Hello everyone,
The Arkhalis is a very powerful weapon Pre-Hardmode, but it falls off hard almost instantly due to its low base damage. I was thinking that having an upgrade somewhere in early to late hardmode would be useful (and more importantly, cool). Some may argue that the Fetid Baghnakhs is an indirect upgrade, but I disagree because it:
a) Can only be obtained in Crimson Worlds
b) Does not have the directional attack feature that the Arkhalis has
I am not too sure as to how this upgrade would be obtained/crafted, but I think that the Arkhalis would (obviously) be one of the main ingredients. Something that I thought of would be to use Luminite Bars and Solar Fragments, but nothing other than Solar gear can be crafted in this way so I am not sure if it would "work" in this scenario. As for the details:
Damage: 125*
Use Time: 24**
Critical Chance: 8%
Knockback: 7
Velocity: 15
AoE: 50%/100% larger than current size
Projectile Damage: 71
Projectile Speed:
Sell: 20 Gold Coins
*This may be too high a number, but since this will be Post-Moonlord gear I think that it could be reasonable. If not, I would think around 90-110 would be more reasonable.
**This isn't the proper use time, but it is the one written on the Wiki, so I shall leave it as is. The weapon itself swings at a much faster rate than "24".
With that being said, the weapon will function akin to the current Arkhalis, but with projectiles. I was thinking the projectiles would be some sort of beam that would form around the edges of the blade and fire in the direction of the cursor at a relatively high speed (maybe the same speed as wooden arrows from a Molten Bow?). The projectiles would deal less damage than the blade itself as there would be 1 projectile (split into 3) fired every second (or roughly around that time). Two of them would form on either side of the sword, with one forming directly near the players hands, sort of like the Sky Fracture, except that the projectiles would act as one projectile (if this is too complicated, think of the sword firing a triangle with swords at each of the corners (this would only be a sprite effect, the projectile would only be able to hit once)). The projectile would be able to pierce one enemy and shatter at the second enemy struck, and it would not go through blocks (although the light effect would).
Sorry for the long post, I tried to include as many details as possible to make it clear. Any constructive criticism is appreciated.
Thank you,
Rycko_02
The Arkhalis is a very powerful weapon Pre-Hardmode, but it falls off hard almost instantly due to its low base damage. I was thinking that having an upgrade somewhere in early to late hardmode would be useful (and more importantly, cool). Some may argue that the Fetid Baghnakhs is an indirect upgrade, but I disagree because it:
a) Can only be obtained in Crimson Worlds
b) Does not have the directional attack feature that the Arkhalis has
I am not too sure as to how this upgrade would be obtained/crafted, but I think that the Arkhalis would (obviously) be one of the main ingredients. Something that I thought of would be to use Luminite Bars and Solar Fragments, but nothing other than Solar gear can be crafted in this way so I am not sure if it would "work" in this scenario. As for the details:
Damage: 125*
Use Time: 24**
Critical Chance: 8%
Knockback: 7
Velocity: 15
AoE: 50%/100% larger than current size
Projectile Damage: 71
Projectile Speed:
Sell: 20 Gold Coins
*This may be too high a number, but since this will be Post-Moonlord gear I think that it could be reasonable. If not, I would think around 90-110 would be more reasonable.
**This isn't the proper use time, but it is the one written on the Wiki, so I shall leave it as is. The weapon itself swings at a much faster rate than "24".
With that being said, the weapon will function akin to the current Arkhalis, but with projectiles. I was thinking the projectiles would be some sort of beam that would form around the edges of the blade and fire in the direction of the cursor at a relatively high speed (maybe the same speed as wooden arrows from a Molten Bow?). The projectiles would deal less damage than the blade itself as there would be 1 projectile (split into 3) fired every second (or roughly around that time). Two of them would form on either side of the sword, with one forming directly near the players hands, sort of like the Sky Fracture, except that the projectiles would act as one projectile (if this is too complicated, think of the sword firing a triangle with swords at each of the corners (this would only be a sprite effect, the projectile would only be able to hit once)). The projectile would be able to pierce one enemy and shatter at the second enemy struck, and it would not go through blocks (although the light effect would).
Sorry for the long post, I tried to include as many details as possible to make it clear. Any constructive criticism is appreciated.
Thank you,
Rycko_02