DJFlare84
Mechanic
Okay hear me out, let's change up summoning staves a bit.
Let's move the actual summon effect to right-click, while Left-Click lets you swing the staff as a melee weapon that has significant knockback and applies a slowdown debuff, making it easier for minions to attack (we can call this the Summoner's Snare). This attack also marks the last enemy struck.
Perhaps there could be some cool magical energy effect to extend the attack's effective radius unique to each staff (but not as far-reaching as whips of course). Maybe just a simple short-ranged energy projectile like the Death Sickle (that does Summoning Damage).
I'd also really like it if holding the left-click made the staff spin around and hurt enemies around you like a Flail, and only releasing it performed the bigger slam attack.
Let's move the actual summon effect to right-click, while Left-Click lets you swing the staff as a melee weapon that has significant knockback and applies a slowdown debuff, making it easier for minions to attack (we can call this the Summoner's Snare). This attack also marks the last enemy struck.
Perhaps there could be some cool magical energy effect to extend the attack's effective radius unique to each staff (but not as far-reaching as whips of course). Maybe just a simple short-ranged energy projectile like the Death Sickle (that does Summoning Damage).
I'd also really like it if holding the left-click made the staff spin around and hurt enemies around you like a Flail, and only releasing it performed the bigger slam attack.
Not strong enough? Simple enough to resolve.
Let's make them deal more damage and give a defense buff to the player for daring to get up close to use them.
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