rogerhnn
Terrarian
So, I keep asking myself if I am the only one mad at the world generation method right now... Why the game can't generate the world with each biome on its space? I keep getting corruption with forest biome together or some weird stuff.
For example, the world I was playing with my friend yesterday. How am I suppose to get the water chests since I cannot go there? I took this screenshot of TEdit to show that the water chests were generated outside the limit the player can access.
So we get mad and generate a new world, medium size, expert mode. This is what we got:
See how the world generated 2 corruptions, and one inside the snow biome? And there was space available to generate the other corruption on the left of the jungle biome...
Another try:
This one was a better result, but see how the ocean at the right is much higher than the rest of the desert surface?
Also I think that they can add a Ocean Biome.
Change the worlds size too. Now we have small (4200x1200), medium (6400x1800), and the insane large (8400x2400). I say insane because you lose too much time to get from one place to another. To get from the surface to hell for example.
Take this example of large world:
See how I mean the world is boring? Its all the same except that the Snow and Forest biome are larger...
It would be good if we have large worlds from left to right I think. And, if they add a Ocean Biome would be nice! With islands and treasures.
Example of my idea:
See what I mean? In this example I just cloned one part of the world to show my idea.
Right now I think its too pointless to go to the left/right borders of the world just to get 2 chests, If we had something there, like an Island, it would be cool!
For example, the world I was playing with my friend yesterday. How am I suppose to get the water chests since I cannot go there? I took this screenshot of TEdit to show that the water chests were generated outside the limit the player can access.
So we get mad and generate a new world, medium size, expert mode. This is what we got:
See how the world generated 2 corruptions, and one inside the snow biome? And there was space available to generate the other corruption on the left of the jungle biome...
Another try:
This one was a better result, but see how the ocean at the right is much higher than the rest of the desert surface?
Also I think that they can add a Ocean Biome.
Change the worlds size too. Now we have small (4200x1200), medium (6400x1800), and the insane large (8400x2400). I say insane because you lose too much time to get from one place to another. To get from the surface to hell for example.
Take this example of large world:
See how I mean the world is boring? Its all the same except that the Snow and Forest biome are larger...
It would be good if we have large worlds from left to right I think. And, if they add a Ocean Biome would be nice! With islands and treasures.
Example of my idea:
See what I mean? In this example I just cloned one part of the world to show my idea.
Right now I think its too pointless to go to the left/right borders of the world just to get 2 chests, If we had something there, like an Island, it would be cool!