 Moonglow.
This Huge Moonglow Has A Ridiculous Light-blue Glow, About A 15x15 Area.
Any NPCs Caught In The Glow Receive A 10% Magic DMG And SPD Upgrade For 25 Seconds And Glow The Same Color As The Giant Moonglow In A 4x6 Area For 30 Seconds. ( x2 The NPCs' Hitboxes )
( The Unlit Sprite Is Just When Inactivated )
Enemies Get Glow Effect,
Players Are Unaffected.
Giant Waterleaf
Crafted With 10 Waterleaves, A Powerless Turret, A Turret Battery, 5 Water Candles, And A Water Bucket.
Must Be Crafted Near Water.
This Huge Waterleaf Shoots Out Projectiles In 5 Upwards Directions Identical To The Waterbolt's Every 3 Seconds.
Each Projectile Has The Exact Same Stats As An Unprefixed Waterbolt's Projectiles.
Any NPC Hit Is Given Infinite Breath Time Underwater, 20% More Speed AND DMG Underwater, And Any NPC Hit Will Try To Get To Water, All For 35 Seconds.
Waterleaf Also Has A Tiny Aqua Glow Of 1x1.
Projectiles Do The Same To Enemies As A Waterbolt's Projectiles Would,
And Players Are Unaffected.
Crafted At A Lead/Iron Anvil
Turret Battery (Material)
3 Wire + 1 Actuator
These Are Used With Powerless Turrets To Craft Multiple Kinds Of Turrets.
Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Handgun.
Shoots Any Pre-Hardmode Bullets.
Firerate (Use Time, Basicly): Fast.
The Rest Of The Stats Are As If The Bullets Were Shot From A Handgun.
Right-Click To Access The Ammo Slot. It's Just A Chest With 1 Slot In The Middle. Put In The Ammo You Want To Use Inside.
Arrow Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Platinum Bow. Shoots Any Pre-Hardmode Arrows.
Firerate: Normal
The Rest Of The Stats Are As If The Arrows Were Shot From A Platinum Bow.
Right-Click To Access The Ammo Slot. Put In The Ammo You Want To Use Inside.
Dart Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Blowpipe.
Shoots Any Pre-Hardmode Darts.
Firerate: Normal
The Rest Of The Stats Are As If The Arrows Were Shot From A Blowpipe.
Right-Click To Access The Ammo Slot. Put In The Ammo You Want To Use Inside.
Multi-Turret (Material)
Crafted With A Dart Turret + Turret. Has 2 Ammo Slots, 1 For Darts, And 1 For Bullets. Any Darts AND Bullets Can Be Used. Fast Firerate. Stats Are x 2 Stats Of Ammo Used.(Material)
Torch Trap
3 Wire + 1 Actuator
These Are Used With Powerless Turrets To Craft Multiple Kinds Of Turrets.
Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Handgun.
Shoots Any Pre-Hardmode Bullets.
Firerate (Use Time, Basicly): Fast.
The Rest Of The Stats Are As If The Bullets Were Shot From A Handgun.
Right-Click To Access The Ammo Slot. It's Just A Chest With 1 Slot In The Middle. Put In The Ammo You Want To Use Inside.
Arrow Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Platinum Bow. Shoots Any Pre-Hardmode Arrows.
Firerate: Normal
The Rest Of The Stats Are As If The Arrows Were Shot From A Platinum Bow.
Right-Click To Access The Ammo Slot. Put In The Ammo You Want To Use Inside.
Dart Turret (Material)
Crafted With A Turret Battery, A Powerless Turret, 10 Lead/Iron Bars, And A Blowpipe.
Shoots Any Pre-Hardmode Darts.
Firerate: Normal
The Rest Of The Stats Are As If The Arrows Were Shot From A Blowpipe.
Right-Click To Access The Ammo Slot. Put In The Ammo You Want To Use Inside.
Multi-Turret (Material)
Crafted With A Dart Turret + Turret. Has 2 Ammo Slots, 1 For Darts, And 1 For Bullets. Any Darts AND Bullets Can Be Used. Fast Firerate. Stats Are x 2 Stats Of Ammo Used.(Material)
Torch Trap
Torch Trap
Shoots Projectiles That Inflict Debuffs On Enemies It Hits.
Crafted With 1 Dart Trap, 5 Wood, And An Iron Bar.
This Trap Can "Interact" With Torches. When A Torch Of A Specific Kind Is Placed Inside The Trap, It Changes The Projectile, Giving It A Special Debuff To Inflict.
All Base DMG Is Not Affected By Defense.
Items Compatible With This Trap:
Torch
Shoots A Fireball Like The Ones Golem Shoots, But It Does Not Rebound.
(10 DMG, 100% Chance To Inflict "On Fire!" For 8 Seconds)
Ice Torch
Shoots An Icy Laser Like Ice Golems', But Rebounds Once And Moves At 7 Blocks A Second.
(12 DMG, 100% Chance To Inflict "Frostburn" For 15 Seconds)
Cursed Torch
Shoots Flames Just Like Spazmatism's 2nd Phase Flames.
(25 DMG, 100% Chance To Inflict "Cursed Flames" For 10 Seconds)
Ichor Torch
Shoots A Stream Of Ichor That Curves, Just Like The Spell Book's Ichor Stream.
(25 DMG, 100% Chance To Inflict "Ichor" For 30 Seconds)
Demon Torch
Shoots Shadowflame Tentacles Identical To The Hex Doll's. Releases 3 At A Time.
(18 DMG, 100% Chance To Inflict "Shadowflame" For 7 Seconds)
Bone Torch
Shoots Bones Identical To The Bone Glove's, But Bounces TEN Times!
(8 DMG, 25% Chance To Inflict "Broken Armor" For 30 Seconds)
Ultrabright Torch
Shoots Pulse Arrows That Bounce 4 Times.
(5 DMG, 100% Chance To Inflict "Electrified!" For 5 Seconds)
Water Candle
Shoots A Water Bolt, Identical To The Water Bolt's Water Bolts, Except They Only Bounce Twice.
(14 DMG, 100% Chance To Inflict "Suffocation" For 5 Seconds)
Inflicts "Water Candle" To Any Players In The Radius Of The Trap (Same Radius As The Water Candle)
Pink Torch / Peace Candle
/
Shoots A Pink Water Bolt, Exactly Like The Water Torch Trap's (Except Color, Of Course)
(14 DMG, 100% Chance To Inflict "Confused" For 7 Seconds)
(Can Also Inflict "Peace Candle" To Nearby Players In The Radius If You Use A Peace Candle Instead [Same Radius As A Peace Candle])
Honey Candle
Shoots A Yellow, Sluggishly Moving Honey Bolt Identical To The Water Bolt's (Except Color And Speed)
(14 DMG, 100% Chance To Inflict "Slow" For 20 Seconds)
(Can Also Give Any Player In A 3x3 Radius Around It The Honey Effect)
Rainbow Torch
Shoots A Rainbow Ball Just Like The Rainbow Rod's, Except This One Inflicts A Status Chosen At Random.
(33 DMG, 100% Chance To Inflict One Of The 10 Debuffs Above, 1 Debuff Is Chosen At Random)
Changes Colors Like Rainbow Bricks.
Shoots Projectiles That Inflict Debuffs On Enemies It Hits.
Crafted With 1 Dart Trap, 5 Wood, And An Iron Bar.
This Trap Can "Interact" With Torches. When A Torch Of A Specific Kind Is Placed Inside The Trap, It Changes The Projectile, Giving It A Special Debuff To Inflict.
All Base DMG Is Not Affected By Defense.
Items Compatible With This Trap:
Torch
Shoots A Fireball Like The Ones Golem Shoots, But It Does Not Rebound.
(10 DMG, 100% Chance To Inflict "On Fire!" For 8 Seconds)
Ice Torch
Shoots An Icy Laser Like Ice Golems', But Rebounds Once And Moves At 7 Blocks A Second.
(12 DMG, 100% Chance To Inflict "Frostburn" For 15 Seconds)
Cursed Torch
Shoots Flames Just Like Spazmatism's 2nd Phase Flames.
(25 DMG, 100% Chance To Inflict "Cursed Flames" For 10 Seconds)
Ichor Torch
Shoots A Stream Of Ichor That Curves, Just Like The Spell Book's Ichor Stream.
(25 DMG, 100% Chance To Inflict "Ichor" For 30 Seconds)
Demon Torch
Shoots Shadowflame Tentacles Identical To The Hex Doll's. Releases 3 At A Time.
(18 DMG, 100% Chance To Inflict "Shadowflame" For 7 Seconds)
Bone Torch
Shoots Bones Identical To The Bone Glove's, But Bounces TEN Times!
(8 DMG, 25% Chance To Inflict "Broken Armor" For 30 Seconds)
Ultrabright Torch
Shoots Pulse Arrows That Bounce 4 Times.
(5 DMG, 100% Chance To Inflict "Electrified!" For 5 Seconds)
Water Candle
Shoots A Water Bolt, Identical To The Water Bolt's Water Bolts, Except They Only Bounce Twice.
(14 DMG, 100% Chance To Inflict "Suffocation" For 5 Seconds)
Inflicts "Water Candle" To Any Players In The Radius Of The Trap (Same Radius As The Water Candle)
Pink Torch / Peace Candle
Shoots A Pink Water Bolt, Exactly Like The Water Torch Trap's (Except Color, Of Course)
(14 DMG, 100% Chance To Inflict "Confused" For 7 Seconds)
(Can Also Inflict "Peace Candle" To Nearby Players In The Radius If You Use A Peace Candle Instead [Same Radius As A Peace Candle])
Honey Candle
Shoots A Yellow, Sluggishly Moving Honey Bolt Identical To The Water Bolt's (Except Color And Speed)
(14 DMG, 100% Chance To Inflict "Slow" For 20 Seconds)
(Can Also Give Any Player In A 3x3 Radius Around It The Honey Effect)
Rainbow Torch
Shoots A Rainbow Ball Just Like The Rainbow Rod's, Except This One Inflicts A Status Chosen At Random.
(33 DMG, 100% Chance To Inflict One Of The 10 Debuffs Above, 1 Debuff Is Chosen At Random)
Changes Colors Like Rainbow Bricks.
Crafted At A Mythrill/Orichalcum Anvil
Comple-Turret (Material)
Crafted With A Mul-Turret + Bow Turret. Has 3 Ammo Slots, 1 For Darts, 1 For Bullets, AND 1 For Arrows. ANY Arrows/Bullets/Darts May Be Used. (Material)
Rainbowgem Wrench
Summons A Turret That Shoots Low-Damage Balls Of Rainbow (And Changes Colors Like Rainbow Brick) That Move At A Slow Speed But If They Land A Hit Inflict "On Fire!", "Ichor" (Only In A Crimson World), "Electrified!", "Cursed Flames" (Only In A Corrupt World), "Frostburn", And "Blind", All For 5 Seconds Each.
Crafted With A Blank Wrench, 10 Souls Of Might, 20 Souls Of Light, And A Rainbow Rod.
Uses 25 Mana
26 Summon Damage
Knockback: None
Crit Chance: 0%
Insanely Fast Firing Speed
Possessed Wrench
Summons A Turret That Shoots Spectral Shots That Home In On Enemies And Make A Small Explosion On Impact.
Crafted With A Blank Wrench, 15 Souls Of Might, And A Spectre Staff.
Uses 22 Mana
102 Summon Damage
Knockback: Strong
Crit Chance: 0%
Fast Firing Speed
Perfec-Turret: Crafted With A Comple-Turret + Flower Turret. Shoots Any Arrows, Bullets, AND Darts, AND Heals Nearby NPCs!
Gem Wrenches
Flower Ball Trap
Crafted With 25 Spiky Balls, 5 Dayblooms, And A Boulder.
Shoots Spiked Balls Identical To Plantera's, Except The Flower Balls Are 2x2. Does 30 Damage, And Lasts 1.5 Times As Long As Spiky Ball Traps' Spiky Balls. 2x2 Block.
Crafted With A Mul-Turret + Bow Turret. Has 3 Ammo Slots, 1 For Darts, 1 For Bullets, AND 1 For Arrows. ANY Arrows/Bullets/Darts May Be Used. (Material)
Rainbowgem Wrench
Summons A Turret That Shoots Low-Damage Balls Of Rainbow (And Changes Colors Like Rainbow Brick) That Move At A Slow Speed But If They Land A Hit Inflict "On Fire!", "Ichor" (Only In A Crimson World), "Electrified!", "Cursed Flames" (Only In A Corrupt World), "Frostburn", And "Blind", All For 5 Seconds Each.
Crafted With A Blank Wrench, 10 Souls Of Might, 20 Souls Of Light, And A Rainbow Rod.
Uses 25 Mana
26 Summon Damage
Knockback: None
Crit Chance: 0%
Insanely Fast Firing Speed
Possessed Wrench
Summons A Turret That Shoots Spectral Shots That Home In On Enemies And Make A Small Explosion On Impact.
Crafted With A Blank Wrench, 15 Souls Of Might, And A Spectre Staff.
Uses 22 Mana
102 Summon Damage
Knockback: Strong
Crit Chance: 0%
Fast Firing Speed
Perfec-Turret: Crafted With A Comple-Turret + Flower Turret. Shoots Any Arrows, Bullets, AND Darts, AND Heals Nearby NPCs!
Gem Wrenches
1) All Gem Wrenches Have Weak Knockback And Cost 15 Mana
2) Every Summon Lasts 2 Minutes.
3)All Summons Have A Pierce Of 3 Unless Stated Otherwise
4) Firerate Would Be The Same Thing As A Sword's Use Time. Once Use Time Is Done The Next Projectile Is Shot.
Ruby Wrench
Summons A Turret That Shoots Red Beams Of Magic.
Crafted With A Ruby Staff, Soul Of Might, And A Blank Wrench.
Stats:
51 DMG
Fast Firerate
Strong Knockback
Amber Wrench
Summons A Turret That Shoots Orange Beams Of Magic.
Crafted With An Amber Staff, Soul Of Might, And A Blank Wrench.
Stats:
50 DMG
Fast Firerate
Strong Knockback
Topaz Wrench
Summons A Turret That Shoots Yellow Beams Of Magic.
Crafted With A Topaz Staff, Soul Of Might, And A Blank Wrench.
Stats:
45 DMG
Slow Firerate
Normal Knockback
Emerald Wrench
Summons A Turret That Shoots Green Beams Of Magic.
Crafted With An Emerald Staff, Soul Of Might, And A Blank Wrench.
Stats:
49 DMG
Fast Firerate
Normal Knockback
Sapphire Wrench
Summons A Turret That Shoots Blue Beams Of Magic.
Crafted With A Sapphire Staff, Soul Of Might, And A Blank Wrench.
Stats:
47 DMG
Normal Firerate
Strong Knockback
Amethyst Wrench
Summons A Turret That Shoots Purple Beams Of Magic.
Crafted With An Amethyst Staff, Soul Of Might, And A Blank Wrench.
Stats:
44 DMG
Slow Firerate
No Knockback
Infinite Pierce
Diamond Wrench
Summons A Turret That Shoots Shiny White Beams Of Magic.
Crafted With A Diamond Staff, Soul Of Might, And A Blank Wrench.
Stats:
66 DMG
Very Fast Firerate
Insane Knockback
No Pierce
2) Every Summon Lasts 2 Minutes.
3)All Summons Have A Pierce Of 3 Unless Stated Otherwise
4) Firerate Would Be The Same Thing As A Sword's Use Time. Once Use Time Is Done The Next Projectile Is Shot.
Ruby Wrench
Summons A Turret That Shoots Red Beams Of Magic.
Crafted With A Ruby Staff, Soul Of Might, And A Blank Wrench.
Stats:
51 DMG
Fast Firerate
Strong Knockback
Amber Wrench
Summons A Turret That Shoots Orange Beams Of Magic.
Crafted With An Amber Staff, Soul Of Might, And A Blank Wrench.
Stats:
50 DMG
Fast Firerate
Strong Knockback
Topaz Wrench
Summons A Turret That Shoots Yellow Beams Of Magic.
Crafted With A Topaz Staff, Soul Of Might, And A Blank Wrench.
Stats:
45 DMG
Slow Firerate
Normal Knockback
Emerald Wrench
Summons A Turret That Shoots Green Beams Of Magic.
Crafted With An Emerald Staff, Soul Of Might, And A Blank Wrench.
Stats:
49 DMG
Fast Firerate
Normal Knockback
Sapphire Wrench
Summons A Turret That Shoots Blue Beams Of Magic.
Crafted With A Sapphire Staff, Soul Of Might, And A Blank Wrench.
Stats:
47 DMG
Normal Firerate
Strong Knockback
Amethyst Wrench
Summons A Turret That Shoots Purple Beams Of Magic.
Crafted With An Amethyst Staff, Soul Of Might, And A Blank Wrench.
Stats:
44 DMG
Slow Firerate
No Knockback
Infinite Pierce
Diamond Wrench
Summons A Turret That Shoots Shiny White Beams Of Magic.
Crafted With A Diamond Staff, Soul Of Might, And A Blank Wrench.
Stats:
66 DMG
Very Fast Firerate
Insane Knockback
No Pierce
Flower Ball Trap
Crafted With 25 Spiky Balls, 5 Dayblooms, And A Boulder.
Shoots Spiked Balls Identical To Plantera's, Except The Flower Balls Are 2x2. Does 30 Damage, And Lasts 1.5 Times As Long As Spiky Ball Traps' Spiky Balls. 2x2 Block.
Crafted At A Lihzahrd Furnace
Flame Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 3 Torches.
Spear Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 15 Stynger Bolts.
Spiky Ball Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 25 Spiky Balls.
Super Dart Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, 1 Dart Trap, And 10 Stingers.
Wooden Spike
Crafted With 5 Wood Of Any Kind, And 2 Rope/Vine Rope.
Makes 5 Spikes.
Lihzahrd Brick
Crafted With 1 Solar Tablet Fragment, And 25 Stone.
Makes 25 Bricks.
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 3 Torches.
Spear Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 15 Stynger Bolts.
Spiky Ball Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, And 25 Spiky Balls.
Super Dart Trap
Crafted With 1 Solar Tablet Fragment, 5 Wire, 1 Dart Trap, And 10 Stingers.
Wooden Spike
Crafted With 5 Wood Of Any Kind, And 2 Rope/Vine Rope.
Makes 5 Spikes.
Lihzahrd Brick
Crafted With 1 Solar Tablet Fragment, And 25 Stone.
Makes 25 Bricks.
Crafted At An Ancient Manipulator
Solar Supernova
Crafted With 16 Solar Fragments, A Powerless Turret, 5 Turret Batteries, And 5
Explosives.
This Special Turret Explodes Rapidly (Every 0.75 Seconds) Dealing 50 Damage Every Explosion And Inflicting "Daybreak" On Any Enemy Hit.
The Size Of The Explosions Are Identical To Dynamite's,
And The Explosions Have Very Strong Knockback.
Has A Strong Orange Glow, About 8x8.
Vortex Wormhole
Crafted With 16 Vortex Fragments, A Powerless Turret, 5 Turret Batteries, And A Vacuum Block.
This Special Turret Sucks In Enemies Smaller Than 3x3 Blocks At 3 Blocks A Second. It Rapidly Damages Any Enemy Inside It's Hitbox, Dealing 15 Damage Every 0.10th Of A Second To EVERY Enemy In The Hitbox. The Wormhole Has No Knockback.
Animated Swirl (I'd Animate It If I Knew How)
Weak 2x2 Green Glow.
Stardust Cloud
Crafted With 16 Stardust Fragments, A Powerless Turret, 5 Turret Batteries, And 50 Pixie Dust.
This Special Turret Randomly ( Every 0.5-2 Seconds ) Shoots Out Randomly Sized ( 1x1 Blocks-3x3 Blocks) Pieces Of Stardust That Does A Random Amount Of Damage (1x1=100, 1x2=125, 1x3=150, 2x2=175, 2x3=200, 3x3=300) At A Random Speed And Distance (Up To 50 Blocks).
Stardust Around It Is Animated (I'd Animate If I Knew How)
Weak 3x3 Blue Glow.
Nebula Eye
Crafted With 16 Nebula Fragments, A Powerless Turret, 5 Turret Batteries, And 1 Watch From Each Of The 6 Tiers.
This Special Turret Shoots Tiny Projectiles Every 10 Seconds Similar In Appearance To Those Of The Nebula Arcanum, But Are 1/3 As Big, And They're Pink-ish. They Are Identical In Function. The Turret Does 0 DMG, Has No Knockback, And The Projectiles Have A Pierce Of 1.
Any Enemy Hit Will Turn Pink And Start Attacking Other Enemies For 15 Seconds, And During Those 15 Seconds The Enemy Also Gets A 20% Boost In DMG, SPD, DEF, And HP, But Deals -30% Knockback.
Once Time Runs Out The Enemy Returns To Normal.
During The Time, Players Cannot Hurt It ( Explosions or Turrets, etc. ) And The Enemy Cannot Trigger Any Pressure Plates, As It Would Be Counted As An NPC.
Luminite Moon
Crafted With 4 Luminite Bars, A Powerless Turret, 5 Turret Batteries, And A Laser Trap.
This Special Turret Will Charge Up For 5 Seconds, Then Unleash A Deathray Similar To The Moon Lord's, But It's Smaller, And Doesn't Reach An Unlimited Distance.
The Laser Will Go Through Blocks, And It Reaches Up To 60 Blocks. The Laser Does 150 DMG On Contact And It Will Knock Enemies Into The Laser Continuously. Once It Does A Full Spin, It Recharges.
Crafted With 16 Solar Fragments, A Powerless Turret, 5 Turret Batteries, And 5
Explosives.
This Special Turret Explodes Rapidly (Every 0.75 Seconds) Dealing 50 Damage Every Explosion And Inflicting "Daybreak" On Any Enemy Hit.
The Size Of The Explosions Are Identical To Dynamite's,
And The Explosions Have Very Strong Knockback.
Has A Strong Orange Glow, About 8x8.
Vortex Wormhole
Crafted With 16 Vortex Fragments, A Powerless Turret, 5 Turret Batteries, And A Vacuum Block.
This Special Turret Sucks In Enemies Smaller Than 3x3 Blocks At 3 Blocks A Second. It Rapidly Damages Any Enemy Inside It's Hitbox, Dealing 15 Damage Every 0.10th Of A Second To EVERY Enemy In The Hitbox. The Wormhole Has No Knockback.
Animated Swirl (I'd Animate It If I Knew How)
Weak 2x2 Green Glow.
Stardust Cloud
Crafted With 16 Stardust Fragments, A Powerless Turret, 5 Turret Batteries, And 50 Pixie Dust.
This Special Turret Randomly ( Every 0.5-2 Seconds ) Shoots Out Randomly Sized ( 1x1 Blocks-3x3 Blocks) Pieces Of Stardust That Does A Random Amount Of Damage (1x1=100, 1x2=125, 1x3=150, 2x2=175, 2x3=200, 3x3=300) At A Random Speed And Distance (Up To 50 Blocks).
Stardust Around It Is Animated (I'd Animate If I Knew How)
Weak 3x3 Blue Glow.
Nebula Eye
Crafted With 16 Nebula Fragments, A Powerless Turret, 5 Turret Batteries, And 1 Watch From Each Of The 6 Tiers.
This Special Turret Shoots Tiny Projectiles Every 10 Seconds Similar In Appearance To Those Of The Nebula Arcanum, But Are 1/3 As Big, And They're Pink-ish. They Are Identical In Function. The Turret Does 0 DMG, Has No Knockback, And The Projectiles Have A Pierce Of 1.
Any Enemy Hit Will Turn Pink And Start Attacking Other Enemies For 15 Seconds, And During Those 15 Seconds The Enemy Also Gets A 20% Boost In DMG, SPD, DEF, And HP, But Deals -30% Knockback.
Once Time Runs Out The Enemy Returns To Normal.
During The Time, Players Cannot Hurt It ( Explosions or Turrets, etc. ) And The Enemy Cannot Trigger Any Pressure Plates, As It Would Be Counted As An NPC.
Luminite Moon
Crafted With 4 Luminite Bars, A Powerless Turret, 5 Turret Batteries, And A Laser Trap.
This Special Turret Will Charge Up For 5 Seconds, Then Unleash A Deathray Similar To The Moon Lord's, But It's Smaller, And Doesn't Reach An Unlimited Distance.
The Laser Will Go Through Blocks, And It Reaches Up To 60 Blocks. The Laser Does 150 DMG On Contact And It Will Knock Enemies Into The Laser Continuously. Once It Does A Full Spin, It Recharges.
Crafted At A Tinkerer's Workshop
Ice Spike
Crafted With 2 Ice.
Ice Spikes Are Special Hazards,
1) When Placed On Floors, They Do 50 DMG, But Break When Attacked Or Touched.
2) They Can ALSO Be Placed On Ceilings. Same DMG, But When You Get Under Them They Fall, Breaking When They Collide With Something.
If You Mine Them They Will Drop 1 Ice Block.
They Also Spawn Naturally In The Underground Snow Biome VERY Commonly.
Worm Head (Material)
Crafted With A Rotten Chunk And A Worm Tooth.
Worm Body (Material)
Crafted With A Rotten Chunk.
Worm Tail (Material)
Crafted With A Rotten Chunk.
Worm Trap
Crafted With A Worm Head, Body, And Tail.
This Special Trap Can Be Placed On Floors, Walls, And Ceilings.
When An Enemy Touches It (Only The Head Is Visible) The Worm Shoots Out And Deals Strong Knockback, Making The Wall Approach More Useful, Especially If It's Placed Underwater. This Trap Moves Exactly Like A Worm Enemy Except That It Never Turns Unless Forced To (Falling). Every Hit Deals 30 DMG. Spawns Uncommonly On Ebonstone In The Underground Level. Mining It Destroys It Entirely.
Crafted With 2 Ice.
Ice Spikes Are Special Hazards,
1) When Placed On Floors, They Do 50 DMG, But Break When Attacked Or Touched.
2) They Can ALSO Be Placed On Ceilings. Same DMG, But When You Get Under Them They Fall, Breaking When They Collide With Something.
If You Mine Them They Will Drop 1 Ice Block.
They Also Spawn Naturally In The Underground Snow Biome VERY Commonly.
Worm Head (Material)
Crafted With A Rotten Chunk And A Worm Tooth.
Worm Body (Material)
Crafted With A Rotten Chunk.
Worm Tail (Material)
Crafted With A Rotten Chunk.
Worm Trap
Crafted With A Worm Head, Body, And Tail.
This Special Trap Can Be Placed On Floors, Walls, And Ceilings.
When An Enemy Touches It (Only The Head Is Visible) The Worm Shoots Out And Deals Strong Knockback, Making The Wall Approach More Useful, Especially If It's Placed Underwater. This Trap Moves Exactly Like A Worm Enemy Except That It Never Turns Unless Forced To (Falling). Every Hit Deals 30 DMG. Spawns Uncommonly On Ebonstone In The Underground Level. Mining It Destroys It Entirely.
Crafted At A Wire Box
Wire Block
Crafted With 3 Wire And 1 Stone / Rainbow Brick.
Gives 3 Blocks Of The Chosen Color.
Wire Block Wall
Crafted With 1 Wire Block Of The Wanted Color.
Makes 4 Walls Of The Chosen Color.
Wire Work Bench
Crafted With 10 Wire Blocks.
Wire Table
Crafted With 8 Wire Blocks.
Wire Chair
Crafted With 4 Wire Blocks.
Wire Sink
Crafted With 6 Wire Blocks, And A Water Bucket.
Wire Bookcase
Crafted With 20 Wire Blocks And 10 Books.
Wire Chest
Crafted With 8 Wire Blocks And 2 Lead/Iron.
Wire Candelabra
Crafted With 5 Wire Blocks And 3 Torches.
Wire Candle
Crafted With 4 Wire Blocks And A Torch.
Wire Lamp
Crafted With 3 Wire Blocks And A Torch.
Wire Lantern
Crafted With 6 Wire Blocks And A Torch.
Wire Chandelier
Crafted With 4 Wire Blocks, 4 Torches, And A Chain.
Crafted With 3 Wire And 1 Stone / Rainbow Brick.
Gives 3 Blocks Of The Chosen Color.
Wire Block Wall
Crafted With 1 Wire Block Of The Wanted Color.
Makes 4 Walls Of The Chosen Color.
Wire Work Bench
Crafted With 10 Wire Blocks.
Wire Table
Crafted With 8 Wire Blocks.
Wire Chair
Crafted With 4 Wire Blocks.
Wire Sink
Crafted With 6 Wire Blocks, And A Water Bucket.
Wire Bookcase
Crafted With 20 Wire Blocks And 10 Books.
Wire Chest
Crafted With 8 Wire Blocks And 2 Lead/Iron.
Wire Candelabra
Crafted With 5 Wire Blocks And 3 Torches.
Wire Candle
Crafted With 4 Wire Blocks And A Torch.
Wire Lamp
Crafted With 3 Wire Blocks And A Torch.
Wire Lantern
Crafted With 6 Wire Blocks And A Torch.
Wire Chandelier
Crafted With 4 Wire Blocks, 4 Torches, And A Chain.
Statues That Should Have Functions:
Angel Statues
Summons Harpies
Hornet Statues
Summons Hornets
Corrupt Statue
Summons Eaters of Souls/Crimeras
/
Goblin Statue
Summons A Random Goblin Type After A Goblin Army Has Been Defeated
(Not Including Goblin Scouts) Goblin Scouts Spawn Before An Army Has Been Defeated From This As Well
( Thanks For The Suggestion, @Fortanono )
Eye Statue
Summons Demon Eyes
Reaper Statue
Summons Wraiths (Hardmode Only)
Imp Statue
Summons Imps
Lihzarhd Statues
Lihzarhds (Post Golem Only)
Summons Harpies
Hornet Statues
Summons Hornets
Corrupt Statue
Summons Eaters of Souls/Crimeras
Goblin Statue
Summons A Random Goblin Type After A Goblin Army Has Been Defeated
Eye Statue
Summons Demon Eyes
Reaper Statue
Summons Wraiths (Hardmode Only)
Imp Statue
Summons Imps
Lihzarhd Statues
Lihzarhds (Post Golem Only)
New Mini-Biome:
Abandoned Lab
(Uncommon)
Size: About 4 Jungle Shrines Put Together To Make A Bigger Square. There Is A
"Wire Chest"...
...In The Middle, With A Random Amount Of Wire Between 50 - 500,
A "Wire Box"
A Crafting Station That Makes Wire Furniture And Blocks (And Is Placed On A Wall), And A Random Turret Type (Arrow, Bullet, Dart, Or Healing). The Biome Is Made Out Of Cog Blocks, And A Mix Of Platinum Walls And Flesh Block/Ebonstone Brick Walls.
Enemies:
"Wire Chest"...
...In The Middle, With A Random Amount Of Wire Between 50 - 500,
A "Wire Box"
A Crafting Station That Makes Wire Furniture And Blocks (And Is Placed On A Wall), And A Random Turret Type (Arrow, Bullet, Dart, Or Healing). The Biome Is Made Out Of Cog Blocks, And A Mix Of Platinum Walls And Flesh Block/Ebonstone Brick Walls.
Enemies:
Undead Mechanic (Appearance: Zombie + Mechanic)
Stats Are 1.5 Of Those Of A Normal-Sized Pincushion Zombie, Except HP.
Like The Mechanic, It Throws A Wrench To Attack Far-away Enemies.
24 DMG
200 HP
12 DEF
78% K.B.R
25% Chance To Inflict Poison For 9 Seconds On Contact,
100% On Wrench.
Wrench Also Inflicts Blindness With A 50% Chance.
20% Chance For A Radioactive Wrench To Spawn In It's Place When It Dies In Hardmode.
In Expert Radioactive Wrenches Have A 30% Chance At Any Time In The Game.
Corrupt/Crimtane Turrets (Appearance: A Purple/Bloody Red Turret)
Corrupt Turrets Shoot Bullets That Do x 2 The Damage Of A Silver Bullet Every Second. Crimtane Turrets Shoot Stronger Bullets That Do x 5 The Damage Of A Silver Bullet Every 2.5 Seconds.
Corrupt Turrets Shoot Fast And Do Little DMG, And Crimtane Turrets Shoot Slow But Pack A Punch.
18/45 DMG
50/125 HP
15/6 DEF
100% K.B.R
Each Turret Has A .5% Chance To Drop A
Demon/Bloody Turret.
Radioactive Wrench (Hardmode Only)
As Rare As Enchanted Swords, Easier To Spawn By Killing Undead Mechanics. Basicly Has The Same Stats As The Enchanted Sword Of The Hallow, But Cut Down By .25%
Stats Are:
60 DMG
150 HP
14 DEF
45% K.B.R
Each Gem Wrench (Not Including Rainbow) Has A .5% Chance To Drop From This Enemy.
They Spawn Uncommonly, And They Only Take 3 Seconds To Charge Up, Lunging At 3.
Has An 60% Chance Of Inflicting Poison For 9 Seconds,
25% Chance Of Inflicting Blindness,
And A 15% Chance Of Inflicting Broken Armor.
Has A 1.5% Chance Of Dropping A "Radioactive Wrench".
Stats Are 1.5 Of Those Of A Normal-Sized Pincushion Zombie, Except HP.
Like The Mechanic, It Throws A Wrench To Attack Far-away Enemies.
24 DMG
200 HP
12 DEF
78% K.B.R
25% Chance To Inflict Poison For 9 Seconds On Contact,
100% On Wrench.
Wrench Also Inflicts Blindness With A 50% Chance.
20% Chance For A Radioactive Wrench To Spawn In It's Place When It Dies In Hardmode.
In Expert Radioactive Wrenches Have A 30% Chance At Any Time In The Game.
Corrupt/Crimtane Turrets (Appearance: A Purple/Bloody Red Turret)
Corrupt Turrets Shoot Bullets That Do x 2 The Damage Of A Silver Bullet Every Second. Crimtane Turrets Shoot Stronger Bullets That Do x 5 The Damage Of A Silver Bullet Every 2.5 Seconds.
Corrupt Turrets Shoot Fast And Do Little DMG, And Crimtane Turrets Shoot Slow But Pack A Punch.
18/45 DMG
50/125 HP
15/6 DEF
100% K.B.R
Each Turret Has A .5% Chance To Drop A
Demon/Bloody Turret.
Demon/Bloody Turret
18/45 DMG
Average/Slow Firerate
Weak/Strong Knockback
18/45 DMG
Average/Slow Firerate
Weak/Strong Knockback
Radioactive Wrench (Hardmode Only)
As Rare As Enchanted Swords, Easier To Spawn By Killing Undead Mechanics. Basicly Has The Same Stats As The Enchanted Sword Of The Hallow, But Cut Down By .25%
Stats Are:
60 DMG
150 HP
14 DEF
45% K.B.R
Each Gem Wrench (Not Including Rainbow) Has A .5% Chance To Drop From This Enemy.
They Spawn Uncommonly, And They Only Take 3 Seconds To Charge Up, Lunging At 3.
Has An 60% Chance Of Inflicting Poison For 9 Seconds,
25% Chance Of Inflicting Blindness,
And A 15% Chance Of Inflicting Broken Armor.
Has A 1.5% Chance Of Dropping A "Radioactive Wrench".
Radioactive Wrench
50 DMG
Strong Knockback
Fast Velocity
Very Fast Speed
Rebounds Once
50 DMG
Strong Knockback
Fast Velocity
Very Fast Speed
Rebounds Once
All Of The Sprites So Far Were Made By Me.
If You Have Any Suggestions, Go Ahead!
Needing Suggestions For:
Balancing Turrets' Stats.
Musical Blocks.
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