Hello everyone! I've been working for quite a while on a new mod that allow you to add new achievement to the game without breaking current system. This mod unlike my previous mod give you the option to use mod call instead of having to extend it directly, but you can also reference them if it's easier for you. Table of content : 1 - Presentation 2 - Visual 3 - Current Implemented feature 4 - Missing feature for release 4 - ModCall (at release) 5 - Download 6 - Credit Presentation of achivements libs Achievement libs is your newest and favorite modded achievement manager, it allow you to make modded achivement basically. But those achievement are not like other achievement, you can actually give reward to the player with them. It can be an item, a list of item, death trap or even world gen stuff! The possibility are unlimited! Visual The achievements libs menu is currently entirely written by hand. This took actually a really long time to get at that result Current Implemented feature - mod.Call("AddAchievementWithoutReward", this, string name, string description, string texturePath, condition); - Custom reward - Automatic item reward showing - Automatic texture loading - Integration into in game setting menu - Showing completition at cursor - Showing from wich mod it come from at cursor Missing feature - Mod filter Download The mod is not ready for release for now Credit Dradonhunter11 The man that made this possible blushiemagic, jopojelly and the rest of tmodloader team for creating tmod and being awesome! jopojelly with help of some code RE-Logic for making this awesome game!